roll and writes | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 01 Nov 2022 14:46:21 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png roll and writes | Nerdologists https://nerdologists.com 32 32 Maximizing Board Game Space and Storage https://nerdologists.com/2022/11/maximizing-board-game-space-and-storage/ https://nerdologists.com/2022/11/maximizing-board-game-space-and-storage/#respond Tue, 01 Nov 2022 14:44:35 +0000 https://nerdologists.com/?p=7508 How do you manage space when it comes to your board game collection? Do you have ways you squeeze in more games?

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Maybe you are one of the lucky few, you have a ton of room to house your board game collection. But, for at lot of us, that isn’t the case, we don’t have all the room in the world to store all the board games in the world. And some of us might not want that, I personally am a collector and a hobbyist, so I want to own and play all the board games. But I do not have room to store all the board games as much as I might try.

I’ve already talked about culling games, and it is something that I do fairly often, I should look to play more new ones again and do another cull soon. But this article is about how you can maximize the amount of games that you can have in a space.

Step 1: Combine

Now, don’t worry, I am not talking about combining a game like Five Tribes into the Ticket to Ride box and having both in the same box. I don’t like that. But I like to look at a game and go, can I fit the expansion into here. Is there some way that I can make it work. Some games it works well for, Marvel United for example, others, you can free up a little space, like with Root. But how can I free up that space by putting an expansion into the base box.

Step 2: Throw Out Inserts

This ties directly into the first one, but throw out inserts, and this is really for games with expansions. There is an exception to this rule. If the insert makes the game easier to get to the table, keep the insert. For example, if Stars of Akarios comes out with an expansion, I am not going to get rid of the insert in the base game to get it all into one box. Why, the insert makes the game easier to table. But on the flip side, Reichbusters had a big insert to house one giant mini. I don’t need that, so let me remove that and get my four boxes, and four big boxes, down to three.

Step 3: Organize

Then organize your space, and think about how you want to organize. Because of my streaming, I want some of the bigger titles behind me. But you can also do it by size of the games, types of games whatever it might be. I have three cubbies that are full of roll and write games for example, just not on the side on camera. But organizing helps you gain space in two ways. You can optimize how you place your games and you might find a few to cull.

Step 4: Organize Less

Now, this flies in the face of Step 3. But organize less. We are talking about fitting a lot of games in. Some games just won’t fit in a good spot. I have Hadrian’s Wall down below, why, because I am out of room. I really should play a couple of roll and writes and decide if I can get rid of a few. But if I tried to cram them all into one spot or keep them sorted too neatly, I’d have four semi-full cubbies for of roll and writes. Instead I have three jam packed ones and one that is in another spot.

Final Thoughts

Now, this might not be easy for you to do. I know of gamers who really want their games to be like they were when they got them. Keep them as new looking as possible, keep the expansion boxes if possible and some of that is because they might want to sell them again later.

So, it is something that is personal to the person doing it. It might be easier for you to sell games than to condense a base game and an expansion into a box. Or easier to sell a game than have a roll and write not with the other roll and writes. It depends on you, but if you want to get more games, the tips above or steps above will create more room.

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Sleeping Gods Game Play Part 9 https://nerdologists.com/2022/03/sleeping-gods-game-play-part-9/ https://nerdologists.com/2022/03/sleeping-gods-game-play-part-9/#comments Thu, 03 Mar 2022 14:11:25 +0000 https://nerdologists.com/?p=6759 Where is the crew of the Manticore headed on Sleeping Gods play through part 9 by Red Raven Games? We near the end game.

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The crew of the Manticore continues on their quest and adventure to find totems, sail around, and chase off in random directions in hope of figuring out where they should be going. Sometimes it works for them, and sometimes their newest totem is bought just before they can get it. Where is the adventure leading me as I head off onto some new maps and try and track down that totem. And catch up on Sleeping Gods here.

Sleeping Gods Direction

So, this is a topic I suspected I’d talk about at some point in time. The direction that Sleeping Gods was going to lead me in as a player, what is it? Sleeping Gods promises an open world game where you can explore whatever you want, go wherever you want, and try and awaken the sleeping gods however you can, but how you do that, something to do with getting totems most likely.

So, is that a flaw of the game? That I don’t know where to go next, or is that part of the experience? Should everywhere I go give me a new lead to track down something else?

I think the answer is maybe both. Yes, it is a flaw of the game, because the game is open world, though. I can do anything I want in the game, so I don’t need it to lead me around. However, now that we’re getting nearer the end of the game, and I don’t feel like I know what to do, it is a bit more of a flaw.

The answer is probably get more totems, and find more totems. But I think exploring the game for the first time, I’d like to it hand hold that for you a tiny bit more. The tutorial to start at the beginning is great. It does give you some of the story of the world, but having an optional read when you reset the deck of events for the second time, I wouldn’t mind if they told me what my final push should be towards. And just for the first game.

Once I know a general idea, I can go for whatever I want. In future games I’ll have a better idea of what it all means, but right now, I feel like my direction is lacking. That isn’t to say that the story doesn’t compel me, it does. That isn’t to say that I don’t want to explore more, because I do. But, it means right now, and for the first time, I need to find another totem without that little bit of direction I’ve had before.

The Drink

So last nights drink is a take on a Negroni. Instead of using Campari, a grapefruit liquor, I used Aperol. Aperol is a bitter apertiff so it works. But it is not as bitter as Campari. Nor is Aperol as alcoholic. The upside is that it means you can drink more. But for me, it also means that it is missing on that harder bitter note.

I think that, though, about it is that it does still have that bitter note. Aperol is going to be rhubarb as part of the flavor profile. So it isn’t too sweet, but with gentian and cinchona. It works well mixed with gin. And I could see just mixing it with some club soda on a really warm day as well.

Upcoming Streaming

So, I think it’ll be one week left of Sleeping Gods and we’ll see how we do. At most it will be two weeks. After that I am going to stream a game play of Spire’s End by Greg Favro. And after that, we’ll see what we want to play. I think it might be some more one-off solo games, I know I have Under Falling Skies and Ratcatcher that I want to get played. Plus some Final Girl as well.

Let me know if there are any solo games that you want to see me play. Should, after a few weeks off of a campaign, I jump into something bigger like Solomon Kane or Folklore: The Affliction? Let me know what you think I should play down in the comments below. Or, better idea, pick one from the poll below.

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Ranking All My Roll And Writes https://nerdologists.com/2022/01/ranking-all-my-roll-and-writes/ https://nerdologists.com/2022/01/ranking-all-my-roll-and-writes/#respond Thu, 20 Jan 2022 15:55:40 +0000 https://nerdologists.com/?p=6599 I've almost played 20 roll and writes. Where do I rank all of that I've played, and why do I have so many I still need to try?

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I think it was about a year ago that I did my Top 10 Roll and Writes. Well, at that point in time I’d basically just played 12 or 13. Now I definitely have more under my belt. And I want to go through and ranking all of these games in a category. This might end up being a new series that I do, where I go through all the games I’ve played of a certain type and rank them. Of course, I am going to start with roll and write games.

The Roll And Writes

19. Second Chance

If you want to play about the most accessible roll and write I’ve played, Second Chance is that. It is very simple, flip two cards, everyone fills in one of those two shapes on their board. And you try and fill in as much as possible. If you can’t play either, you get a second chance card you can use. If you can’t use it, you are out of the round. So extremely simple, but works well. And it is fun to doodle and fill everything in.

Second Chance
Image Source: Stronghold Games

18. HexRoller

HexRoller should be just as simple, but for some reason it a bit more confusing. In this roll and write, you fill in spots with numbers trying to connect paths and fill in hexes. It gets confusing when you try and add in the straights that can score you points based off of the dice you pick. It is a good puzzle of a game, but doesn’t feel like it has that much diversity to how it’ll play.

17. Cat Cafe

Cat Cafe I think should be higher on my list. It just isn’t one I pull off the shelf all that often. It is a fun roll and write game about building cat towers to attract cats to your section of a cat cafe. And it has drafting in the game. I really like the everyone goes at once but everyone is slightly different. The die you draft determines half of your action. And there will be one die left that determines half of everyone’s action. So there is strategy in how you build things out. Plus it’s about cats.

16. Criss Cross

This one is also on the list this low, like Second Chance, because it is so simple. Now, that simplicity means that it gets played often, or did. But it also means that it isn’t as interesting as some to play over and over again. Basically you want matching symbols in rows and columns. And you need to put two dice adjacent to each other as they are rolled. More more likely symbols you have adjacent in a row or a column the more you score. I like this on also because it’s very easy via Zoom/Hangouts/Facetime, even if you don’t own the game.

15. Yahtzee

The OG roll and write game. Yahtzee still works well as a game. It is a simple push your luck rolling game to get as many points as you can. But it works. And it works well for people who want a bit more casual of a roll and write. It is another one that I don’t need to play a ton more of because I already have a lot. But it is also one that I can play with anyone. Some because they likely already have played it, and some because it is that easy to teach.

Image Source: Board Game Geek

14. Floor Plan

This one has dropped a fair amount since my Top 100. I actually got rid of it from my collection. Granted, that’s to make room, eventually, for Floor Plan: Winchester Mystery Mansion. A theme that I think works better for this game. In the game you make a floor plan. It is fun because you end up with crazy houses. The downside is you end up with crazy houses. I wish the rules made it so you built more of a house. Like negative points if you didn’t have a living room, kitchen, bathroom and bedroom all with doors. But if you want to build a crazy house, it is a lot of fun.

13. Deadly Doodles

This one is another one that I feel like moves around. I like it as a dungeon crawl roll and write. Basically, you go into the dungeon every day, fight some monsters, and get weapons and treasures. All of that in a goal to get the most points possible. The expansion makes make the game more difficult or give more options, but the base game is a lot of fun. It is another one of those games that I really like because of how fast it plays. And you get a story as you play of what is happening in your dungeon.

12. Patchwork Doodle

Now to move away from theme again, Patchwork Doodle is a very abstract roll and write. It is about trying to create the biggest quilt that you can. It reminds me a ton of Second Chance, you start with a shape and then add more adjacent to it. Patchwork Doodle, though, has more going on with it. And that little bit additional just adds enough to the strategy that it make sit more fun for me. And the big thing that Second Chance has going for it is how relaxing it is to play, I think Patchwork Doodle is just as relaxing.

Patchwork Doodle Cards
Image Source: Board Game Geek

11. Doppelt So Clever

One of a few combo focused games coming up on the list. Doppelt So Clever is my least favorite of the Clever trilogy or roll and writes. And it’s not because it’s the only one that I don’t own in German. It feels like it’s just the most punishing and locks you into lower scores a lot of the time. But the mechanics are great, and you do still get a lot of combos to play around with.

10. Clever Hoch Drei

Now we’re up to another Clever game. As compared to Doppelt So Clever, Clever Hoch Drei is the easiest to do well at. That means you get even more combos going, and that is because a lot of the tracks are so littered with combos you can’t avoid them. It feels good to get a lot of combos and all of a sudden what looked impossible to do is possible.

9. Super Mega Lucky Box

This is the newest roll and write on the list, and Super Mega Lucky Box is one that I wasn’t sure how high it’d get when I first played it. It is a very easy game to play. A card is flipped, you fill in that number on one of your bingo cards. But the more you play it, the more you can see how there are interesting decisions and combos as you finish off rows and columns. Whenever you finish a row or column, you get a bonus, and how you leverage those bonuses really matters for the winner of the game.

Super Mega Lucky Box Cards
Image Source: Gamewirhgt

8. Metro X

How do can you maximize your bus routes, or subway routes, is what this game is all about. But it is clever in what it does, and I really like it for that. Multiple routes might go through the same station. And you are just trying to fill in stations. But you always fill in from the first empty spot down. And you can’t skip over filled spots. It’s hard to explain, but it works well, and makes you think about how to optimally fill in your routes so you can complete as many as possible.

7. Ganz Schon Clever

The final of the Clever games, and the original. I really like Ganz Schon Clever. This is even with knowing generally how to optimize the puzzle. I always push to see if I can do a little bit better. And the app for the game works well. I might not play it as much as I used to on the app, but it is still the one I go to first when playing any Clever game. And in person, I think it’s even more fun. There is something about hoping for the perfect die rolls in person that is more compelling than an app.

6. Welcome To…

This, I think, was originally at 10 in my Top 100 Games (of all time) and clearly with five more roll and write games above it has slipped. I really like Welcome To still. It mainly has slipped because I haven’t played it recently. And while I enjoy it every time I play it, I also do think I want to start mixing in the expansion maps. I think that it’ll change up the game enough that it’ll feel refreshing. This is also a roll and write with a theme that I like a lot.

Sonora Box
Image Source: Pandasaurus Games

5. Sonora

This is the final one that is all about the combos. And compared to any of the Clever games, this one has more combos. Plus Sonora has you flicking discs around a board to determine how you fill in things. Each quarter of the board fills in a specific spot on your scoring sheet. And as you fill in spots you get scoring bonuses, but then, basically, extra discs that you u se as well to fill in. And that can lead to more. Sonora gives you a great rush of feeling like you can do almost everything, every time you fill in on the board.

4. Super-Skill Pinball 4-Cade

Probably the most thematic roll and writ eon my list, Super-Skill Pinball: 4-Cade and the expansion(s) give the feeling of playing a pinball machine. Everything bounces in a way that makes sense, and while your flippers are limited, which isn’t the case in actual pinball, for a game it makes sense. And the boards are all so different. I really like the hacking board and the special that is on there. It can ramp a score like crazy, but will you fail because you push your luck too far?

3. On Tour

On Tour maybe should already have been in my Top 10 Roll and Writes and Top 100 Games, but I held off on ranking it until I played a physical copy. Why, because sometimes that’s different. And with On Tour, where you are making your best route for a band tour, I was worried it’d be hard to score the best route. Turns out, it isn’t that hard. But let’s talk about the game.

You make a route of low to high on states, but depending on what is rolled and cards flipped out that becomes tricky. You are limited to where you can play down the numbers. And everyone is limited in the same way. And as you fill in more and more spots, you become more limited. I think that is one thing I like best, the game becomes so much more tense at the end of the game, and each decision matters so much. But because you have fewer available spots, the game doesn’t slow down. It’s a great game arc.

2. Railroad Ink/Railroad Ink Challenge

So, in my Top 100 I had these two games separate. Now I put them together because they really can be together in that their mechanics are mainly the same. In both you build out train and road routes and your goal is to connect exits. Railroad Ink Challenge adds in challenges that you want to complete at certain points to score more points. Some people find it more complex, or too complex, but I like that it gives an additional thing to focus on. It makes my decisions faster generally as well. Really good roll and write with a very high production.

Cartographers
Image Source: Thunderworks Games

1. Cartographers

At the number one spot, not a big surprise, is Cartographers. The theme is a lot of fun in this game. I like making a map. There is player interaction as you put monsters on my board. But what really makes the game is the scoring. You score for A and B the first round and then going through rounds, in round four you score D and A, so you come all the way back around. It makes for an interesting puzzle to solve and try and optimize your points. And like most games on my list, everyone goes at the same time, so nice and fast to play, while offering great decisions.

What is Your Favorite?

I have so many that I need to play still. I own Copenhagen Roll and Write, Dinosaur Island: Rawr ‘n Write, Imperial Settlers Roll and Write, Welcome To Dinoworld, Welcome To New Las Vegas, Fleet: The Dice Game, and more on my shelf that I need to pull out. A lot can be played solo, so maybe I’ll do a big solo roll and write stream or day of playing coming up here.

Let me know what your favorite is down in the comments below. Or you can let me know on Twitter or Facebook as well.

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Board Games For the Holidays – Roll and Write https://nerdologists.com/2021/11/board-games-for-the-holidays-roll-and-write/ https://nerdologists.com/2021/11/board-games-for-the-holidays-roll-and-write/#comments Thu, 11 Nov 2021 15:51:15 +0000 https://nerdologists.com/?p=6299 Roll and Write board games are everywhere, how do you know which one to ask for or give this Holiday season?

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Roll and write is one of my favorite genres of board games. Not because all of them are amazing, but because they are generally really easy to get to the table. To add to that, a lot of them can be played solo or are easy to teach. And I think for a lot of people, roll and writes are going to be a nice way to get into board gaming. So what are some roll and writes that I’d recommend for people who are maybe looking to pick up some easier ones or some more challenging ones.

Quick disclaimer, I use the term roll and write for all sorts of “blank” and write games. This can be a flip and write or a flick and write and or whatever mechanic is chosen. Roll and Writes were just more of a thing first, with Yahtzee so the term got coined that way.

Cartographers

Cartographers might be my favorite roll and write game. It’s a bit more complex but not that hard to play. The basic idea is that you are creating a map, putting in forests, lakes, villages, and fields. But the game really shines with how you score points in it. The game has a creative way for it with playing four rounds, and each rounds scores differently. Spring scores A & B and Summer B & C and so on but Winter then scores D & A, so each scoring things gets scored twice.

Plus there are monsters in the game. When you draw a monster, you pass your sheet to someone else draws monsters in the least useful spot. The game plays fast that is a lot of fun and you get to draw a map. This might seem more complex when you start but it’s really not that hard to play.

Railroad Ink Challenge

Image Source: Horrible Guild

Railroad Ink Challenge is a route connecting roll and write. You try to get as many of them connected as possible. There is Railroad Ink where that is about it, but Railroad Ink Challenge adds in, well, a challenge. And I think the challenge is more fun because it gives you something more specific to go for.

This game comes with really nice components. The box has a magnetic clasp, the dice are really nice, and the boards are dry erase. This is a bit more of a brain burner, I would say, of a game. Getting all the routes connected and optimizing your scoring can be tricky, but it’s a lot of fun.. And if you want to give it a try, there is an app.

Second Chance

Second Chance
Image Source: Stronghold Games

Second Chance is the easiest of the games on the list. All you are doing is filling in shapes on your board hoping to have as much filled in as possible by the time you can’t place another shape. That’s all there is too the game, but it’s really a relaxing game to play.

Plus, it’s a game, like Cartographers, that allows you to be creative. As you play and fill in areas, a lot of us like to doodle in the different shapes. If you don’t rush through it and just enjoy that process, it can be a very relaxing game to play with anyone.

Super-Skill Pinball: 4-Cade

Super-Skill Pinball
Image Source: WizKids

Now we’re onto the most thematic of the list, I’d say. This one feels like you are playing pinball as the ball moves in certain ways around the board as it bounces off things. It also is probably the longest of the roll and writes, but the different boards, pinball machines, you play on are a lot of fun.

The game basically has you picking dice to use to bounce off of different bumpers, knock down targets and score points. You can get a bonus ball in play or score double points. It’s another game that works great solo and there are a lot of different maps, four in the base box, that are a really fun time to play.

Ganz Schon Clever (That’s Pretty Clever)

Ganz Schon clever
Image Source: Stronghold Games

We go from the most thematic to the most abstract. Ganz Schon Clever is all about maximizing the points that you score by filling in spots and numbers. This game shines with the combos that you can create though. Filling in a spot in one section can link to another section so you fill in there, and you can fill in a lot of things.

The game play is pretty easy, but compared to some of the more thematic ones it might be harder to teach. Still, it’s a great puzzle for players to try and figure out. And even when you figure it out, you still want to optimize the puzzle so you can score the best you can every time. Plus there are two more games in the series once you feel comfortable with this one.

These are just some, I wanted to give a good variety. I have 28 different ones on my shelf and I want to get and play around with more. So there are ones for everyone. Love cats, Cat Cafe, Jurassic Park, Welcome to Dino World, build a house, Floorplan, and more. So pick your favorite theme, so some are better than others, I will say. What is your favorite roll and write? And which one would you give or want to get this Holiday season?

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