Patchwork Doodle | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 21 Nov 2023 01:54:21 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Patchwork Doodle | Nerdologists https://nerdologists.com 32 32 Holiday List – Stocking Stuffer Board Games https://nerdologists.com/2023/11/holiday-list-stocking-stuffer-board-games/ https://nerdologists.com/2023/11/holiday-list-stocking-stuffer-board-games/#comments Mon, 20 Nov 2023 12:51:49 +0000 https://nerdologists.com/?p=8523 The holidays are coming up fast, what board games make my Stocking Stuffer list in 2023? I could have made a bigger list, but you'd need a bigger stocking.

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It’s time to get into a festive mood here at Nerdologists. Thanksgiving is this week and the holiday season will swing into full gear. So what are some good Holiday options for your board game loving family and friends. Or if you are like me, what are some board games to put on your holiday list that you hope someone will buy for you. Let’s dive in and start with some stocking stuffer board games.

Stocking Stuffer Board Games

For Northwood

We’re starting off with the first and only solo only board game on the list. I’m going to do a list of solo board games, but that’ll be coming out in the next week or so. But For Northwood is a great stocking stuffer sized game and an interesting one in that it’s trick taking. Trick Taking isn’t something you often consider for solo because, well, you need someone to play against. In For Northwood, that someone is the deck of cards.

In For Northwood, you need to win a specific number of tricks, 0 through 7, for different parts of the woods. Now, just playing against the deck of cards, that seems too random. So they gave you some lords and ladies of the woodlands, the royalty, that offer you powers to use. You get three to use in the game, but you unlock new ones as you complete the objectives of the different parts of the woods.

These powers let you manipulate your hand. Draw more cards when you are on the seven to increase your chances. Or discard cards when you need to get zero because there’s a big risk that with any flip, any high number might win for you. Because, the trick is you need to win the exact number of tricks. So how do you make that work?

Ecosystem
Image Source: Genius Games

Ecosystem

Ecosystem comes in the biggest or tied for the biggest box of the group. This is a drafting tableau building board game. By that I mean that you are building out an ecosystem in front of you. And how you build it, where you place animals and terrain types, is going to give you points. To add to that, you are then restricted to a five wide and four high grid. So as you play you get more limited spots to play.

And then there is the drafting. You pick a card from your hand and you add that to your tableau. But what I love about drafting games is that everyone is picking at the same time. So I am always playing and so are you. It helps keep people engaged in the game.

The final thing that I think makes this game intriguing for a stocking stuffer is the diversity that you need from your ecosystem. If you only focus on two or three creatures, do you really have a ecosystem? Not really, it’s a small slice of what one looks like in real life. So they give you points for building that diverse ecosystem, like you’d see in the real world.

Birds of a Feather

Next stocking stuffer board game is Birds of a Feather. This one is maybe the meanest game on the list. It can be mean how you draft in Ecosystem, but the rest of the board games, not that mean. Birds of a Feather is all about bird watching and seeing how many you see. Because the person who saw the most and the rarest at the end of the time wins.

Each round you play out a bird card. And you see the birds from that terrain type that everyone has played. In fact, you see the ones from the previous day as well. So it’s a good thing to be just one day behind. Except for the raptors. If someone plays the raptor from that terrain type, well, that scares away all the birds that were there yesterday.

Birds of a Feather is a fast little game and one that is easy to teach. I think that it works well with almost all groups and you can decide how cutthroat you want to be when you play out those raptor cards.

Patchwork Doodle

Patchwork Doodle is the next game on the list. I needed to put in a roll and write game because, well, it’s a roll and write game and I like them a lot. Patchwork Doodle is one of the smaller ones which is why it can fit into a stocking. There are several others I could pick as well, but I like Patchwork Doodle for a bit more of a game than others that fit into this size.

In Patchwork Doodle you are making the biggest quilt that you can. A patchwork quilt is where it is getting it’s name from. To do that, you, and everyone else, fill in Tetris like shapes on your board. And at the end of each round, which consists of a number of cards, you find your biggest completed square and rectangle. The square part matters because it gives you the most points. A 5 by 5 square is twenty-five points. But a 7 by 5 rectangle is only 27 points, twenty-five for the 5 by 5 and then two more for the extra rows or columns.

I also like this one because it has powers. Powers aren’t needed for a roll and write game, but I like the addition of them. Powers are going to give you little ways to tweak what shape you get or to fill in a single spot that is open. So a fun one with some good thinking to it.

Scout
Image Source: Oink! Games

SCOUT

SCOUT is a new game for me this year. But it’s one that after a single play, I found that I really like the game. Some games are about building the best hand of cards, SCOUT is about getting rid of all your cards. So it’s like a Phase 10 or Uno that way, but more game to it.

In SCOUT you get your hand of cards. And you need to play down runs or sets that are higher than what was previously played out. If you do, those previous cards go away to get added to your scoring. That doesn’t sound too hard. You start with a big hand of cards, just move things around until you get a great run. Just one issue with that.

The big hook of SCOUT is that you can’t rearrange the cards in your hand. So when you start playing, you decide which way your cards go, because they have different numbers top and bottom. And you decide that for the whole hand of cards. So, unless there is an amazing shuffle, it’ll never be in order. You need to play the little runs you have or a set of one card, to open up your hand and create those runs. And if you can’t play, you get a card from the previously played ones, making it easier to beat, and you put it anywhere in your hand.

SCOUT is a very good and clever game that way. One that I was hesitant to play, didn’t look all that fun, but it is great fun when you play it. And it is in a very stocking stuffer friendly size box.

Dandelions

Finally we have Dandelions. Dandelions is a game of area control. And in all fairness if you know what dandelions are, that is what it feels like with your yard. But this is with the dandelions here you are trying to compete with your opponents for majority.

You do this by playing out dice. That moves your dandelion pawn around and sees where you drop fluff. You want to have the most dice in areas because that is going to let you get their pip value. But you also get points for the dice you just have in areas, so the total number versus the pips. And some of the areas are worth more. That’s because they don’t have as many spots for the dandelion pawn to land.

Dandelions is a fun game and one where you get to start by rolling a handful of dice. I think the simplicity of how it works, you play a die, you move the pawn, and you place the die, is great with the strategy level of the game. In that it is more than you’d think to line-up your ideal turn and force your opponents dice out of controlling some of the areas.

Final Thoughts

These are only some of the stocking stuffer board games that I thought of, I actually have a whole shelf for small little games like this. Why, because they are great, not only for stuffing some stockings, but also for taking on trips, family vacations or up to the holidays. I’ll talk about some of those, though, later as we get closer to travel around Christmas time.

But just a quick hit one some other board games out there. Fox in the Forest Duet, for the person who like trick taking board games. Hanamikoji, for that one person who is always down to play board games so you play two player games. Or Medium for the person who really likes party games.

But which of these board games do you want to give or get this holiday season?

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Board Game Holiday List – 12 Roll and Writes https://nerdologists.com/2022/11/board-game-holiday-list-12-roll-and-writes/ https://nerdologists.com/2022/11/board-game-holiday-list-12-roll-and-writes/#respond Wed, 09 Nov 2022 12:50:27 +0000 https://nerdologists.com/?p=7523 What are my 12 roll and writes that I would recommend to add to your list or maybe give to someone this holiday season?

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It’s time to continue the holiday lists and we’re looking at 12 roll and writes. Now, if you aren’t familiar with a roll and write, something like Yahtzee. You roll some dice (or flip some cards) and fill in something on your sheet. That might be a number, it might be a shape, but you’re putting something down. And yes, there are enough that I can do a list of 12. These also work great for stocking stuffers, at least some do.

Board Game Holiday List – 12 Roll and Writes

12. Super Mega Lucky Box

I talked about this one on Monday with my Top 100 Games list, Super Mega Lucky Box is a bingo style game where you are trying to get a “blackout” on your cards. But each time you fill in a row or a column it gives you a bonus. It might be crossing off a specific number on any of your cards. Or it might be getting you more ways to score points. Either way, it gives a lot of light fun play, but for a very simple game, more choices than you’d expect.

11. Isle of Cats Explore and Draw

Isle of Cats Explore and Draw is the roll and write version of Isle of Cats, which in the US you can find in Target. Explore and Draw takes the same concept but you are activating a column of cats and scoring objectives. Each player is doing that while trying to get families of cats onto the board all of the same color. Pick the scoring cards that work well for themselves. And, at the right times, use bonuses that allow them to break the rule of using only a column to get what they really need.

10. Super-Skill Pinball 4-Cade

A lot of roll and write games are pretty abstract. And this one is to some extent as well, but at the same time, there are also surprisingly strong elements of playing a pinball. You roll two dice and use one of them to bounce around the board in this game. The ball moves in specific ways as it bounces and it’s all about trying to get those combos, complete certain shots and see how many points you can get over two balls. And each set of boards, well, they are a different pinball machine.

There are three versions of the game, I’d probably recommend either the base game, or if you like Star Trek, there is a version like that as well. And, I believe soon, a fourth version, with holiday themed boards from classic holiday movies.

9. Sonora

Sonora is the most different of the “and write” games because it isn’t flipping cards, it isn’t rolling dice, it is flicking discs onto a board. That determines what number and area you get to fill in. Sonora isn’t the best introductory roll and write game. But if you like roll and writes that give you combos, Sonora might be the perfect game for you. Sonora gives you combos upon combos and is amazing for that. And it manages to feel different in the different scoring area. I’m still waiting for a new scoring sheet for this game to give more and different experiences while playing.

8. Paper Dungeons

Paper Dungeons is one that you can see a full playthrough of the game over on Malts and Meeples. I’ll like a video below, but it’s a roll and write with a “campaign”. I say that loosely, but you can play through a story. What Paper Dungeons tries to do, and I think does pretty well, is try to be a dungeon crawler.

You level up your heroes, go fight boss monsters, get treasure, and craft items. All in an attempt to get the most points and not to die. Now if you die, thankfully, you aren’t out of the game, but it is a lot of negative points. It’s a bigger roll and write but a ton of fun.

7. Patchwork Doodle

Patchwork Doodle is on the small side. You are making a quilt in this game. But really you are trying, at the end of each round, to have the biggest square possible. A 4×4 square scores 16 points, whereas a 3×5 rectangle scores 3×3=9 + 2 for each additional row.

I could have picked Second Chance as that game is really similar to Patchwork Doodle, But Patchwork Doodle offers a few powers and a few more choices. Not to the point where it is too complex, but to the point where it feels less like, flip something and fill it in. There are decisions to be made every time.

6. Ganz Schon Clever (That’s Pretty Clever)

I’ll start out by saying, this could be any of the Clever games. They are all a lot of fun, and I like playing all three in an evening. When you do that, well, you can find the “ultimate champion”. But if you are starting with one, Ganz Schon Clever is maybe the easiest to understand.

The mechanics are simple, roll some dice, pick one to use. Cross off something or then fill in a number. But, it does two clever things. Firstly, any number lower than the one I pick goes on a platter. So when you roll next time, you roll three times, you are rolling fewer dice. And those dice on the platter, at the end of the round, your opponents get to pick one of them to use. The game is clever and fewer combos than Sonora but still offers a lot.

5. Welcome To

Welcome To is another bigger roll and write. But kind of a classic roll and write game at this point. In Welcome To you are making your perfect Stepford neighborhood. White picket fences all go in the right spot, and house numbers all counting up the best that they can.

But, really, you are trying to build out neighborhoods, designated by fences, to score points, complete objectives, and build parks and pools. All of which give you points. One thing I like is that you have three combinations. A number and an action on each turn. So while this can play an infinite number, you feel like you can try really different strategies.

4. Metro X

Metro X is a game about building a bus route. Another one that I’ve played on Malts and Meeples, but I’ll let you find that one. In this game you are building out your routes, crossing off stops. But for each route you can only use so many numbers to cross it off. And route overlap. This means you need to plan out your routes carefully.

And as the routes overlap, they create short little bits. If that happens, now you’re dealing with filling in those spots. Because every time you hit a spot that’s been filled in, you stop. So if you fill in three spots and could have filled in six, but you hit a station that’s already filled in, you stop. It’s a light game, but clever.

3. Trek 12

Trek 12 is a game about mountain climbing. Who am I kidding, it’s one of those roll and writes with a theme, but the theme doesn’t matter. It’s about creating sets of numbers and runs. But it does so with a fun scoring way. How you score is based off of the highest number of a run or the number of the set. So a run of 4, 3, 2, 1 scores you 4 points, plus an additional one for each number in the run, so 7. And the same idea with sets, a 4, 4, 4, 4 is 7 as well.

But how you fill in numbers is what makes the game fun. You have a grid of options, and as you pick an option, you cross it off meaning you can do them only so many times. You can pick the high or the lower of the two numbers, easy enough. Or you could do the difference, combined total, or multiplied total on the dice, but each of them can be done only so many times. It’s a great puzzle.

2. Railroad Ink

Railroad Ink or Railroad Ink Challenge are great roll and writes about completing train routes and roads. You are trying to get your area as connected as possible. What I really like about it, compared to say Metro X which is about routes as well, is that Railroad Ink, you are rolling dice and those dice show you the specific type of route that you are adding.

I personally like the Challenge version of the game a ton. While the original is fun as you connect up routes. It’s simpler. The Challenge version gives you goals. If you can complete a whole column by the end of round 4 you get bonus points. Either way, though, I think it’s a simple roll and write that people can really enjoy.

1. Cartographers

Finally we have cartographers. And while most of these games are pretty solitaire, Cartographers has monsters that work best with others. Cartographers as the name suggests is about building out maps. But, as the cartographer, you are also putting where monsters are on the map. It’s silly, but monsters are bad and give negative points. Everything else, they can help you score.

What stands out about this game is the scoring. You score two things in the first round of the game, spring, let’s say goals A and B. But then when the fourth round comes back around, you are scoring D and A. So each goal is scored twice, and you need to balance how hard you go after a given goal. Because after summer, round two, B is never scored again.

Final Thoughts

Roll and writes are a great genre of game. Not all of them will be for everyone, but I really love them. I personally think that there are levels of difficulty for everyone if people gives them a chance. I have heavier ones than I listed, most of these are pretty light or medium weight, on my shelf. And I have ones that are even lighter as well.

Which of these games would you want to get as a holiday gift this year? Or are there any you’d want to give someone because of a theme you know that they’d love?

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5 Small Box Board Games You Might Not Know https://nerdologists.com/2022/10/5-small-box-board-games-you-might-not-know/ https://nerdologists.com/2022/10/5-small-box-board-games-you-might-not-know/#respond Fri, 14 Oct 2022 15:58:48 +0000 https://nerdologists.com/?p=7455 Great board games come in small boxes. Which are some small box games that might be overlooked because it isn't a big package?

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When a board game gets popular, it’s pretty often that a bigger game will get popular, but there are also a number of small ones too. Recently board games like The Mind and The Crew: Quest for Planet Nine have blown up the board community. I’ve played both of them, and let’s just say that one of them was for me another one wasn’t. But I want to talk about five small box games that you might have overlooked.

5 Small Box Board Games

Say Bye to the Villains

I think that I’m about the only champion for this game. Alright, that’s an exaggeration, the person who taught me the game really likes it too. Say Bye to the Villains is a small box card game where you play as Samurai who are trying to take down villains. I talked about it in my Top 100 2022 Edition recently.

Some people will find this a frustrating game. It is not an easy game to win. If I were to guess, I’ve played the game 15 times and I have yet to win. But it’s a lot of fun. Each Samurai plays differently, so they train differently. You spend time researching the villains and trying to get everyone set-up. But the game is just tight enough that you always feel like you just need a tiny it more information or time. One of these days I will win.

Mesozooic

Mesozooic
Image Source: Z-Man Games

Mesozooic is really cheap to find right now. I don’t remember when it came out, but there are copies floating around out there at a good price, and I see it on sale often. But I like this drafting and timed game, it just feels different.

In this game you draft cards to build a dinosaur zoo. This is not that unique. But then you put out the cards you drafted and create a sliding puzzle with them. You have 45 seconds, I believe, to get them shifted around, like a sliding puzzle, to score the most points possible. And the player with the most points after three rounds wins.

I don’t like real time games. But Mesozooic works for me. You get your points from drafting and the real time puzzle aspect is important, but also just light and fun. The real time works because it doesn’t feel like a pressure on the game.

Patchwork Doodle

Patchwork Doodle
Image Source: Board Game Geek

Out of all of them on the list, this is the most likely to be heard of. Board Game Geek even did a video play through of it on their Game Night show. But I really enjoy Patchwork Doodle as a roll and write game. Mainly it is a very simple game. You are making a quilt in it by filling in Tetris polyomino style shapes.

I think that makes this one better for them than something like Second Chance, which I believe came out first, is this one offers you a few more choices. You use up to 4 powers throughout the game. And those can really save you from having to pass on a shape or to get that big square of your quilt. Fun and family friendly small box game.

Floriferous

Floriferous
Image Source: Pencil First Games

This is a newer game on the list, but from a smaller publisher. And I want more people to know about it and play it because it does some cool things. Plus it’s a very pretty looking game with all the plants in it. But let’s talk about the two things that I like.

Firstly, I like that it’s drafting and drafting where you draft your scoring cards. So you can decide to get more flowers which might score you points for their symbols or other scoring cards you’ve drafted. Or you can draft another scoring card that might give you more points. It’s a fun puzzle.

I also like deciding when to draft something that’s less ideal. Why would you do that? Because there is an order that gets set by how far down the column you go for the next round of drafting. If I’m below you on the column you go before me next time. And maybe that scoring card or a planet is perfect for me in that next column. So do I hold out and take a worse card to make sure I get that really good one.

Age of War

Age of War
Image Source: Fantasy Flight

And the last of the five games we have Age of War. This one is different from all of the others. It’s basically a Yahtzee style die rolling game where you are trying to collect different castles of fortresses. The ones you collect give you points.

This also has two different things that I really like. Firstly, you can steal buildings from others, it makes it a very in your face game. But it’s light and turns go fast, so it doesn’t feel as bad as a big game. I also like that you can try and collection castles of the same color. If you do, you flip them, they are worth a few more points. But the big thing is once you flip a full set, they can’t be stolen anymore. It’s simple but fast and fun.

Final Thoughts

There are always going to be small box games that are overlooked. There are a lot of reasons for that. Sometimes it’s just because you don’t notice them on a shelf. Put Age of War next to Wingspan and Wingspan is immediately going to catch people’s attention. That’s just because of the size of the box, so it’s naturally going to happen.

Other times and this is more just on some gamers, they ignore small games. The idea is that a small box can’t pack a big punch. Well, some of these games do pack a good challenge and a punch. So don’t just assume that a small box game is bad or simple because it’s in a small box. Give them a try too.

What are you favorite small box games? Which ones would you say are often overlooked?

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Should It Stay Or Should It Go – Part 4 https://nerdologists.com/2022/04/should-it-stay-or-should-it-go-part-4/ https://nerdologists.com/2022/04/should-it-stay-or-should-it-go-part-4/#comments Thu, 07 Apr 2022 13:35:50 +0000 https://nerdologists.com/?p=6877 It was a busy stream, went through a whole lot of board games because I got to cubbies that are stuffed with roll and writes. Which made the cut?

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No board games played last night on Malts and Meeples. But I did go through more of my game collection, looking for games that can leave and free up more space on my Kallax shelves. Turns out there are a number this time that are going, though, not that many big ones. Watch the previous parts here.

What Board Games Are Leaving?

There are four games that are kind of leaving, or potentially doing so, let’s go through those first. Mainly, I remember those off the top of my head. One for sure is leaving, but also staying. One might come to live at work. And two I need to check on to see if they will leave.

Boomerang USA

Boomerang USA is kind of leaving. I got it on a good sale and then realized I had Boomerang already for a roll and write game. I don’t need two copies of what are basically the same game. Just Boomerang USA is a US map and regular Boomerang is Australia, which makes more sense.

Quarto

This is the one that is going to work to see about. It is a solid abstract game. I like the concept of it when I played it. You pick the piece your opponent places down. What keeps me from loving it is that after two plays, the game didn’t feel like it’d be that different. I want to try it at work because it is a fast game. So might work better in that setting. I just know I won’t play it at home more.

Quoridor

This is a game that I have enjoyed. And I think Quoridor is one that is great for a lot of people. It’s a simple abstract game that gives you some real clever plays. The issue is my group has “solved” it. By that I mean we always make the last possible person block. And honestly, it is not that much fun when you stick the block with the last person. I could see it being better now at two than four, but not one that is going to stick around, I don’t think.

Second Chance

This is a game that has had a dramatic fall for me from my original top 100’s to being outside of it this past year. Second Chance isn’t a bad game. I suspect that it is one my wife is likely to save. My issue with it is that I’ve played it a lot. I’ve gotten my phone with it and I am ready to move on from it. Patchwork Doodle does something similar and offers more choices.

Second Chance
Image Source: Stronghold Games

Deadly Doodles (1 & 2)

Deadly Doodles is a solid little roll and write game. It takes a dungeon crawl idea and makes it extremely simple. And that’s why it is leaving. I think the expansion adds in more, but it has a lot of expansion boards. And with those boards, you need to learn more and it is harder to get to the table. I would say, there are probably too many extra boards. Plus, Paper Dungeons has knocked this one down for me. Similar concept, but Paper Dungeons is a more interesting game.

Photosynthesis

This one was tough to say that it was leaving. I like it as a good abstract game, but I knew I was starting with that cube, and I knew it just wouldn’t make the cut. The game is gorgeous. 3D cardboard trees look amazing. And I like how mean the game can be. I am trying to get my trees to grow better and faster than yours and block your trees from getting light points to spend as action points. The game looks less mean than it actually is, and I am keeping another game like that.

Ascension: Immortal Heroes

I have three versions of Ascension. I thought that I’d maybe play them all more often than I do. And I guess, that is three versions of Ascension that I am keeping. But I can get them all into one box, so they are sticking around. Immortal Heroes, it seems fun, but higher player count doesn’t add much to me. And I don’t know that I need any more Ascension than what I already have.

Welcome To New Las Vegas

I own Welcome To, which I love. I own Welcome To The Moon that I want to try. But Welcome To New Las Vegas, I was really excited for. I am not so excited anymore. The game looks good, but it looks like too much to me. It’s a two sheet roll and write game, which I don’t mind. But it feels like a lot of busywork without the fun theme of Welcome To. So I don’t think I need all three of the games in the line. And Welcome To The Moon with it’s campaign, that is more interesting.

The Drink

Just an Old Fashioned again. This time, though, I made it with rhubarb bitters. Now, I am out of rhubarb bitters. I really like the flavor of rhubarb, it grapefruit, and lemon are probably the bitters that I always want to have on hand.

Upcoming Stream

So, next Monday, I plan on streaming. I will not be streaming next Wednesday. I have family in town so I won’t be around on Wednesday. Monday, I am planning on doing more of the Should It Stay Or Should It Go series.

And I have to say, I am pleased with the amount I found again for the chopping block. Granted, a few might be going back. I think there is a decent chance that Second Chance is saved because it is so accessible. And it is a fun game. For me, I won’t complain if it is, because I don’t mind it. It is just one that I like to play now versus one that I want to pull off the shelf myself and play.

Which one would you save? Which one would you get rid of?

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Ranking All My Roll And Writes https://nerdologists.com/2022/01/ranking-all-my-roll-and-writes/ https://nerdologists.com/2022/01/ranking-all-my-roll-and-writes/#respond Thu, 20 Jan 2022 15:55:40 +0000 https://nerdologists.com/?p=6599 I've almost played 20 roll and writes. Where do I rank all of that I've played, and why do I have so many I still need to try?

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I think it was about a year ago that I did my Top 10 Roll and Writes. Well, at that point in time I’d basically just played 12 or 13. Now I definitely have more under my belt. And I want to go through and ranking all of these games in a category. This might end up being a new series that I do, where I go through all the games I’ve played of a certain type and rank them. Of course, I am going to start with roll and write games.

The Roll And Writes

19. Second Chance

If you want to play about the most accessible roll and write I’ve played, Second Chance is that. It is very simple, flip two cards, everyone fills in one of those two shapes on their board. And you try and fill in as much as possible. If you can’t play either, you get a second chance card you can use. If you can’t use it, you are out of the round. So extremely simple, but works well. And it is fun to doodle and fill everything in.

Second Chance
Image Source: Stronghold Games

18. HexRoller

HexRoller should be just as simple, but for some reason it a bit more confusing. In this roll and write, you fill in spots with numbers trying to connect paths and fill in hexes. It gets confusing when you try and add in the straights that can score you points based off of the dice you pick. It is a good puzzle of a game, but doesn’t feel like it has that much diversity to how it’ll play.

17. Cat Cafe

Cat Cafe I think should be higher on my list. It just isn’t one I pull off the shelf all that often. It is a fun roll and write game about building cat towers to attract cats to your section of a cat cafe. And it has drafting in the game. I really like the everyone goes at once but everyone is slightly different. The die you draft determines half of your action. And there will be one die left that determines half of everyone’s action. So there is strategy in how you build things out. Plus it’s about cats.

16. Criss Cross

This one is also on the list this low, like Second Chance, because it is so simple. Now, that simplicity means that it gets played often, or did. But it also means that it isn’t as interesting as some to play over and over again. Basically you want matching symbols in rows and columns. And you need to put two dice adjacent to each other as they are rolled. More more likely symbols you have adjacent in a row or a column the more you score. I like this on also because it’s very easy via Zoom/Hangouts/Facetime, even if you don’t own the game.

15. Yahtzee

The OG roll and write game. Yahtzee still works well as a game. It is a simple push your luck rolling game to get as many points as you can. But it works. And it works well for people who want a bit more casual of a roll and write. It is another one that I don’t need to play a ton more of because I already have a lot. But it is also one that I can play with anyone. Some because they likely already have played it, and some because it is that easy to teach.

Image Source: Board Game Geek

14. Floor Plan

This one has dropped a fair amount since my Top 100. I actually got rid of it from my collection. Granted, that’s to make room, eventually, for Floor Plan: Winchester Mystery Mansion. A theme that I think works better for this game. In the game you make a floor plan. It is fun because you end up with crazy houses. The downside is you end up with crazy houses. I wish the rules made it so you built more of a house. Like negative points if you didn’t have a living room, kitchen, bathroom and bedroom all with doors. But if you want to build a crazy house, it is a lot of fun.

13. Deadly Doodles

This one is another one that I feel like moves around. I like it as a dungeon crawl roll and write. Basically, you go into the dungeon every day, fight some monsters, and get weapons and treasures. All of that in a goal to get the most points possible. The expansion makes make the game more difficult or give more options, but the base game is a lot of fun. It is another one of those games that I really like because of how fast it plays. And you get a story as you play of what is happening in your dungeon.

12. Patchwork Doodle

Now to move away from theme again, Patchwork Doodle is a very abstract roll and write. It is about trying to create the biggest quilt that you can. It reminds me a ton of Second Chance, you start with a shape and then add more adjacent to it. Patchwork Doodle, though, has more going on with it. And that little bit additional just adds enough to the strategy that it make sit more fun for me. And the big thing that Second Chance has going for it is how relaxing it is to play, I think Patchwork Doodle is just as relaxing.

Patchwork Doodle Cards
Image Source: Board Game Geek

11. Doppelt So Clever

One of a few combo focused games coming up on the list. Doppelt So Clever is my least favorite of the Clever trilogy or roll and writes. And it’s not because it’s the only one that I don’t own in German. It feels like it’s just the most punishing and locks you into lower scores a lot of the time. But the mechanics are great, and you do still get a lot of combos to play around with.

10. Clever Hoch Drei

Now we’re up to another Clever game. As compared to Doppelt So Clever, Clever Hoch Drei is the easiest to do well at. That means you get even more combos going, and that is because a lot of the tracks are so littered with combos you can’t avoid them. It feels good to get a lot of combos and all of a sudden what looked impossible to do is possible.

9. Super Mega Lucky Box

This is the newest roll and write on the list, and Super Mega Lucky Box is one that I wasn’t sure how high it’d get when I first played it. It is a very easy game to play. A card is flipped, you fill in that number on one of your bingo cards. But the more you play it, the more you can see how there are interesting decisions and combos as you finish off rows and columns. Whenever you finish a row or column, you get a bonus, and how you leverage those bonuses really matters for the winner of the game.

Super Mega Lucky Box Cards
Image Source: Gamewirhgt

8. Metro X

How do can you maximize your bus routes, or subway routes, is what this game is all about. But it is clever in what it does, and I really like it for that. Multiple routes might go through the same station. And you are just trying to fill in stations. But you always fill in from the first empty spot down. And you can’t skip over filled spots. It’s hard to explain, but it works well, and makes you think about how to optimally fill in your routes so you can complete as many as possible.

7. Ganz Schon Clever

The final of the Clever games, and the original. I really like Ganz Schon Clever. This is even with knowing generally how to optimize the puzzle. I always push to see if I can do a little bit better. And the app for the game works well. I might not play it as much as I used to on the app, but it is still the one I go to first when playing any Clever game. And in person, I think it’s even more fun. There is something about hoping for the perfect die rolls in person that is more compelling than an app.

6. Welcome To…

This, I think, was originally at 10 in my Top 100 Games (of all time) and clearly with five more roll and write games above it has slipped. I really like Welcome To still. It mainly has slipped because I haven’t played it recently. And while I enjoy it every time I play it, I also do think I want to start mixing in the expansion maps. I think that it’ll change up the game enough that it’ll feel refreshing. This is also a roll and write with a theme that I like a lot.

Sonora Box
Image Source: Pandasaurus Games

5. Sonora

This is the final one that is all about the combos. And compared to any of the Clever games, this one has more combos. Plus Sonora has you flicking discs around a board to determine how you fill in things. Each quarter of the board fills in a specific spot on your scoring sheet. And as you fill in spots you get scoring bonuses, but then, basically, extra discs that you u se as well to fill in. And that can lead to more. Sonora gives you a great rush of feeling like you can do almost everything, every time you fill in on the board.

4. Super-Skill Pinball 4-Cade

Probably the most thematic roll and writ eon my list, Super-Skill Pinball: 4-Cade and the expansion(s) give the feeling of playing a pinball machine. Everything bounces in a way that makes sense, and while your flippers are limited, which isn’t the case in actual pinball, for a game it makes sense. And the boards are all so different. I really like the hacking board and the special that is on there. It can ramp a score like crazy, but will you fail because you push your luck too far?

3. On Tour

On Tour maybe should already have been in my Top 10 Roll and Writes and Top 100 Games, but I held off on ranking it until I played a physical copy. Why, because sometimes that’s different. And with On Tour, where you are making your best route for a band tour, I was worried it’d be hard to score the best route. Turns out, it isn’t that hard. But let’s talk about the game.

You make a route of low to high on states, but depending on what is rolled and cards flipped out that becomes tricky. You are limited to where you can play down the numbers. And everyone is limited in the same way. And as you fill in more and more spots, you become more limited. I think that is one thing I like best, the game becomes so much more tense at the end of the game, and each decision matters so much. But because you have fewer available spots, the game doesn’t slow down. It’s a great game arc.

2. Railroad Ink/Railroad Ink Challenge

So, in my Top 100 I had these two games separate. Now I put them together because they really can be together in that their mechanics are mainly the same. In both you build out train and road routes and your goal is to connect exits. Railroad Ink Challenge adds in challenges that you want to complete at certain points to score more points. Some people find it more complex, or too complex, but I like that it gives an additional thing to focus on. It makes my decisions faster generally as well. Really good roll and write with a very high production.

Cartographers
Image Source: Thunderworks Games

1. Cartographers

At the number one spot, not a big surprise, is Cartographers. The theme is a lot of fun in this game. I like making a map. There is player interaction as you put monsters on my board. But what really makes the game is the scoring. You score for A and B the first round and then going through rounds, in round four you score D and A, so you come all the way back around. It makes for an interesting puzzle to solve and try and optimize your points. And like most games on my list, everyone goes at the same time, so nice and fast to play, while offering great decisions.

What is Your Favorite?

I have so many that I need to play still. I own Copenhagen Roll and Write, Dinosaur Island: Rawr ‘n Write, Imperial Settlers Roll and Write, Welcome To Dinoworld, Welcome To New Las Vegas, Fleet: The Dice Game, and more on my shelf that I need to pull out. A lot can be played solo, so maybe I’ll do a big solo roll and write stream or day of playing coming up here.

Let me know what your favorite is down in the comments below. Or you can let me know on Twitter or Facebook as well.

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365 Days of Gaming – November Recap https://nerdologists.com/2021/12/365-days-of-gaming-november-recap/ https://nerdologists.com/2021/12/365-days-of-gaming-november-recap/#respond Thu, 02 Dec 2021 15:37:40 +0000 https://nerdologists.com/?p=6415 I did it, my 365 days of gaming challenge is complete as I got in play number 365 in November. What game got that privilege.

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It happened this month, I got all the way through my 365 game plays in 36 days, and I’m almost up to 380 now, Let’s talk about the games that I got to the table in November though, and I’m going to do this for December as well to see how many game plays I’ll have gotten through in the year 2021. This has been a great year for gaming.

Let’s talk about the games:

Orchard: A 9 card solitaire game – 38 Plays

This is the game that pushed me over, when I was under the weather I knocked out a lot of it. It gave me something to do while I was bored at home. Orchard is also now at 100 plays for the year, which is impressive because I started playing it in August. But Orchard is a great little solo game and it allows me to do something while watching a sporting event or something like that. If you are looking for a little solo game, I love Orchard.

Tainted Grail: The Last Knight – 4 Plays

From a small game to a big game, Tainted Grail, the second campaign has been started. This is just two evenings and it’s been a lot of fun. I will say, The Last Knight legitimately feels different than first campaign, The Fall of Avalon. And there are a few different things, such as exposure that make the game trickier. I still like it for story mode so that there is less maintenance for the characters, and it’s still tough. The story and aesthetic of the game are so very good.

Ohanami – 4 Plays

And back to another small game, this one I like because it’s pretty simple but has some good decision making in it. You are just putting cards down in numerical order as you draft them, but scoring matters in what you draft. You score blue in the first round, for only three points. But then it scores the next two rounds. Green scores four points but only scores the last two rounds, and seven for grey but only the last round. So you can strategize some. And I played this two and four player and it’s fun but different at both player counts.

Patchwork Doodle
Image Source: Board Game Geek

Patchwork Doodle – 4 Plays

A roll and write game, I won’t say too much about it, because I did a TableTopTakes review on it recently. You can read that here. It’s a good roll and write game, it is a bit like Second Chance. So that makes it easy to get to the table but it also adds in a bit more than Second Chance does and gives good game play.

Terraforming Mars: Ares Expedition – 1 Play

I keep on coming back to this game and really enjoying it. I have only played it with one friend, but we know how to play it and can play it very fast. And we’re tied at two wins a piece. Our scores, my friend is average 47 points per game, I am averaging 46.75, so it’s always been amazingly close. And I have gone with different strategies in different games, depending on the corporation that I have, and it’s a lot of fun every time.

Dice Throne – 1 Play

Finally we have Dice Throne. It was Pyromancer versus Shadow Thief. I played the Pyromancer and won handily. I’ve had some rough games recently with the Pyromancer because I wasn’t able to get the fire mastery going, but I did this time and the Shadow Thief didn’t keep their CP high enough early on to deal that much damage. Dice Throne is a game I love, and you can see where it ended up on my Top 100 Board Games (of all time) 2021 Edition if you want here.

Dice Throne Barbarian
Image Source: Dice Throne

365 Days of Gaming Stats

The challenge got completed on November 25th. Looking at the numbers, it is 71 different games. Orchard: A 9 card solitaire game was the most played with 95 plays followed by Tainted Grail (34), Dice Throne (16), Deadly Doodles (12) and Ohanami (12). So that rounds out the Top 5 games that I’ve played in the challenge. And I finished with 36 days to spare.

Yearly Gaming Stats

So for the year, 378 plays recorded. Stats for games are pretty similar. Orchard is at 100 total plays and Tainted Grail is up to 36. 8 games have more than 10 plays and 17 with more than five. Plus a total of 72 different games over all. I am up to 23% of the games that I own that have a play this year. That number keeps on being pretty steady because I buy more games. I’d love to get that up to 25% by the end of the year, and I have a month left to get there.

I suspect that I won’t get to 25% played but we’ll see. I think that next years challenge might be based more off of playing new games, and by new games, I mean games in my collection that I haven’t recorded any plays of. My shelves are full, or nearly full, so I need to play more to make decisions on what games are kept.

What game would you want to play from my list last month?

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Top 10: Roll and Write Games https://nerdologists.com/2021/01/top-10-roll-and-write-games/ https://nerdologists.com/2021/01/top-10-roll-and-write-games/#comments Tue, 12 Jan 2021 14:41:25 +0000 https://nerdologists.com/?p=5196 I couldn’t have done this list a year ago but now I’ve played over 10 of them, and I have even more on my shelf

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I couldn’t have done this list a year ago but now I’ve played over 10 of them, and I have even more on my shelf that I need to play. Roll and Write games (or flip and write or flick and write) are a very hot genre of game right now. And while I still need to play some of the classics, like Qwixx, I’ve played a number of them and I’ve really enjoyed the ones that I’ve played. So let’s dive into the list.

10 – Criss Cross

This was one of the first roll and write games that I picked up. I saw it on the Brothers Murph YouTube channel, found here. I really like the simplicity of this game, and how it plays so incredibly fast. All you are trying to do is get like symbols in columns and rows, which is easy enough to do in one of them, but in both can be a bit tricky. And the more you get the more points it is. The main thing you have to pay attention to is that you aren’t blocking yourself into a single spot in two places on the board because you have to place the rolled symbols adjacent to each other. This one also works really well over Zoom or some other meeting software. You can find my full review here.

9 – Metro X

Image Source: Gamewright

The newest game to the list is Metro X, this one I just wrote my review about yesterday, you can find it here. I like how this game makes you think for something that is pretty straight forward in what you are doing. I think that it works well solo as the game is really a multi-player solitaire as a lot of these games are. Some of the excitement that comes from the game is seeing what cards are going to be flipped over, especially when you really need a skip or maybe that free space card to show up way more often than they do, or they show up at the wrong time where it really doesn’t help you that much. And the components are really nice for the game.

8 – Second Chance

Image Source: Stronghold Games

Another one of the first roll and write, or really a flip and write, that I got. Second Chance is a lot of fun and a very peaceful game. I don’t think there are that many board games that I would consider to be really peaceful. Now that isn’t to say that I don’t fine most games to be pretty relaxing or destressing anyways, because I just love games, but Second Chance is really peaceful, which is great. You flip two shapes, and everyone places them on their board, and then repeat that. It is peaceful as you doodle on your board, filling in the shapes that you’ve placed, and while you can plan ahead a little, most people don’t too much. Just a good game overall that you can find my review of here.

7 – Twice as Clever!

Image Source: Schmidt

There are going to be a number of games from this series by Wolfgang Warsch. While there are older roll and writes out there, Yahtzee missed my list but an obvious forefather, this line of roll and writes definitely brought them into the board gaming spotlight. You are rolling dice in all of them, picking one, setting aside anything lower, repeating the process until you don’t have any dice to roll or you’ve used three dice. Then the other players pick a die to use from those that you didn’t. This version is my least favorite just because I feel like it’s a bit more complex, but mainly for complexities sake. This one has combos but it doesn’t feel like the combos do as much.

6 – Super-Skill Pinball: 4-Cade

Image Source: Z-Man Games

A newer game to me, though not as new as Metro X, this one has a theme that I was really excited for. I like playing pinball machines, though in 2020 it hasn’t happened as often. So when there was a roll and write pinball game coming out I thought it’d be interesting. I’ve written some opening thoughts on it here, but I want to play it more to give it a full review. What works so well for me is the flow of how you fill in spaces. There are the bumpers in the upper section that you can just ping around on for a while, but once the ball drops out of that, it will start falling, so you need to figure out, best you can, how to control that fall, hitting the sides along the way, before you flip it back up. Point scoring is nice and easy, for the most part, and the components are really good.

5 – Clever Hoch Drei

Image Source: Schmidt

The next of the series by Wolfgang Warsch , and actually the most recent of the roll and writes, Clever Hoch Drei, which I’m getting from Germany, has been a blast to play. This one returns you to a ton of combos in the game, something I feel like is missing slightly in Twice As Clever. But it actually has some really interesting choices in it with how you fill in the sections. I like that this and Twice as Clever also incentivize going for specific things, like rerolls or plus ones, to get even more bonuses. The main mechanics stay the same as well, so it makes teaching it easy if someone already knows either That’s Pretty Clever or Twice as Clever.

4 – Cartographers

Image Source: Thunderworks Games

I almost missed this one when I was ranking my roll and writes because I have it on another shelf. This one is set in the Roll Player world, which really doesn’t matter. It’s about making a map, but that’s fairly weird how that works or doesn’t work, because there are monsters on the board. But it’s still a lot of fun. There are two things that stand out to me, the first being the scoring system where you play through four seasons and in the first season you are scoring objectives A and B, then in summer, B and C, but when you get to Winter, you are scoring D and A. So each thing gets scored twice, and you have to balance how much you go for scoring, because if you push hard for B in rounds one and two, you might not score as many points later. I also find the monsters interesting. It makes the game less multi-player solitaire because your opponents place the monsters (unless you’re playing solo) and they are going to try and place it in the worst spot possible for you. You can find my full thoughts on Cartographers here.

3 – That’s Pretty Clever

Image Source: Stronghold Games

The first and my favorite for the roll and writes that are part of what currently sits at a trilogy of games. I fully expect that there could be more because they are certainly popular enough. I like this one for a couple of reasons better than the others. Firstly, it was the first that I really played of them, which there is a nostalgia factor. But I also like it because it is the simplest. It makes it the easiest to teach in a lot of ways, and playing it over Zoom works well because while it takes a minute to draw out the board, it can be done easier than the others. The dice mechanics are the same, and overall, just a game design that I really like. You can find my full review here for more information on the game.

2 – Sonora

Image Source: Pandasaurus Games

Now, for something completely different. Flipping cards or rolling dice to fill in stuff on the boards is common and normal, Sonora, by Pandasaurus Games, is a flicking game and then you fill stuff in. I think it might be possible to get good at the flicking aspect of it, but you don’t need to be great. No matter where you end up with flicking, you will score points, and that’s fun, and you can generally land it into the large area that you want, you might not get double the area if you can’t flick as well. This game is all about the combos when it comes to filling things in, and there are four areas to do it in. If you wanted, you can really focus on one area, or you can diversify to some extent, and the scoring seems really balanced in all of them. Definitely a really fun game to checkout, and you can find more about it here.

1 – Welcome To

Image Source: Board Game Geek

Finally, my number one, still, though, I think that all of the top 4 could be my number one on any given day, is Welcome To. I really like this game, and I’m not even always that great at it. I like building my perfect Stepford neighborhood, with it’s white picket fences and most definitely not anything crazy that will go wrong there, but that’s for someone else to deal with, I’m just building Helmouth on a Hell Mouth, a pet cemetery and probably more cursed things, and that’s just the flavor I add to the game. This game has a lot of different ways to score points and you can push your luck as well, but there’s also strategy as you consider how many of each number have passed by, I always seem to find something else that I want to think about or try in the game each time that I play it. I’ve had this one in my Top 100 games since I’ve played it and it’s stayed strong, you can see why I love it so much here.

Now, I have a few more roll and writes on my shelf to try. I have the Red Box for Railroad Ink, Booomerang, Floor Plan, Welcome to New Las Vegas, and Patchwork Doodle all to try as well. And I had two, Cat Café and Yahtzee that just missed the list. Yes, I still do enjoy the original, Yahtzee, as well, though that game mainly plays itself now.

What is your favorite roll and write game?

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The Collection A to Z: NOPe Games https://nerdologists.com/2020/12/the-collection-a-to-z-nope-games/ https://nerdologists.com/2020/12/the-collection-a-to-z-nope-games/#comments Tue, 22 Dec 2020 15:00:00 +0000 http://nerdologists.com/?p=5108 What, that seems wrong, how are there no games? No, it’s just that there aren’t that many games out there. So instead I’m looking at

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What, that seems wrong, how are there no games? No, it’s just that there aren’t that many games out there. So instead I’m looking at games with the Letters N, O, and P.

The Collection

Numbers

A’s – B’s – C’s – D’s – E and F’s – G and H’s – I, J and K’s – L’s – M’s

N, O, and P’s

Not Alone

I am always looking for big group games that aren’t just light party games. And Not Alone definitely hits that where it has a one versus all. And I really like the one versus all aspect to it. I have a lot of fun playing both on the monster side and the crew member side. I think that I prefer to play as the monster as I keeping track of what everyone is playing down is a lot of fun and offers an interesting challenge. I also like that as the crew, though, you can talk amongst yourself, but the monster player always has to be able to hear it. So you can plan, and planning isn’t bad, but it lets the monsters know some of what is going on.

Status: Played

Image Source: Z-Man

Onirim

Onirim is my go to solo game for one simple reason. It’s really small and doesn’t take up much table space. It was also the first game that I played solo, if I remember correctly. I’m not counting when I was a kid and I’d take stuffed animals through a game (can you tell I like board games). This game’s puzzle is really interesting, and I like the odd artwork that it has. If someone is looking for a solo game to try, this would be what I recommend first.

Status: Played

Pandemic

This is just base Pandemic, not the Legacy versions, which will be coming up next. Pandemic is a great game. It’s a gateway game that tells a story each time you play it, and while there is certainly a fair amount of mechanics too it, it is still an experience. I like in a cooperative game how you don’t have enough time to do everything. That’s really important because it keeps the tension for the game high and the replayability high because there is always more to do.

Status: Played

Pandemic Legacy (Seasons 1, 2, and 0)

I love Pandemic Legacy in each version that I’ve played. In fact I’ve played Season 1 twice and had a blast with it the second time that I played it as much as the first, and that was playing it solo. Pandemic Legacy games, while you can’t play them again once they are done, are just such amazing gaming experiences. They add in story to the game of Pandemic, and definitely have an evolving ruleset that you need to remember. If I could go back and play it again for the first time, I would because the twists and turns, while not that shocking always, are really good. And I’m excited to go and play Pandemic Legacy Season 0 sometime soon.

Pandemic Legacy Season 1 and 2: Played
Pandemic Legacy Season 0: To Be Played

Papillon

The second butterfly game on the list, this one also has you building a garden and amazing looking 3D flowers. This is an area control/area influence game, a drafting game, and just has a great table presence. I had a lot of fun punching out everything and putting it together. I picked this one up because when I can get it played, it’ll sell itself with the 3D flowers and with the butterflies that are on clothespins.

Status: To Be Played

Image Source: Z-Man Games

Parade

A small game, this one is a great filler that has some strategy to it. In it, with it’s pasted on Alice in Wonderland theme, you are trying to get the fewest points possible. But you are taking cards that are lower number or the same color as the one that you play down, but only so far along the path. It’s an interesting puzzle that has a mechanic that I really like. If you end with the most of a color, those cards are worth 1 point each, instead of face value. So you can shoot the moon a bit in a color, as long as you don’t get too many and end up with a low score. So it adds in good strategy to what is a small game.

Status: Played

Patchwork Doodle

I love roll and write games (or flip and write) and this one is an interesting game about making a quilt. What is really interesting is that you score points based off of the largest solid square you’ve made in your quilt. So compared to some polyomino style flip and writes, this one has you really wanting to keep things tightly packed together. And you are moving around placing the different shapes to build your quilt in less of a flip and write way and more of a rondel, which is unique as well.

Status: To Be Played

Phase 10

A mass market game hits the list again. Phase 10 is a game that kind of has that got me into the hobby and one that I grew up playing. I know this game has issues, mainly that someone could get stuck on Phase 1 for 10 rounds, and lose the game just like that. Now, that’s almost impossible, but it could happen, and that’s no fun. The game that I don’t own, Five Crowns, does something similar to Phase 10 but fixes that problem. I still have it in my collection though because it’s a classic and it’s easy to pull out and teach.

Status: Played

Photosynthesis

This is an abstract tree growing game that I need to play more of. I love the way it looks on the table, you have 3D trees, and I like the that the sun rotates around the board. What drew me to the game, besides the look, is that rotating sun and the fact your trees cast shadows. So you get less points to use if your tree is being blocked from the sun by another tree that’s taller or the same height possibly. This means sometimes you end up with great turns, but if things go poorly, or I place a tree just right, you might get no points to spend on actions. It’s a mean game if you want it to be, but that’s a lot of the fun.

Status: Played

Image Source: AEG

Point Salad

A point salad game is any game where you have a million different ways to score points. If you put a piece down in spot X, you get 10 points. This takes the concept and makes it into a little filler card game. On your turn you draft either a scoring card or two vegetable cards. The point card might say that you get five points per pair of tomatoes that you have. So you’ll draft a lot of tomatoes. But if another tomato scoring card comes up, I can take that, or I can draft a vegetable from that row, causing it to flip over. The game is clever, it scales well, and you do score a ton of points, especially possible at higher player counts.

Status: Played

So three letter there, but not a ton for each of them. You might be surprised that I didn’t add Q in as well. But that’ll wait for another day. What’s your favorite game starting with the letters N, O, or P? What game do I need in my collection starting with those letters?

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Holiday List – Stuff the Stockings with Board Games https://nerdologists.com/2020/11/holiday-list-stuff-the-stockings-with-board-games/ https://nerdologists.com/2020/11/holiday-list-stuff-the-stockings-with-board-games/#respond Tue, 10 Nov 2020 15:47:07 +0000 http://nerdologists.com/?p=4922 Yesterday I talked about games that would work well for that just slightly too competitive person in your life. You still want to get them

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Yesterday I talked about games that would work well for that just slightly too competitive person in your life. You still want to get them board games, but which ones, today I’m looking at smaller games. These are the games that are going to be able to be stuffed into a stocking with less than 68% of it sticking out of the top of the stockings. Now, I don’t know how big your stockings are, but I’m assuming that wi-fi is spotty at best for Big Foot, so I’m going with more of a standard size. Also, right now I’m starting with board games but I’ll be moving onto other holiday lists as well.

Fox in the Forest/Fox in the Forest Duet

Two different versions of a trick taking game. But both are two player only only games. In Fox in the Forest, you are trying to take tricks, but scoring is more challenging than just taking all of the tricks. Certain cards have certain powers on them. In Fox in the Forest Duet you are working together, trying to keep the fox moving along the board and picking up tokens, more tokens you get the better you do, but it’s still trick taking. There are paw prints on the cards, or fox symbols I forget which, and that is how much the fox moves, but which direction depends on who wins the trick. Both of these are clever little games and good for 2020 if you have a limited number of players you can play with.

Zombie Dice

While the previous ones were for casual gamers, I think that this one is one you can pull out with anyone. It’s a simple push your luck game where you are grabbing three dice from a cup, rolling them, keeping brains, seeing if you’ve been shot, and then deciding if you want to draw more dice and roll those. There is a bit more going on than that, but that’s basically it. Once someone hits the point total to win, everyone else get’s one shot to push their luck. It’s like a simpler version of the game Farkle, and it has a theme. I think that the theme and the simplicity of the game is going to draw people in, even though the theme is just goofy fun versus involved in the tactics. It also is really small and needs about no table space, just enough to roll the dice, so it’s good for at a bar, or a picnic.

Onirim

I’ve done two player, any number of player, and now a solo board game. Onirim is one of the best known solo games. It’s all about playing out cards, matching colors and changing symbols so that you can get doors out and escape the nightmares. It’s really an abstract game, but it’s a lot of fun. Plus, the new printing has all the expansions in the base box, which I need to learn all of them. The game is clever in what it does, because there are very powerful key cards, key cards can be played like any other card to find a door, but if you flip a door from the top of the deck and you have a matching key color, you can just spend the key and immediately get that door, or you can use it to look at the top five cards of your deck, discard one, can’t be a door, and order the rest how you want, or finally you can use it to stop some other affect from a nightmare being drawn. And the nightmares have as many things they can force you to do as the keys. It’s a really interesting puzzle to see if you make the right decisions with those really important cards.

Hanabi

Maybe you like the idea of a cooperative game, Hanabi is a very small box cooperative game where you are trying to put on the best firework short. You want to display all five colors of fireworks from 1 to 5, playing down their cards in order. However, you can’t see all the cards, in fact, you can’t see your cards, but you can see everyone else’s cards. On your turn, you can do one of three things. You can spend a clue token to give another player a clue as to what they have in their hand. The clues would be something like “This and this card are blue” or “That’s a two and that’s a two”. You have to give the person all of the information for a given color or number. You can also play down a card to one of the rows of fireworks, but if you get it wrong, the fuse gets shorter. Or you can discard a card to get another clue token to use. The game is somewhat lucky as you try and give specific enough clues to be helpful, but are stuck some on the draw. But the more you play, the more you know how to give good clues that mean something, even if it might not be as obviously straight forward.

Image Source: Board Game Geek

Ganz Schon Clever

There are so many roll and write or flip and write games that I could say. Silver & Gold, Railroad Ink, Patchwork Doodle, Floor Plan, Second Chance, Cross Cross, Cat Cafe, and Cartographers are all ones that would pretty easily fit into a stocking. But I’m picking Ganz Schon Clever because that’s the one that I’ve been playing a lot of recently. It’s an interesting little puzzle of a roll and write, where you have five different areas where you are placing die values. Each of them scores in their own different way, and each of them has their own way you want to place the dice. It’s an interesting challenge and it’s based so much off of combos and how you can fill in a spot in one row to then be able to fill in a spot in another. It’s very satisfying that way.

Now, there are a lot more small games out there that’d work well, obviously I tossed out a bunch of roll and writes. But if none of those work for you, you can also find games like Stipulations, Parade, The Lost Expedition, Not Alone, Love Letter, Hanamikoji, Marrying Mr Darcy, Point Salad, Gloom, Arboretum, and so many more. There are a lot of good small games out there that are a lot more than just just a take that sort of game, or the classics like Uno, Skip-bo, and Pit.

What small game would you like to find in your stocking at the holidays?

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Point Of Order: Kind Of – Patchwork & Fox in the Forest Duet https://nerdologists.com/2020/08/point-of-order-kind-of-patchwork-fox-in-the-forest-duet/ https://nerdologists.com/2020/08/point-of-order-kind-of-patchwork-fox-in-the-forest-duet/#respond Fri, 07 Aug 2020 12:59:16 +0000 http://nerdologists.com/?p=4633 So this is kind of a point of order article, because the games are already here, and I didn’t order them, but they are new

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So this is kind of a point of order article, because the games are already here, and I didn’t order them, but they are new to me, so I want to talk about what’s interesting in them that I’m excited for. These games were given to my by Kristen for my birthday yesterday.

Patchwork Doodle

Now, as you’ve seen, I enjoy roll and write or flip and write games. The mechanics of them are generally pretty interesting, and compared to a lot of board games, they tend to be more zen in playing them. And Patchwork Doodle seems like that as well.

In this game you are filling polyomino shapes to create a patchwork quilt. You’re looking to make the largest square area on your quilt that is completely filled in. You get the size of the square, so 4×4 is 16 points, plus any additional rows to the square (or columns). So if you had a 4×6 area for your scoring, you’d get 4×4 plus 2 additional points for 18. This is done three times and you fill in more and more as you go. You also then, at the end of the game have to subtract any spots that aren’t filled in on your board, so if you’ve filled in all but 8 spots, that is 8 points that you lose. The highest total score is the winner.

In concept, this reminds me a lot of some other games that I have, like Second Chance or even Cartographers where you are filling in as much of an area as you can. What I like about this is that what shape you fill in is going to be known but you don’t know for sure what shape you’ll use, because there will always be one, or maybe two, left over at the end of each round. Plus, there are some simple special powers that you can use if a shape doesn’t work for you. I’m really excited to play this one soon because it seems like a pretty and relaxing game.

Fox In The Forest Duet

So I know less about this game, as I have Fox in the Forest, but I haven’t played it yet. Fox in the Forest Duet is based off of that trick taking game, but it’s different because while Fox in the Forest is a competitive trick taking game for two players where you are balancing the tricks taken so that you don’t take too many, Fox in the Forest Duet is a cooperative trick taking game.

In the game you are trying to take tricks to move your token along a path and collect gems with a total of 22 gems being needed for a win over five different rounds. You do this by taking tricks and the winning card will have fox feet on it and that’s how far you move forward and if you land by a gem you collect one. So it’s a balancing act of knowing when to play out a really good card to move to the right spot and when to let the other player take the trick because it’ll move things well for you. I like the idea of this balancing act where you don’t always want to take a trick because it might not be better for the group, and it’s a quick trick taking game. Too many trick taking games that try and do something clever or add in more theme end up being bloated and taking so long doing the same thing over and over again that it isn’t fun to do anymore after a couple of rounds, whereas this is going to play much faster.

I’m really interested in both of these games because they do stuff that I like. Have you played either of them before, do either of them sound interesting to you?

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