In Dungeons and Dragons, as a player, how do you get the most from your ideals, bonds, flaws, and personality traits?
Why is it good to be bad at something in Dungeons and Dragons? And when you have a dump stat, how do you play into it?
What crazy things did the players of my Tower of the Gods campaign get into? And how did they end up in Dungeons and Dragons hell?
What’s the difference between roll play and role play? Which one is better or how do you balance that as a new RPG player?
Its a Perfect World with no sickness, no war, or no famine. How do you turn it into a game, that’s this weeks Friday Night Dungeons and Dragons.
We hit what basically amounted to the first big story point and some resolution of that this session. The players after spending so much time at school get into a nice fight in this session.
The waters lap against the tranquil shores of the Neon Seas, their vibrant colors splash as each waves crests before it licks the shore. It’s
So you’re starting out a campaign at level 1 and you’re rolling into your first session with your rogue. They’ve gotten a name for themselves,
Now, this isn’t actually my first D&D character, I’m still waiting for a chance to roll up one, forever a DM. But I want to
We were back after a couple of weeks off into the Tower of the Gods campaign. A quick recap, Bokken, Barrai, and Thrain took the