Deadly Doodles
Table Top

Ranking All My Roll And Writes

I think it was about a year ago that I did my Top 10 Roll and Writes. Well, at that point in time I’d basically just played 12 or 13. Now I definitely have more under my belt. And I want to go through and ranking all of these games in a category. This might end up being a new series that I do, where I go through all the games I’ve played of a certain type and rank them. Of course, I am going to start with roll and write games.

The Roll And Writes

19. Second Chance

If you want to play about the most accessible roll and write I’ve played, Second Chance is that. It is very simple, flip two cards, everyone fills in one of those two shapes on their board. And you try and fill in as much as possible. If you can’t play either, you get a second chance card you can use. If you can’t use it, you are out of the round. So extremely simple, but works well. And it is fun to doodle and fill everything in.

Second Chance
Image Source: Stronghold Games

18. HexRoller

HexRoller should be just as simple, but for some reason it a bit more confusing. In this roll and write, you fill in spots with numbers trying to connect paths and fill in hexes. It gets confusing when you try and add in the straights that can score you points based off of the dice you pick. It is a good puzzle of a game, but doesn’t feel like it has that much diversity to how it’ll play.

17. Cat Cafe

Cat Cafe I think should be higher on my list. It just isn’t one I pull off the shelf all that often. It is a fun roll and write game about building cat towers to attract cats to your section of a cat cafe. And it has drafting in the game. I really like the everyone goes at once but everyone is slightly different. The die you draft determines half of your action. And there will be one die left that determines half of everyone’s action. So there is strategy in how you build things out. Plus it’s about cats.

16. Criss Cross

This one is also on the list this low, like Second Chance, because it is so simple. Now, that simplicity means that it gets played often, or did. But it also means that it isn’t as interesting as some to play over and over again. Basically you want matching symbols in rows and columns. And you need to put two dice adjacent to each other as they are rolled. More more likely symbols you have adjacent in a row or a column the more you score. I like this on also because it’s very easy via Zoom/Hangouts/Facetime, even if you don’t own the game.

15. Yahtzee

The OG roll and write game. Yahtzee still works well as a game. It is a simple push your luck rolling game to get as many points as you can. But it works. And it works well for people who want a bit more casual of a roll and write. It is another one that I don’t need to play a ton more of because I already have a lot. But it is also one that I can play with anyone. Some because they likely already have played it, and some because it is that easy to teach.

Image Source: Board Game Geek

14. Floor Plan

This one has dropped a fair amount since my Top 100. I actually got rid of it from my collection. Granted, that’s to make room, eventually, for Floor Plan: Winchester Mystery Mansion. A theme that I think works better for this game. In the game you make a floor plan. It is fun because you end up with crazy houses. The downside is you end up with crazy houses. I wish the rules made it so you built more of a house. Like negative points if you didn’t have a living room, kitchen, bathroom and bedroom all with doors. But if you want to build a crazy house, it is a lot of fun.

13. Deadly Doodles

This one is another one that I feel like moves around. I like it as a dungeon crawl roll and write. Basically, you go into the dungeon every day, fight some monsters, and get weapons and treasures. All of that in a goal to get the most points possible. The expansion makes make the game more difficult or give more options, but the base game is a lot of fun. It is another one of those games that I really like because of how fast it plays. And you get a story as you play of what is happening in your dungeon.

12. Patchwork Doodle

Now to move away from theme again, Patchwork Doodle is a very abstract roll and write. It is about trying to create the biggest quilt that you can. It reminds me a ton of Second Chance, you start with a shape and then add more adjacent to it. Patchwork Doodle, though, has more going on with it. And that little bit additional just adds enough to the strategy that it make sit more fun for me. And the big thing that Second Chance has going for it is how relaxing it is to play, I think Patchwork Doodle is just as relaxing.

Patchwork Doodle Cards
Image Source: Board Game Geek

11. Doppelt So Clever

One of a few combo focused games coming up on the list. Doppelt So Clever is my least favorite of the Clever trilogy or roll and writes. And it’s not because it’s the only one that I don’t own in German. It feels like it’s just the most punishing and locks you into lower scores a lot of the time. But the mechanics are great, and you do still get a lot of combos to play around with.

10. Clever Hoch Drei

Now we’re up to another Clever game. As compared to Doppelt So Clever, Clever Hoch Drei is the easiest to do well at. That means you get even more combos going, and that is because a lot of the tracks are so littered with combos you can’t avoid them. It feels good to get a lot of combos and all of a sudden what looked impossible to do is possible.

9. Super Mega Lucky Box

This is the newest roll and write on the list, and Super Mega Lucky Box is one that I wasn’t sure how high it’d get when I first played it. It is a very easy game to play. A card is flipped, you fill in that number on one of your bingo cards. But the more you play it, the more you can see how there are interesting decisions and combos as you finish off rows and columns. Whenever you finish a row or column, you get a bonus, and how you leverage those bonuses really matters for the winner of the game.

Super Mega Lucky Box Cards
Image Source: Gamewirhgt

8. Metro X

How do can you maximize your bus routes, or subway routes, is what this game is all about. But it is clever in what it does, and I really like it for that. Multiple routes might go through the same station. And you are just trying to fill in stations. But you always fill in from the first empty spot down. And you can’t skip over filled spots. It’s hard to explain, but it works well, and makes you think about how to optimally fill in your routes so you can complete as many as possible.

7. Ganz Schon Clever

The final of the Clever games, and the original. I really like Ganz Schon Clever. This is even with knowing generally how to optimize the puzzle. I always push to see if I can do a little bit better. And the app for the game works well. I might not play it as much as I used to on the app, but it is still the one I go to first when playing any Clever game. And in person, I think it’s even more fun. There is something about hoping for the perfect die rolls in person that is more compelling than an app.

6. Welcome To…

This, I think, was originally at 10 in my Top 100 Games (of all time) and clearly with five more roll and write games above it has slipped. I really like Welcome To still. It mainly has slipped because I haven’t played it recently. And while I enjoy it every time I play it, I also do think I want to start mixing in the expansion maps. I think that it’ll change up the game enough that it’ll feel refreshing. This is also a roll and write with a theme that I like a lot.

Sonora Box
Image Source: Pandasaurus Games

5. Sonora

This is the final one that is all about the combos. And compared to any of the Clever games, this one has more combos. Plus Sonora has you flicking discs around a board to determine how you fill in things. Each quarter of the board fills in a specific spot on your scoring sheet. And as you fill in spots you get scoring bonuses, but then, basically, extra discs that you u se as well to fill in. And that can lead to more. Sonora gives you a great rush of feeling like you can do almost everything, every time you fill in on the board.

4. Super-Skill Pinball 4-Cade

Probably the most thematic roll and writ eon my list, Super-Skill Pinball: 4-Cade and the expansion(s) give the feeling of playing a pinball machine. Everything bounces in a way that makes sense, and while your flippers are limited, which isn’t the case in actual pinball, for a game it makes sense. And the boards are all so different. I really like the hacking board and the special that is on there. It can ramp a score like crazy, but will you fail because you push your luck too far?

3. On Tour

On Tour maybe should already have been in my Top 10 Roll and Writes and Top 100 Games, but I held off on ranking it until I played a physical copy. Why, because sometimes that’s different. And with On Tour, where you are making your best route for a band tour, I was worried it’d be hard to score the best route. Turns out, it isn’t that hard. But let’s talk about the game.

You make a route of low to high on states, but depending on what is rolled and cards flipped out that becomes tricky. You are limited to where you can play down the numbers. And everyone is limited in the same way. And as you fill in more and more spots, you become more limited. I think that is one thing I like best, the game becomes so much more tense at the end of the game, and each decision matters so much. But because you have fewer available spots, the game doesn’t slow down. It’s a great game arc.

2. Railroad Ink/Railroad Ink Challenge

So, in my Top 100 I had these two games separate. Now I put them together because they really can be together in that their mechanics are mainly the same. In both you build out train and road routes and your goal is to connect exits. Railroad Ink Challenge adds in challenges that you want to complete at certain points to score more points. Some people find it more complex, or too complex, but I like that it gives an additional thing to focus on. It makes my decisions faster generally as well. Really good roll and write with a very high production.

Cartographers
Image Source: Thunderworks Games

1. Cartographers

At the number one spot, not a big surprise, is Cartographers. The theme is a lot of fun in this game. I like making a map. There is player interaction as you put monsters on my board. But what really makes the game is the scoring. You score for A and B the first round and then going through rounds, in round four you score D and A, so you come all the way back around. It makes for an interesting puzzle to solve and try and optimize your points. And like most games on my list, everyone goes at the same time, so nice and fast to play, while offering great decisions.

What is Your Favorite?

I have so many that I need to play still. I own Copenhagen Roll and Write, Dinosaur Island: Rawr ‘n Write, Imperial Settlers Roll and Write, Welcome To Dinoworld, Welcome To New Las Vegas, Fleet: The Dice Game, and more on my shelf that I need to pull out. A lot can be played solo, so maybe I’ll do a big solo roll and write stream or day of playing coming up here.

Let me know what your favorite is down in the comments below. Or you can let me know on Twitter or Facebook as well.

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