Sleeping Gods
Table Top Top 10

Top 10 Board Game Expansions

I’m sure if I were to look on Board Game Geek (BGG), I could just find the highest rated expansions. But that’s boring. What are my favorite expansions? Which expansions maybe live in the base box, or are fun to mix in when I can? Let’s took at my Top 10 Board Game Expansions and see which ones really stand out to me.

Top 10 Board Game Expansions

10. Tainted Grail: Echoes of the Past

This one is lower on the list because it’s cool, don’t get me wrong, but not needed. In fact, it can make the game a fair amount easier at times because you get more powers. But getting those powers can be hard, because dying is not ideal or being near death. Still, it adds in good story and background for the characters. And you feel like as your character you are chasing something slightly different than the other characters.

Tokyo Highway Overhead
Image Source: Self

9. Tokyo Highway: Cars and Buildings

Tokyo Highway is a pretty dexterity game where you are building out roads going over and under other highways and trying to get your cars played out and not knock anything down. The Cars and Buildings expansion just adds more cars and more buildings that you can use, and different shaped cars. I basically always play with those. And the buildings, why not throw all of them in there and make the Tokyo area as crazy as you can.

8. Welcome To… Maps

This one is a catch all, not the last on the list. But the map packs and season rules for Welcome To… are a lot of fun. They definitely add some interesting twists on the game. But they don’t really make the game harder to play. It’s just a new thing to think about but generally one that is simple. The ice cream, you want to go up in numbers to collect the ice cream on the road. The Easter one, you want to be able to circle the eggs on the houses with numbers like 6, 8, 9, or 0. So something more to think about, but not too much.

7. Small World: Be Not Afraid…

There are a number of Small World expansions, some of them like the modular map, not needed. But ones that are like Be Not Afraid… are good because they just add in more races/classes and powers. It just means that you get more variety in what you are playing and a lot of the time that is what I want in a game. Do you need to know what the new races and powers do? Yes. Is there only one sheet when there should be more? Yes. But it’s easy enough to mix in.

6. Roll Player Adventures: Nefras’s Judgement

At this point we’re getting close to what I’d consider to be a needed expansion. This does a lot of the things that Echoes of the Past does for Tainted Grail. But it gives you a few more fun choices of your own with that. With Tainted Grail, it’s about completing goals. Here, you just go places, you get story and you get to make choices that affect the alignment of your character. I like those extra choices you get to make in the game.

5. Marvel Expansions

Marvel United
Image Source: CMON

This is a cheat one, it’s a catch all for Marvel Champions and Marvel United. All of th ese expansions are great. They either give you more characters to play as or more villains to face off against. Hard to go wrong with that. Even the campaign expansions for Marvel Champions, it’s mainly just more heroes and villains. You can take any hero through the campaign, and you can play those villains outside of the campaign.

4. Clank! In! Space! Apocalypse

Apocalypse takes a game that can be hard, if you push your luck too hard, and can make it harder. Normally there are black cubes you pull for Lord Eradikus from the bag and they do nothing. Now they are filling up a board that can power him up, potentially. And you can spend to remove them but that’s at a cost to doing what you want to on a turn, which is a fun balance for the game. Clank! In! Space! is great without the expansions, but this one adds in so little it’s easy to just drop in that one new mechanic.

3. Betrayal at House on the Hill: Widow’s Walk

This starts a run of ones that just add in more, it’s an expansion that adds in more content to the game but not more complexity. Widow’s Walk is just more haunts that can happen, more omens and items and things that you mix into existing decks of cards or tiles. Are the haunts balanced any better, not really, but it’s more and as a game that I’ve played a lot, I don’t mind having more.

2. Deception: Undercover Allies

This one mainly just adds in more to the box, but the new roles are fun as well. Deception: Murder in Hong Kong might not need it, as there is a lot of stuff in it, but it’s easy to integrate and makes for just more content to have mixed in. And as I said, the new roles are fun as well. One that I really recommend because of how easy it is to mix in.

Pitchcar
Image Source: Self

1. PitchCar Extensions

I think that these are almost needed, at least one, or maybe two. Do you need all of them like I have, probably not. Do you need to get more like I want to? Definitely not. But is it a blast to have all of them. More just means you have more tracks you can build and bigger tracks that you can build. A lot of the time that’s just the fun that you can, to have a big track that you can play in an evening. So more is great for PitchCar.

Final Thoughts

There are a lot of just solid expansions or expansions that I don’t use that often. I liked Forgotten Circles well enough, but it was too fiddly for me to put on the list. Even though Gloomhaven is my favorite game. Or there are other ones, The Fountain of Youth for The Lost Expedition that I’d shuffle in sometimes. Same with for example Potion Explosions expansions. Some just don’t fit in the box and others might but if they are in the box, it makes it harder to play.

There’s even a situation, with Roll Player where my copy hasn’t hit the table. I have the expansions, I have everything in baggies, but I need to get an insert to make it work to be played. It’s just too much else in there otherwise.

I did skip too expansions that tended to just be another campaign for something. Sea & Sand for Destinies, just another game. The Signature Series cases for Detective, really it’s own game that you barely need the base for, if you do at all. They are kind of in a unique category. I love the stories for the Tainted Grail expansion games, but it’s basically a new game.

What expansion do you love in your collection?

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