Sleeping Gods Game Play Part 9
The crew of the Manticore continues on their quest and adventure to find totems, sail around, and chase off in random directions in hope of figuring out where they should be going. Sometimes it works for them, and sometimes their newest totem is bought just before they can get it. Where is the adventure leading me as I head off onto some new maps and try and track down that totem. And catch up on Sleeping Gods here.
Sleeping Gods Direction
So, this is a topic I suspected I’d talk about at some point in time. The direction that Sleeping Gods was going to lead me in as a player, what is it? Sleeping Gods promises an open world game where you can explore whatever you want, go wherever you want, and try and awaken the sleeping gods however you can, but how you do that, something to do with getting totems most likely.
So, is that a flaw of the game? That I don’t know where to go next, or is that part of the experience? Should everywhere I go give me a new lead to track down something else?
I think the answer is maybe both. Yes, it is a flaw of the game, because the game is open world, though. I can do anything I want in the game, so I don’t need it to lead me around. However, now that we’re getting nearer the end of the game, and I don’t feel like I know what to do, it is a bit more of a flaw.
The answer is probably get more totems, and find more totems. But I think exploring the game for the first time, I’d like to it hand hold that for you a tiny bit more. The tutorial to start at the beginning is great. It does give you some of the story of the world, but having an optional read when you reset the deck of events for the second time, I wouldn’t mind if they told me what my final push should be towards. And just for the first game.
Once I know a general idea, I can go for whatever I want. In future games I’ll have a better idea of what it all means, but right now, I feel like my direction is lacking. That isn’t to say that the story doesn’t compel me, it does. That isn’t to say that I don’t want to explore more, because I do. But, it means right now, and for the first time, I need to find another totem without that little bit of direction I’ve had before.
So last nights drink is a take on a Negroni. Instead of using Campari, a grapefruit liquor, I used Aperol. Aperol is a bitter apertiff so it works. But it is not as bitter as Campari. Nor is Aperol as alcoholic. The upside is that it means you can drink more. But for me, it also means that it is missing on that harder bitter note.
I think that, though, about it is that it does still have that bitter note. Aperol is going to be rhubarb as part of the flavor profile. So it isn’t too sweet, but with gentian and cinchona. It works well mixed with gin. And I could see just mixing it with some club soda on a really warm day as well.
So, I think it’ll be one week left of Sleeping Gods and we’ll see how we do. At most it will be two weeks. After that I am going to stream a game play of Spire’s End by Greg Favro. And after that, we’ll see what we want to play. I think it might be some more one-off solo games, I know I have Under Falling Skies and Ratcatcher that I want to get played. Plus some Final Girl as well.
Let me know if there are any solo games that you want to see me play. Should, after a few weeks off of a campaign, I jump into something bigger like Solomon Kane or Folklore: The Affliction? Let me know what you think I should play down in the comments below. Or, better idea, pick one from the poll below.