Tag: Bokken

Friday Night D&D: Tower of the Gods Session 12

Friday Night D&D: Tower of the Gods Session 12

We’re back again after a pretty long holiday break with some more of the Tower of the Gods campaign. Things are starting to become a little bit clearer for the players as to what is going on. Though they still seem to be fixated on 

Friday Night D&D: Tower of the Gods Session 8

Friday Night D&D: Tower of the Gods Session 8

We’re back after a few weeks off because of a move for some more Dungeons and Dragons, and we’re continuing our Tower of the Gods campaign. Where we left the crew, they were at Moody’s Bar for some of the duels which Bokken had entered 

Friday Night D&D: Tower of the Gods Session 7

Friday Night D&D: Tower of the Gods Session 7

When we left the group last Bokken was talking with Sanphire and learning how to use a throwing dagger. Thrain and Barrai are down in the tunnel getting ready to explore the area that they had found out about during the dragon attack when they here the sound of a dagger hitting the trapdoor, thrown by Bokken.

Thrain and Barrai spooked by the noise decided to book it towards the direction of the mess hall. There they run into a stone wall and Barrai thinks it’s a dead end but Thrain, with his dwarven eyes study it and see that there appears to be a single stone, large, that looks like it’s loose that he could push out of the way. It takes some effort and Barrai’s help but they push the door out of the way and they see that they are in the cellar where they were supposed to have gone for shelter during the dragon attack.

Bokken thinking that everything is good leaves Sanphire up in the tower after their dagger throwing competition and heads back into the mess hall through the kitchen. In the kitchen he is caught by Narius. But Narius, after having gotten beaten up by their group once decides not to fight him and just finishes drinking his water. Bokken settles down watching the door for the night.

Thrain and Barrai thinking that they are being smart decide to loop back around, sneaking outside to see whom they can see who was following them down the tunnel. They make it to a corner and they see Sanphire, out of the tower where he had been keeping watch, going to pick up the two daggers. One of the daggers is lying by the trapdoor which is propped ever so slightly open by a piton. Barrai, thinking quickly, decides to try and cast sleep on Sanphire. However, the spell doesn’t seem to have an affect on him, instead there is a thump from down inside the tunnel and Sanphire notices the trapdoor and the piton. He throws open the trapdoor and messages Tormin. Tormin sees the trapdoor and looks surprised by it. He wakes up the other teachers and they all come out. Barrai, watching the proceedings notices that neither the teachers Dadellous or Linken seem surprised or as surprised as they should be by the trapdoor. Or at least as surprised as Assendial and Tormin did. Barrai and Thrain sneak back inside.

Inside they go back to sleep and are awakened early in the morning by Assendial and Tormin who wake up all the students. Tormin tells them about the secret tunnel and that something was found underneath the barracks where the dragon had attacked and where Castillia had gotten her leg broken. They then tell the students that they are going to question them one by one and start on that process while Linken and Dadellous continue to study the tunnels.

Image Source: Troll And Toad

Bokken is the first to go in to be questioned. He steps in and realizes that the room has had some spell cast on it, a zone of truth, and that he has to tell the truth, not Liar Liar style but he cannot right out lie. Assendial is sitting there and she asks him if he knew about the tunnel or any secret passage prior to Tormin telling them about it. He answers truthfully that he did. She asks him what entrance to it he knew of, he answers truthfully. She pulls out four items, a necklace, a scarab, an amulet, and rock with runes etched into it, she asks him if he knows which was found down in the tunnel underneath the barracks. He answers truthfully that he doesn’t.

Barrai is next, and he also fails his saving throw against the zone of truth. Realizing this he hems and haws a bit about it. Assendial asks him to clarify if he knew about it, and he hems and haws some more. She next asks him where an entrance is, he gives a vague answer but not a lie about how a place as old as this there are probably several entrances. Finally she asks him which of the items was under the barracks. He guesses that a dragon would probably want the items that have the most value and that the necklace, amulet and scarab are all golden. Or maybe it’s the rune covered rock because that’s different.

Parrag goes in next followed by Thrain. Thrain who has a very high charisma doesn’t fail the saving throw and he and Assendial know it. She asks him if he knows about the tunnel, he answers truthfully that he does. She asks him if he knows where they are or if he’s been down in there. He successfully deceives her that he knows less about the tunnels and where they go then he actually does. She pulls out the items and asks him about them, about their origins, which was found under ground, what he knows about their magical properties. Thrain is 100% truthful with her that he really doesn’t know much about them. She believes him.

Everyone else is sent back into a large group except for Narius, Addrus, Barrai and two second year students. They are all brought into one room together with all the teachers and are asked a couple of questions, the first that they had to write down was how many different directions the tunnel splits at it’s single junction point. Narius says outloud 4, but had written down 2. Addrus says 4 and has written down 4, Barrai says 4 and has written down 4, one second year has said 4 and written down 4, the last one has written down “?” and says 4. Next they are asked where the four directions of the tunnel go. The first 2nd year just writes down “I don’t know” and says “I don’t know”, the next one says “Moody’s Bar, the field, the cellar, and the tower” and has written that down. Barrai has written down “Not not the field, not not the cellar, not not somewhere fun, and not not somewhere awesome” and says that. Addrus gives the same answer the second year who knew all the directions. Narius, on the other hand, gives all the right answers but only had written down “the field, the food, and the drink”.

The two second years are let out of the room as is Barrai while Narius and Addrus are kept in the room to answer more questions.

Image Source; Wizards of the Coast

The group decides to go to Moody’s bar, since they assume that the trapdoor and the hidden door into the cellar will be blocked off for good now, and they should try and find another way in. Moody’s Bar is the one where the fighting circle that Barrai and Thrain had made some money before, and they had seen Sanphire and Esmelda fight. Bokken decides to give them a good cover as they search around. Barrai and Thrain spot Zaphir, an older student from another school whom they’d swindled before in a fixed fight. They go up to him and see if he wants to bet with them on the Bokken fight. He recognizes them and knowing that they had taken his money before, he orders two beers, plus he has one in front of him. When the beers arrive, he takes one in each hand and smashes them into the faces of Barrai and Thrain. A bar fight ensues and Thrain unleashes an eldritch blast on him, plus hex damage and takes him down. The bartender kicks them out of the bar so that they don’t get in more trouble since technically Zaphir started it, and they head out just until Zaphir is gone. Then they sneak back in wearing fake moustaches (a Dwarf and a Tiefling) and join the crowds who are getting ready for the first fight. They get their program which has the betting odds and see they can get 5 for one on Bokken, slightly worse than normal first time fighters. So Thrain puts down two gold and Barrai puts down 10 gold, that he’d stolen off of Zaphir. And the announcer came out….

“Ladies and gentlemen, boys and girls, welcome to the week night fights…. Let’s get ready to rumble………”

Behind the DM’s screen:

Most of this session was ad libbed. I had some plans for them down in the tunnels, but because of choices that were made, mainly Bokken heading back when he did and not picking up the daggers things changed. Had he picked up the daggers even, they could have gone through the cellar, come back around, and repeated the process. I’m assuming they would have been the ones to find the odd object in the tunnel under the barracks, instead of the teachers. And that was going to be my main plan, things clearly went differently.

One thing that was a lot of fun was the Zone of Truth just to see the different tacts and different successes for passing. I like how Zone of Truth works where you know as the person who is in it what is happening so you can talk around the truth, but the caster also knows if you pass or fail. It makes for some interesting moments in gaming.

And Zaphir being at the bar was totally something the players asked about. So the fact there was a bar fight is on them, Zaphir survived to fight another day.

We’ll have a few weeks off now from any more Tower of the Gods. I’m in the midst of moving and seeing as this is remote, I’m not sure when I’ll have my computer and full set-up ready to go again.

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Friday Night D&D – Tower of the Gods Session 6

Friday Night D&D – Tower of the Gods Session 6

When we left our adventurers they were just getting back to the mess hall after there had been a dragon attack. During the attack, Bokken had rescued Cordin and Castillia from their barracks which was being dissolved by the dragons acid breath, gotten Barrai off 

Friday Night D&D: Tower of the Gods Session 4

Friday Night D&D: Tower of the Gods Session 4

Took a few weeks, but we got back to it finally playing our zoom D&D game. So let’s do a quick recap in bullet point fashion. Players take the test of the tower to become adventurers Players enroll in Strawgoh, a school of dark arts 

Friday Night D&D – Tower of the Gods Session 4

Friday Night D&D – Tower of the Gods Session 4

We were back after a couple of weeks off into the Tower of the Gods campaign.

A quick recap, Bokken, Barrai, and Thrain took the test of the Tower and ended up with new powers, and got into Strawgoh, a school of assassination and dark arts. There they were told that there were a couple of spies in their class that they could find and get extra credit if they properly identified them. After messing around with that, they came at odds with the fourth person in their group, Dorin, a halfling and fought to get him out of the group and another person in. That fight just went okay but they ended up with Dorin leaving the group.

That took us to the first half of the first semester, before midterms. They studied well with Barrai spending too much time with watching Dorin and struggling in classes but Bokken and Thrain focused pretty well and Domon was the top of the class. Barrai does find out that Dorin is really concerned about getting kicked out of school.

Image Source; Wizards of the Coast

Thrain and Barrai worked together to scam over a few bars and their patrons taking money in staged fights as Thrain wants to save up to get plate armor and Barrai wants to get studded leather armor, they made some progress but it was slow. They also got kicked out of three bars and made an enemy, Zaphir. Barrai also goes to some fights, which are the entertainment in the area, and notices two of the top competitors, Esmelda Dean and Sanphire, whom he starts to think that he might right ballads about.

Bokken spends some of his time breaking into teachers offices and trying to track down who might be a spy, but doesn’t find out much information on them. Instead of finding out who the spies might be, he does find some information, that while the people who were spies did go through the tower just like and at the same time as everyone else, they were recruited ahead of time.

Then comes the first part of midterms. So midterms takes place in the Tower but not in kind of the training section, where they were before, but on the first floor, which doesn’t change, and where the monsters respawn every night. So after going through a couple of empty rooms with their class, they are brought to a larger circular center room. The three barracks are brought to spots around the center, equally as far away from each other and are given instructions. They are to race to an island at the center of the room, whichever team gets there first gets the best grade, but grades can go down, depending on how much the party is damaged.

At the sound of the horn all of the groups take off, and Thrain, Barrai, Bokken, and Parrag, the fourth in their group, take off into a dense forest that surrounds the lake. They decide to stealth their way through, but Parrag does horrible on his stealth and stumbles across a couple of giant rats and three smaller rats. They manage to just about take him down, but Barrai is able to cast a spell to heal him. Meanwhile, Bokken and Thrain are chopping the rats with an odachi and blasting them with Eldritch Blast. Thrain keeps backing up and stumbles across a swarm of rats. Just as Bokken finishes off the last of them by Parrag, Thrain gets swarmed over and goes down. Bokken and Barrai go to help with Parrag following behind. Then they get close, Bokken starts hacking away and Parrag fires off a healing spell bringing Thrain back to his feet and then helps finish off the swarm of rats.

Image Source: D&D Beyond

To make up for lost time, the group starts booking it through the forest as fast as possible, and they are making good time, when a group of three flying snakes drops out of the trees and takes down Bokken. Parrag casts another spell getting Bokken back to his feet. Barrai casts a spell making the sound of a predatory bird and scares off one of the snakes. Thrain and Bokken then make quick work of the other two and they are off running again. This time stumbling across some elk who don’t want to tangle with them and take off running towards the lake as well. Bokken angles the barrack group slightly to avoid the elk and they make it to the shore without further incident.

When the hit the shore, they see an island about 40 feet out into the water with two teachers on it. Busting through the edge of the tree line as well is Castillia’s group with Narius in it as well. Thrain immediately takes a potshot with an Eldritch blast, but on the run, the blast goes wide, and Castillia notches an arrow on her bow and pulls it back aiming at Thrain.

That’s where we ended do to internet troubles. And that’s one of the downsides of playing on Zoom instead of in person, but it worked well for the most part and we got a lot in.

Behind the DM’s screen a little bit, I was actually using a website to just generate random encounters for me in the tower. I had one picked out ahead of time, but the rat swarm, flying snake, and elk were all randomly picked out. It worked well for the most part, and the party while having a couple of members go down, actually was in pretty decent health by the time they reached the shoreline.

Some of the stuff that we did at the beginning was just narrated. I had asked the players to send me things they wanted to do, so stuff like the money making venture that Thrain and Barrai did with staging fights for people to bet on was part of that.

Finally, the first floor of the Tower is the test basically for the midterm. So next session the players will be leveling up, so we’ve basically had one session at level 0, and now three plus part of one coming up, at level 1.

What do you think of the game thus far?

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Friday Night D&D – Tower of the Gods Session 3

Friday Night D&D – Tower of the Gods Session 3

We were back at it again last night with the third session of Tower of the Gods. Previously, our “heroes” Barrai, Bokken, and Thrain had gone through the test of the Tower with Steve as their fourth, unfortunately, Steve didn’t make it. Upon exiting the 

Friday Night D&D – Tower of the Gods (Part 2)

Friday Night D&D – Tower of the Gods (Part 2)

Two weeks ago, I ran my first session in the Tower of the God’s campaign. We got back to it again this past Thursday where our main character, Barrai, Thrain, and Bokken have completed the trial of the tower. For more information on that part 

Friday Night D&D – Tower of the Gods (Part 1)

Friday Night D&D – Tower of the Gods (Part 1)

So, I got back into running some Dungeons and Dragons last night on Zoom. Three/four player game that I’ve named Tower of the Gods. I think I previously did a Friday Night D&D explaining the concept, but I’m going to do that here again and write up recap episodes.

But first, let’s meet the characters, we have Barrai a Tiefling, Thrain a Hill Dwarf, and Bokken a War Forged. You’ll notice that there are no classes tied to them, that’s because I decided, we’re starting at level 0. They are all just average characters to slightly above average with 10’s across the board for their stats, plus racial bonuses, that’s because of the Tower of the Gods.

Image Source: Troll And Toad

So, what is a Tower of The Gods? It was a magical tower that appeared about 200 years ago. Bigger than a city block and going up into the clouds, no one knows how tall it is. Monsters spilled out of it devastating the lands around it. The nations put up a quick defense after the initial shock and devastation. But the number of monsters seemed unlimited, eventually, as morale was getting low, a group of soldiers at one of the Towers took the fight to the Tower itself and found an entrance. When they came out, they had stemmed some of the flow of the monsters but also came out stronger with new abilities (aka D&D Classes). Once the news spread of this more people went into all the Towers and while most perished, those who came out came out stronger and had slowed the flow of the monsters.

Now, the monsters still show up, but there are guards at every tower to deal with the small monster incursions. But, of course, a tower that is powerful enough to give people new skills, that’s something that every nation wants and they want several of them if they can. So the nations fought over the tower until a shaky truce was made. Now, there are schools that not only train you to be ready for the Towers but instruct you in the new skills you have when you leave. It’s a honor to be sent into the Towers and not an honor that every can afford or could survive.

Thrain, Bokken, and Barrai are three of a new group of trainees going into the Towers who have come to them through different paths.

This is where the game basically kicked off, with those three waiting their turn to go into the tower to see if they’d survive and come out the other side with new found skills. When they went in, they were given a riddle and a chance to equip themselves, grabbing a few weapons, they ventured further into the magical tower which took them to many different areas.

There was a jungle room where the floor was poisonous and they had to swing from branch to branch on vines towards one of the exits, but if they fell, it might mean their death.

Image Source; Wizards of the Coast

There was a room with a moat, all they had to do was get across it and they’d be able to go through one of two doors. But there was a sea serpent swimming in the moat, and it wasn’t something they could jump across. Using some quick thinking, they grabbed vines from the other room and were able, using their fourth test taker, a jacked halfling named Steve (the players named him not me), and the War Forged tossed Steve up to the ceiling where he was able to grab onto a hook and tie a vine to it. They had some troubles swinging across, but eventually did, but Steve notices there was a trapdoor, a third door, at the bottom of the moat.

That led them to a room with a bunch of floating tiles. They quickly discerned that they could move them around and use them to get to another door way. Unfortunately, having a jacked halfling and a dwarf trying to get past each other on a 3×3 foot tile didn’t work and Steve fell to his death.

This led them into a room that was basically pitch black. When they stepped into the room, shadow creatures started attacking them. They made a break for it but both Bokken and Barrai were knocked down by the creatures. Thrain had to drag them into the next room where they were revived.

In this room, it was something pretty different. There was just an old lady drinking tea and she offered them some tea. Bokken, rolling low, sniffed the tea, thought it smelled good, so he drank some of it as did the other two. This opened their eyes and they saw that the old lady was a monster in disguise, but the monster didn’t make a move to attack them. Finding out that the next room was the last room, they bid the lady/monster farewell and continued on their way.

In the final room they were given 6 different goblets that they could drink from. Once the drank from them it allowed them to see an exit from the tower. However, the old lady had told them that which one they drank from could make a difference on how they walked out of the tower. They each picked and drank and walked out of the doors that appeared to them as:

Thrain the Hill Dwarf Warlock
Barrai the Tiefling Bard
Bokken the War Forged Fighter

And that’s where the first session ended. We’ll probably be adding a fourth player at some point in time, so we’ll have to see who is added to the party.

What do you think of the game thus far?

Just some DM notes on this. I set it up so that the doors were different colors, I didn’t delve into it too deeply if it was tied to the elements or what, but that’s what the players took away from it.

All the rooms were generally planned, but how many they had to go through and what order they went through them in was kind of up to how the game went. I just picked two rooms, one for each door and then repeated the process for each room after that. They were moving through them pretty fast, so we ended going through more than I’d thought so we could go for a little, plus I needed a way to kill of Steve.

So, that lends itself to another question, why Steve? Again, I didn’t name him, but I always wanted someone with them in the tower for at least a little bit of it. That would allow me to show them bits of the tower if they missed it. But it would also give me someone who I could kill, show off some of the deadliness of the tower, and also that if you die in the tower, you’ll be forgotten in the real world.

What will come next for them? Probably getting them recruited into a school and let them play around with their powers.

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