Friday Night D&D: Tower of the Gods Session 4
Took a few weeks, but we got back to it finally playing our zoom D&D game. So let’s do a quick recap in bullet point fashion.
- Players take the test of the tower to become adventurers
- Players enroll in Strawgoh, a school of dark arts and assassination
- They find out that there are spies in their midst
- They run into issues with one of their classmates who was supposed to be part of their group
- Player start their mid term going through the first real floor of the tower competing against the other squads
So that catches us up quickly to where we our. The player characters, Barrai, Bokken, and Thrain, along with the fourth member of their group, Parrag, have burst through the tree line and see the island, covered in moss with three of the professors standing on it. About 60 feet away from them, Castillia, Narius, Addrus, and Cordin have also burst through the tree line. Thrain fires off an eldritch blast at them, but misses, and Castillia draws her bow on him.
The Bokken decides that while a fight on the shore could be fun, it might be smarter to try and get to the island first, since that is the objective of the test. Glancing at the water he notices that there are some monsters moving around in it but he takes off towards the shoreline anyways. The other group decides that is a better plan and Addrus gets to the water first and dives in and he is immediately grabbed and batted at by some giant purple tentacles.

Barrai, the next up, decides to take a little bit of time to figure out what is going on and sees that the island is not actually an island. Instead it’s a giant monster that has moss growing on the top of it that is sticking out above the water.
Things go sideways when Bokken decides to take a running jump onto one of the tentacles and is hanging off of there. Barrai seeing that decides to try something fancy of his own and uses a great acrobatics check and his whip swings most of the way to the water. Unfortunately Barrai is not good at swimming and starts to sink towards the bottom. Meanwhile Bokken, seeing how that has worked, tosses a rope to first Thrain and then Parrag and tries to whip them across some of the water with varying degrees of success, but eventually the whole party is in the water, some of them having been grappled by tentacles.
During this time, Narius has been taking pot shots at the party from the shore while Castillia, Cordin, and Addrus are dealing with tentacle issues in the water. Thrain getting fed up with that fires off an Eldritch Blast at Narius and drops him in one hit and Narius starts making saving throws to avoid death. Thrain gets dragged under water by a tentacle and being annoyed he can’t cast Eldritch Blast on the tentacle underwater, when he surfaces shoots the downed Narius again and takes him out. When they all finally reach the head of the monster they are able to get up without issue and are the first group from their class to get there as Castillia’s group was still in the water and Dorin and Domon’s group had just come out of the forest.
The teachers commend the group on doing a good job and they level up to level 2, which gives them some new fun toys to play around with, including Barrai getting Dissonant Whispers. After they level up a teach suggests that they could have tried animal handling on the squid which Bokken never would have thought of. They also go to poor Narius who has been lying there and a teach casts reincarnation on him, causing him to come back as a Hill Dwarf and we ended the session there with them going back to school.

So behind the DM’s screen:
This was an odd session to run because I was controlling eight tentacles and four NPC’s throughout the fight. In the future, I should have written up a basic HP, AC, Attacks for the four NPC’s and handed them off to the players, but I was able to keep it moving quickly. It just would have been less downtime.
With the eight tentacles, at least the player playing Bokken assumed you couldn’t destroy them, because it was a giant monster, which is a fine assumption, they couldn’t have taken down the monster proper had they tried. But each tentacle had an armor class of 14, 16 HP, and +6 to strengh. But they didn’t do a ton of damage. The monsters attack plan was always to drag someone under water and drown them, which wouldn’t have worked on Bokken, but knowing the monsters plan made it easy and fast for me to run eight tentacles.
Finally, when Narius was shot down by Thrain, I wasn’t sure if I’d bring him back or not. But since the class size is fairly small decided it’d probably be worth it to do. I was going to cast something like resurrect or revivify, but I stumbled across reincarnate first. And I thought that would be more entertaining. And I like that the school would use that as almost a punishment if someone dies in a test or during a class.
So thoughts on the session, it was a good time, lots of things going on, would you want to play in a session like this? How do you handle a lot of bad guys in a battle?
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