Top 100 Games 2025 Edition – 90 through 81
Last night it was time for the next ten in my Top 100 Games of all time. Which games made it onto the list for the first time and which ones were back again? Join me every Wednesday over on Malts and Meeples YouTube channel for the next 10. And you can catch up on my Top 100 Games (of all time) 2025 Edition below. Now let’s see which games made it to my Top 100 Games (of all time) 2025 Edition 90 through 81.
Catch Up on the Top 100 Games
Top 100 Games (of all time) 2025 Edition – 90 through 81
90. Wandering Towers
Published By: Capstone Games
Designers: Michael Kiesling and Wolfgang Kramer
This is just a fun simple game of trying to remember where you wizards are hiding and get them to the main tower. I like how easy it is to make it work. You play out two cards and if you have potion bottles filled you can cast a spell. The spells are simple, the cards are simple, you choose to either move a wizard or a tower as far as it says on the card. But it’s still a lot of fun because of that memory aspect and burying your opponents wizards under a stack of towers.
89. Grove: 9 care solitaire game
Published By: Side Room Games
Designer: Mark Tuck
This one is two games in one really with Grove and Orchard. I put them together because the games are very similar, though I do slightly prefer Grove. In this game you stack cards to get matching tree types to overlap. As they overlap you tick up dice that are going to give you more points. The more points you have at the end of nine cards, the better you do at the game. Grove adds in scoring cards, and that addition is what pushes it over because it’s bonus scoring, but also how many points you need to beat to win the game.
88. Via Magica
Published By: Hurrican
Designer: Paolo Mori
It is weird to think that drawing chips out of bag and everyone getting a cube to add to their spells, basically bingo, can make a fun game. But it is great in Via Magica. This is a simple game with powers that you get from completing spells. It’s one of two games that actually has abilities or powers from completing spells on this section of the top 10. But it’s all about drawing those chips and hoping to get the right ones. Or then being smart about the spells you take so you can always use the chips.
87. No Thanks!
Published By: AMIGO
Designer: Thorsten Gimmier
This section of the list has a few push your luck games on it. No Thanks! isn’t a tradition push your luck game, but it does have those elements. In particular, you need to decide when it is worth taking a card. Cards are bad, cards give you points, so you want to say no thanks to them. But you need chips to do that, so No Thanks! is a game about determining when there are enough chips on a card to make it worth taking. Because, not only a chips needed for saying no thanks, they are also negative one point per chip at the end of the round.
86. Strike
Published By: Ravensburger
Designer: Dieter Nuble
Imagine a gladiatorial battle in the Coliseum. Actually don’t, this game is all about rolling dice to get pairs and knowing when to stop if you don’t get pairs. You just want to be the last one in the game and that’s it. It’s a simple game and simple system but it is always fun when it hits the table. I think everyone just likes to make a decision to roll a fist full of dice. And if you don’t get any matches, you can always roll more dice that you held back, but beware the one because when a die lands on that side, that die is gone forever.
85. Marvel United
Published By: CMON and Spin Master
Designers: Andrea Chiarvesio and Eric M. Lang
Buy Marvel United Multiverse Core Box.
Do you want to team-up as Marvel heroes to defeat villains in a fast and easy game? Marvel United is great for that. You pick your hero, the villain to go up against, and a few locations and you are ready to play. This game is all about managing what the villain is doing, and they do some fun stuff, and then chaining off of what your superhero teammates did, because you use the last card played, to have a great turn. This is a great game to teach people cooperative game play because you can really cooperate. And there is so much for it.
84. Homebrewers
Published By: Greater Than Games
Designers: Matthew O’Malley and Ben Rosset
I like brewing beer, I did it for a long time. I’m not sure it’s hobby I’m going to return to. But I can still get my beer brewing fix with Homebrewers. This is about brewing the best beers you can. You brew a beer and you go up on a track, then you need to deal with the spent grains, sanitize, get more grains and brew again. All of that is like homebrewining.
But then the game offers different ingredients you add to your brewing. And these cards stick around between brews. So if you brew a porter with almonds, you now always will. And those ingredients give you brew something special that might be more money, or it might be that you move up on another beer. At the end, you just want to be the best homebrewer out there.
83. Chronicles of Drunagor: Age of Darkness
Published By: Creative Games Studio
Designer: Eurico Cunha Neta
I love my big campaign games. And Chronicles of Drunagor is no expection. It is just lower on the list because one of them has to be and it is one that I haven’t played a ton of. There is so much in the game, but I highlight three things in the video. I want to highlight one here, the activation system. You use different colored cubes to activate abilities of those colors. But when you run out of cubes or need a specific ability, you need to pull back those cubes. Then you cover up a spot so you can’t use it. It’s a unique system that I find a lot of fun.
82. PUSH
Published By: Ravensburger
Designers: Prospero Hall and Brian Kirk
I like simple push your luck games, and PUSH is my favorite of them. This one is just push your luck, but as compared to other simple push your luck games, this one offers just a few choices. Mainly you create three stacks of cards on your turn. But those stacks can’t have the same color or number in a single stack, aka you can’t have two blue cards in a stack. Well, that is easy enough, you could stop early. If you do that, then other players could push their luck for more points. And then there is the die, if you have the roll the die, you might lose cards. It’s all about balancing that risk for points.
81. Potion Explosion
Published By: Horrible Guild
Designers: Stefano Castelli, Andrea Crespi, and Lorezno Silva
If you want a game that feels like app game, Potion Explosion definitely meets that need. It is one of those games where if like colors are touching they explode, or in this case, you get them. And it’s all about chaining together colors of marbles the best you can, and then you use them to complete spells. And those spells give you points that you need to win the game, but they also give you one time abilities that you can use to chain together more marbles and complete more spells. This game is just tactile and fun.
Join Next Week
Just as a reminder, I am streaming my Top 100 Games (of all time) 2025 Edition every Wednesday night at 9 PM Central Time. The next few videos have their links up, so you can click notify on them to know when I go live. Or you can subscribe to the channel and click notify to know whenever a new video comes out. Currently I am playing through Legendary Kingdoms on Monday and then my wife and I are playing Baldur’s Gate 3 on Fridays. So join us for those videos.
And thank you for checking out the video and articles. Let me know what your favorite game from this chunk of 10 is and which one you would love to get played.
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