The Reckoners
Beyond the Box Cover Table Top

Beyond the Box Cover: The Reckoners

I’m slowly working through a number of games that I have yet to get played. The Reckoners is the latest to get knocked off that list. The Reckoners is one that interested me because of the book series by the same name from Brandon Sanderson. The whole idea of bad superheroes isn’t new, and all of them being bad, but the story works well and is a very fast read.

The Reckoners Game Play

The Reckoners is a cooperative team where players take on the roles of the various Reckoners trying to take down epics, the supervillains. This is done in two ways. you either attack or research the epics. When you research an epic completely, that is finding their weakness and makes it easier to kill them.

As you defeat epics, they are trying to take down the population, find your base, and generally mess up your plans. And they are working for Steelheart, the biggest epic. Figuring out his weakness and being able to attack him at all only happens as you defeat the other epics, and he’s messing with you even more than they are.

If you research and damage Steelheart enough to take him down, you win the game. And the population hitting zero causes you to lose the game.

What Doesn’t Work?

The variety in the game is lacking. This is in a few different ways. The epics, while different, don’t feel massively different. It’d make the game more complex, but the game is pretty simple to learn. I hope the expansion gives them more things they can do. Also, Steelheart is the only big bad guy. And while you move from location to location, as does Steelheart, there is nothing unique about them.

Basically, the game does make the characters you play unique in a single way. But opportunities were missed to add in a little complexity, but also make the game more variable. I played with six people, that means every character is in play. So even then, there isn’t variability in a six player game. The expansion does add more Reckoners you can play which will change up the game. Same with more epics, and more bosses to fight.

The Reckoners Boards
Image Source: Nauvoo Games

What Works?

The simple game play is very good. Mainly because everything happens at once. You roll your dice, keeping some Yahtzee style, each time. And the same for using the dice. Once everyone is done rolling, you spend your dice all at once. It’s a bit chaotic, but the only slow moments are going through what the epics do and everyone can help with that.

The actions are simple as well. You can research, deal with henchmen, attack an epic, get money to buy more gear, get a wild card token, or contain an epic. Researching and attacking I’ve already talked about. Money to buy stuff makes sense. The wild card is basically a free action next round. Containing is the trickiest, but not that hard. It means that the epics do less when they activate. And you can do that to any epic or Steelheart, if you are at their location.

The production of the game is also amazing and it helps the game. The artwork is extremely good. The dice are nice and chunky and easy to read. Plus there are many Game Trayz to hold the locations, sliders for the epics and Steelheart, and spots to slot in dice as you keep them and spend them. Is it an over the top production, most certainly, but it is really nice and it is easy to get to the table.

What Do I Want To See In More Plays?

Well, I only have experience at the six player count. I want to try this at a lower player count. The scaling in the game makes sense, so I want to see how well it works. Plus different difficulties. We beat it on easy on the last possible turn before we’d have lost. So it is challenging on easy. Granted, we could optimize our play better. So normal seems like an interesting challenge as well.

I also want to see how different the game feels. Will I do the same things each time? Is the game a limited puzzle with limited shelf life? Is the expansion needed to keep it fresh? I definitely could see if I played the game a lot, it being one that loses steam as time goes by.

The Reckoners Initial Impressions

I like this game a lot. I think after one play I rate it as an 8.5 out of 10. It is a very accessible cooperative game. The packaging, the huge box and all the trays and things, it makes it look way more intimidating than it actually is. I could pull out The Reckoners and play with most people. And while the theme won’t come across that much, it is still a fun theme to work with.

It reminds me a bit of the Dresden Files Cooperative Card game when it comes to theme. If you know the source material, the theme is there. If you don’t, it is still a really good game. This one I think is even more accessible than that one is. And does the theme better, but just slightly. And as you learn the theme, you might want to read the books because of the game.

Have you played the Reckoners? What are you thoughts?

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