Friday Night D&D – Tower of the Gods (Part 1)
So, I got back into running some Dungeons and Dragons last night on Zoom. Three/four player game that I’ve named Tower of the Gods. I think I previously did a Friday Night D&D explaining the concept, but I’m going to do that here again and write up recap episodes.
But first, let’s meet the characters, we have Barrai a Tiefling, Thrain a Hill Dwarf, and Bokken a War Forged. You’ll notice that there are no classes tied to them, that’s because I decided, we’re starting at level 0. They are all just average characters to slightly above average with 10’s across the board for their stats, plus racial bonuses, that’s because of the Tower of the Gods.

So, what is a Tower of The Gods? It was a magical tower that appeared about 200 years ago. Bigger than a city block and going up into the clouds, no one knows how tall it is. Monsters spilled out of it devastating the lands around it. The nations put up a quick defense after the initial shock and devastation. But the number of monsters seemed unlimited, eventually, as morale was getting low, a group of soldiers at one of the Towers took the fight to the Tower itself and found an entrance. When they came out, they had stemmed some of the flow of the monsters but also came out stronger with new abilities (aka D&D Classes). Once the news spread of this more people went into all the Towers and while most perished, those who came out came out stronger and had slowed the flow of the monsters.
Now, the monsters still show up, but there are guards at every tower to deal with the small monster incursions. But, of course, a tower that is powerful enough to give people new skills, that’s something that every nation wants and they want several of them if they can. So the nations fought over the tower until a shaky truce was made. Now, there are schools that not only train you to be ready for the Towers but instruct you in the new skills you have when you leave. It’s a honor to be sent into the Towers and not an honor that every can afford or could survive.
Thrain, Bokken, and Barrai are three of a new group of trainees going into the Towers who have come to them through different paths.
This is where the game basically kicked off, with those three waiting their turn to go into the tower to see if they’d survive and come out the other side with new found skills. When they went in, they were given a riddle and a chance to equip themselves, grabbing a few weapons, they ventured further into the magical tower which took them to many different areas.
There was a jungle room where the floor was poisonous and they had to swing from branch to branch on vines towards one of the exits, but if they fell, it might mean their death.

There was a room with a moat, all they had to do was get across it and they’d be able to go through one of two doors. But there was a sea serpent swimming in the moat, and it wasn’t something they could jump across. Using some quick thinking, they grabbed vines from the other room and were able, using their fourth test taker, a jacked halfling named Steve (the players named him not me), and the War Forged tossed Steve up to the ceiling where he was able to grab onto a hook and tie a vine to it. They had some troubles swinging across, but eventually did, but Steve notices there was a trapdoor, a third door, at the bottom of the moat.
That led them to a room with a bunch of floating tiles. They quickly discerned that they could move them around and use them to get to another door way. Unfortunately, having a jacked halfling and a dwarf trying to get past each other on a 3×3 foot tile didn’t work and Steve fell to his death.
This led them into a room that was basically pitch black. When they stepped into the room, shadow creatures started attacking them. They made a break for it but both Bokken and Barrai were knocked down by the creatures. Thrain had to drag them into the next room where they were revived.
In this room, it was something pretty different. There was just an old lady drinking tea and she offered them some tea. Bokken, rolling low, sniffed the tea, thought it smelled good, so he drank some of it as did the other two. This opened their eyes and they saw that the old lady was a monster in disguise, but the monster didn’t make a move to attack them. Finding out that the next room was the last room, they bid the lady/monster farewell and continued on their way.
In the final room they were given 6 different goblets that they could drink from. Once the drank from them it allowed them to see an exit from the tower. However, the old lady had told them that which one they drank from could make a difference on how they walked out of the tower. They each picked and drank and walked out of the doors that appeared to them as:
Thrain the Hill Dwarf Warlock
Barrai the Tiefling Bard
Bokken the War Forged Fighter
And that’s where the first session ended. We’ll probably be adding a fourth player at some point in time, so we’ll have to see who is added to the party.
What do you think of the game thus far?
Just some DM notes on this. I set it up so that the doors were different colors, I didn’t delve into it too deeply if it was tied to the elements or what, but that’s what the players took away from it.
All the rooms were generally planned, but how many they had to go through and what order they went through them in was kind of up to how the game went. I just picked two rooms, one for each door and then repeated the process for each room after that. They were moving through them pretty fast, so we ended going through more than I’d thought so we could go for a little, plus I needed a way to kill of Steve.
So, that lends itself to another question, why Steve? Again, I didn’t name him, but I always wanted someone with them in the tower for at least a little bit of it. That would allow me to show them bits of the tower if they missed it. But it would also give me someone who I could kill, show off some of the deadliness of the tower, and also that if you die in the tower, you’ll be forgotten in the real world.
What will come next for them? Probably getting them recruited into a school and let them play around with their powers.
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