D&D Alignment – Neutral Evil
Yes, I’m a bad guy, and I don’t have much reason for being a bad guy, but I wanted to be evil. That’s what Neutral Evil is.
A Neutral Evil character is going to be hard to fit into a party, unless the game is an evil game. While a lawful evil character is going to go along with the party if it helps their goal and a chaotic evil character is going to mess with everything, a neutral evil character just wants to be evil. So the second the rest of the party does anything altruistic the neutral evil character is just going to be out or going to stab them in the back and hand them over to the BBEG.
Now, that doesn’t mean that the Neutral Evil alignment isn’t one that you can’t play in a game. But they are going to have a desire to be the BBEG themselves and that would be their goal. And they would just focus on that versus anything else that the players are doing. So, even if the players are going to destroy the artifact that the BBEG needs for his power and our neutral evil character wants to claim it as their own, they aren’t going to be apt to step in and help on a side quest that is good. And while they might put up with it once in a while, they are going to leave the party, at least with normal motivations for a neutral evil character, and find their own evil party.

So, if you do want to play a neutral evil character, it’s going to be a lot of work for you, in a mixed party. You are going to have to come up with the reasons why your character is going to stick around, because it’s going to be hard for the DM to throw consistent hooks for you. Because the hooks are going to be basically the opposite for any good character. Whether that means your character sits back and stays out of combat as long as they can in a good cause, or don’t help negotiate the release of kidnapped children, or it means that your character just goes off to further their evil goals while those things happen, that’s going to be up to you.
For me, I think the way that I would make this work is to have my neutral evil character to be the researcher. So if I’m there, I can join the party on stuff, but otherwise, I’d send them away from the party during times of the party doing good to research what is needed to find that artifact or whatever the BBEG needs, so that we can further that line of the quest, because that’s what I would care about. It would also lead closer to the moment when I stab the party in the back so that I can enact the same plot.
As for what classes work? A fallen Paladin or a Paladin of an evil deity would make a lot of sense, someone who has been corrupted. The thief rogue who is in it just for themselves. But someone like an assassin rogue would work, and it could be that they just assassinate for fun or to get more money for their evil plan. But being an assassin in and of itself is more of a lawful role. Like all D&D alignments, all of them are going to be possible to use, even if some of them, like Cleric, don’t work as well.
Finally, just to drive home the point. A neutral evil character is all about the evil. They are going to have their evil goals, but the evil goals aren’t tied into some other thing, it is just about being evil. A lawful evil character might want to take over the lands because they think that they can get rich and revenge on someone who did them wrong, but a lawful evil character isn’t going to care about the end goal, they are going to care about being evil, so even if they don’t end up ruling the lands, if they get a sufficient amount of suffering into the world, that’s what they wanted anyways.
Would you allow a neutral evil character into your game with other characters who aren’t evil? Have you played a neutral evil character in a game with non-evil characters? What did you have to do to make that work?
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