How do you want to player interaction to work in board games? I think there are three ways, but is there a best way?
How do you use Alignment in your Dungeons and Dragons or RPG Campaign? Is it all that matters for a decision or a guideline?
Yes, I’m a bad guy, and I don’t have much reason for being a bad guy, but I wanted to be evil. That’s what Neutral
The alignments are interesting because, in the middle you have this state of both being neutral on the good and evil axis and the law
I debated what direction I wanted to go. Did I want to go across the top and do all of the good ones, or down
I think this is the last big character creation piece that I haven’t touched on. I’ve previously done series of articles on the Classes, Backgrounds,
Continuing the series, lets talk about about charlatans. It’s an interesting one because the next one on the list is criminal, so they are clearly