Tag: Ganz Schon Clever

Top 10: Roll and Write Games

Top 10: Roll and Write Games

I couldn’t have done this list a year ago but now I’ve played over 10 of them, and I have even more on my shelf that I need to play. Roll and Write games (or flip and write or flick and write) are a very 

The Collection A to Z – Now I Know My ZYX’s

The Collection A to Z – Now I Know My ZYX’s

The final day of the collection review. Have new games come in during the weeks it’s taken me to do this, for sure. But that’s okay, we’ll do this again every couple of years or so, and you have the link to my BGG game 

Board Game Battle: Ganz Schon Clever vs Doppelt So Clever vs Clever Hoch Drei

Board Game Battle: Ganz Schon Clever vs Doppelt So Clever vs Clever Hoch Drei

Time to bust out your German as we’re headed over to Westside Xtreme Wrestling. We’re looking at three games that are coming over to the US from Stronghold games when they do, but that were originally released in Germany, and those are also the names of the app implementations.

So what are these games, we have three different roll and write games all from the same series of game and all with some similar mechanics. In all of the games you are rolling six dice and then using them to fill in areas on your sheet in classic roll and write style. Also in all of them you are picking one die, and using it in it’s color, except for white which is wild, then getting rid of all the dice lower, rolling again, and doing that until you have used three dice. Then on your opponents turn, of the three dice they didn’t use, you get to use one of those, and if you can’t, you get to use any die they ended with. In all the games there are also plus ones which allow you to use an extra die after any round, or rerolls which allow you to reroll all the dice on your turn.

Ganz Schon Clever

The older of the three siblings, this game is pretty straight forward. You are basically crossing off spots based off of a number, or filling in numbers that then score points for you. Where this game shines is that it is pretty combo focused which is great because as you fill in spots, it then allows you to fill in other spots and you can potentially chain it pretty long. The rules are pretty straight forward with the most complicated thing being that you need to remember to add the blue and white die together whenever looking at the blue section, and that the purple section counts up so you always need to be greater but a six resets it. It’s not complex stuff, but those two rules compared to filling in everything else are the most complex.

Doppelt So Clever

Image Source: Schmidt

The second one in the line is probably the most complex of them. It has a section with grey where if you fill in the grey section you take all the lower rolled dice and fill them in as well, so having a high grey can be good, but also can mean that you lose too many dice. So it adds in an ability to get dice back. That is something additional to keep track of, but not that complex, you just have a few things to pay attention to. The yellow section is also tricky, using a yellow die once means that you circle the spot which can help you get bonuses, but you have to cross off spots in yellow, using that same spot a second time, which will give you points but not a bonus again. Overall, everything is just a bit more complex to think about. The blue section still has you adding blue and white together, but it is always decreasing or equal to with no resetting, so you need to plan that out carefully. Green is all about getting a high die and then a low die as you score the difference between the two spots you fill in, and pink gives you points for the number you put down, but rewards if you put down numbers that meet the criteria. Definitely much more to think about.

Clever Hoch Drei

This one I find a bit easier than Doppelt So Clever, but closer to it, in it’s complexity, than Ganz Schon Clever. This one you have a green section that is filled in by looking at how many dice you have used of the same number, plus that die, and filling in the column with that number. There is a brown section that allows you to go as far to the right on it as you want to fill in a number, but you can never go back. There blue section has you either building up or down from a central number and resetting it on a seven, but it always has to go up or down by one. And the pink section either gives you a bonus, or you can multiply your number for the dice when scoring it. This one adds in a mechanic where instead of getting a die back, you can unlock numbers to change the die face to when you are putting it on the player board, but you don’t actually flip the die.

The Fight

Normally I’d do some comparison, but I’ve kind of already done that at the top and talking about each I’m talking about the differences for them. I think the biggest thing with all of these games, besides them being similar in how they work is that they all are roll and writes that focus on getting combos. I love to be able to use a plus one to fill in a spot that will then fill in another spot and then hopefully chain even one further.

This fight itself is seeing a lot of mirror moves from Ganz Schon Clever, Doppelt So Clever, and Clever Hoch Drei. They really are doing the same thing, but Ganz Schon Clever gets knocked down and out of the ring as Doppelt So Clever and Clever Hoch Drei are just faster and showing off more complex variations. Those two go at it with Clever Hoch Drei getting ahead by pulling off more combos faster and chaining together more moves, Doppelt So Clever on the other hand seems to be trying to get some really complex moves in there. They both are wearing each other down and Ganz Schon Clever comes back from where they’ve been lying outside by the ring and pushes Doppelt So Clever out of the ring. It hits the late game combos on Clever Hock Drei, and goes for the pin…

And the Winner is

Image Source: Stronghold Games

Ganz Schon Clever

I will say that I really like all of these. I think that they are interesting and creative games that keep something similar throughout but still offer up great challenges. Ganz Schon Clever is just a little bit simpler, and I think that works well for all groups where as something like Doppelt So Clever feels like it’s two steps beyond that and for some people might not work as well. I also think that Ganz Schon Clever has a slight advantage for me because it should play faster since there is less going on. I really do love them all, I think they are really clever and interesting games.

Which is your favorite of the three?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here

Thankfulness

Thankfulness

This is going to be an article that is a bit different than normal, and probably shorter than normal, but I think it’s worthwhile to write and to reflect. 2020 has been a pretty massive bummer for so many people for a lot of really 

Point of Order: Black Friday Time

Point of Order: Black Friday Time

So it’s that time of year again when everything goes on sale for Black Friday. This year, though, that looks different because with Covid, you don’t want hundreds of people rushing madly into your store, standing in long lines next to others and breathing the 

Holiday List – Stuff the Stockings with Board Games

Holiday List – Stuff the Stockings with Board Games

Yesterday I talked about games that would work well for that just slightly too competitive person in your life. You still want to get them board games, but which ones, today I’m looking at smaller games. These are the games that are going to be able to be stuffed into a stocking with less than 68% of it sticking out of the top of the stockings. Now, I don’t know how big your stockings are, but I’m assuming that wi-fi is spotty at best for Big Foot, so I’m going with more of a standard size. Also, right now I’m starting with board games but I’ll be moving onto other holiday lists as well.

Fox in the Forest/Fox in the Forest Duet

Two different versions of a trick taking game. But both are two player only only games. In Fox in the Forest, you are trying to take tricks, but scoring is more challenging than just taking all of the tricks. Certain cards have certain powers on them. In Fox in the Forest Duet you are working together, trying to keep the fox moving along the board and picking up tokens, more tokens you get the better you do, but it’s still trick taking. There are paw prints on the cards, or fox symbols I forget which, and that is how much the fox moves, but which direction depends on who wins the trick. Both of these are clever little games and good for 2020 if you have a limited number of players you can play with.

Zombie Dice

While the previous ones were for casual gamers, I think that this one is one you can pull out with anyone. It’s a simple push your luck game where you are grabbing three dice from a cup, rolling them, keeping brains, seeing if you’ve been shot, and then deciding if you want to draw more dice and roll those. There is a bit more going on than that, but that’s basically it. Once someone hits the point total to win, everyone else get’s one shot to push their luck. It’s like a simpler version of the game Farkle, and it has a theme. I think that the theme and the simplicity of the game is going to draw people in, even though the theme is just goofy fun versus involved in the tactics. It also is really small and needs about no table space, just enough to roll the dice, so it’s good for at a bar, or a picnic.

Onirim

I’ve done two player, any number of player, and now a solo board game. Onirim is one of the best known solo games. It’s all about playing out cards, matching colors and changing symbols so that you can get doors out and escape the nightmares. It’s really an abstract game, but it’s a lot of fun. Plus, the new printing has all the expansions in the base box, which I need to learn all of them. The game is clever in what it does, because there are very powerful key cards, key cards can be played like any other card to find a door, but if you flip a door from the top of the deck and you have a matching key color, you can just spend the key and immediately get that door, or you can use it to look at the top five cards of your deck, discard one, can’t be a door, and order the rest how you want, or finally you can use it to stop some other affect from a nightmare being drawn. And the nightmares have as many things they can force you to do as the keys. It’s a really interesting puzzle to see if you make the right decisions with those really important cards.

Hanabi

Maybe you like the idea of a cooperative game, Hanabi is a very small box cooperative game where you are trying to put on the best firework short. You want to display all five colors of fireworks from 1 to 5, playing down their cards in order. However, you can’t see all the cards, in fact, you can’t see your cards, but you can see everyone else’s cards. On your turn, you can do one of three things. You can spend a clue token to give another player a clue as to what they have in their hand. The clues would be something like “This and this card are blue” or “That’s a two and that’s a two”. You have to give the person all of the information for a given color or number. You can also play down a card to one of the rows of fireworks, but if you get it wrong, the fuse gets shorter. Or you can discard a card to get another clue token to use. The game is somewhat lucky as you try and give specific enough clues to be helpful, but are stuck some on the draw. But the more you play, the more you know how to give good clues that mean something, even if it might not be as obviously straight forward.

Image Source: Board Game Geek

Ganz Schon Clever

There are so many roll and write or flip and write games that I could say. Silver & Gold, Railroad Ink, Patchwork Doodle, Floor Plan, Second Chance, Cross Cross, Cat Cafe, and Cartographers are all ones that would pretty easily fit into a stocking. But I’m picking Ganz Schon Clever because that’s the one that I’ve been playing a lot of recently. It’s an interesting little puzzle of a roll and write, where you have five different areas where you are placing die values. Each of them scores in their own different way, and each of them has their own way you want to place the dice. It’s an interesting challenge and it’s based so much off of combos and how you can fill in a spot in one row to then be able to fill in a spot in another. It’s very satisfying that way.

Now, there are a lot more small games out there that’d work well, obviously I tossed out a bunch of roll and writes. But if none of those work for you, you can also find games like Stipulations, Parade, The Lost Expedition, Not Alone, Love Letter, Hanamikoji, Marrying Mr Darcy, Point Salad, Gloom, Arboretum, and so many more. There are a lot of good small games out there that are a lot more than just just a take that sort of game, or the classics like Uno, Skip-bo, and Pit.

What small game would you like to find in your stocking at the holidays?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here

Back or Brick: Railroad Ink Challenge

Back or Brick: Railroad Ink Challenge

Roll and Writes are some of the hottest games out there right now and the number of roll and write games is huge. Some of the big ones are games like Quixx, Welcome To…, or Ganz Schon Clever, but one that’s done quite well for 

TableTopTakes: Criss Cross

TableTopTakes: Criss Cross

It’s roll and write time and there are a ton of roll and write games out there. I decided to take the plunge a few months ago getting Criss Cross, Welcome To.., Second Chance, and Ganz Schon Clever and now I own Cat Cafe as