What Board Game Themes Do I Want?
Board games, like basically everything else, get stuck in ruts when it comes to themes. Do you remember when everything was the next Harry Potter, Hunger Games, or Game of Thrones, granted the last one is still going on? Well, it is that way in board games as well. Everything has been the next zombie game, the next Cthulhu or Lovecraftian game, now everything is pirates and Marvel.I just want a new board game theme.
Now, I won’t complain too much about some of those themes. I like the Cthulhu or Lovecraftian stuff that Fantasy Flight Games does. Marvel, I’m clearly a big Marvel fan as you can see from here and here. But that doesn’t mean that there aren’t other themes or really IP’s that I’d like to see games put it, or more games coming from.
The Dresden Files
This one does already have a game. And it has a game that I like. I think that The Dresden Files Cooperative Card Game is good. But the theme is something that the players bring to the game. The game does remind you about what the story you’re playing through is, but if you don’t know the story, the cards won’t help that much. I want something that tells more of the Dresden Files story.
What Would I Want?
I don’t know that I want this to be a dungeon crawl type of game. I feel like it would work for Dresden, but not be as interesting. Plus, there are other themes that I’d want a dungeon crawler. What I would love is to see a Detective: A Modern Board Game style Dresden Files game. Dresden is always puzzling out mysteries. And we already have books of short stories that are other cases he’s done. It would work well for creating new cases, and it could be a massive case tied together over 5 smaller cases.
And then you could have Harry, Murphy, and some of the other characters as the ones who give you things to activate. And using magic in the game would be interesting and different. There definitely needs to be some sort of combat mechanic which base Detective really doesn’t have, but it is something that could easily be added. But for a lot of it, and a lot of what Harry does is investigate and get punched.
Sword Art Online
Another one that technically has a board game. But it is a small game from Japanime Games that needs the rule book to be updated or just fixed. And the game gives you a tiny bit of the SAO theme. You play as the main characters, and you can switch, but that is it.
For those of you not familiar with Sword Art Online, it is an anime where the characters get trapped in a video game. If you die in the video game, you die in real life. And the only way to escape is to beat the game by climbing to the top of the tower/levels and beating the final boss. There are more seasons as well with different things, but that’s a good starting point for knowledge.
What Would I Want?
I’d want a boss battling game. Something along the lines of Primal, Kingdom Death Monster, or Townsfolk Tussle. Really, mostly along the lines of Kingdom Death Monster. If you put that theme on KDM, I’d be paying $700 to get everything for it.
Kingdom Death Monster is a boss battling game, but it also has you building up your tribe/colony, adding armor, weapons, and more. That would work well for an RPG style video game which is what Sword Art Online is. While everything you’d be doing is working towards the next boss battle, what you do outside of that matters as well. And the depth of story and world in SAO, side quests that might appear as boss battles, all of those are good. I think that you could really create a good game for SAO in that style.
Tomb Raider
Yes, another one with a board game already. Though, I should say, a board game I think. I forget what happened with it, I demoed it at GenCon in 2019, and I was severely disappointed. And there are a few others a well, but none that have made waves in board gaming. And Tom Raider is a very cool theme. Especially when you think about the newer video games.
What Would I Want?
I think I’d want this to be done in the style of 7th Continent or maybe more like 7th Citadel. I could have said Detective as well, because it is a mystery most of the time. But I think that treasure hunting, getting dropped on an island that you don’t know what is going on. Or going to that bigger set piece area, that is cool.
7th Citadel adds in more story. And I could see that working really well, because you get that exploration, but you could make it feel like a bigger story. In fact, you could drop all the base cards for health, some skills, and some characters. Then you could add in other packs to add in more stories, new treasures to hunt. Almost make it a combination of 7th Citadel and TIME Stories. But actually pay off on a big story.
Locke & Key
Maybe all of these will have a board game done on them, because Locke & Key does. But this is another one that the game looks lacking and too abstracted. Locke & Key is a horror series where there are magical keys. These keys can do all sorts of crazy things, and the Locke family is the protector of the keys. But there are almost Lovecraftian type creatures from beyond, that want to get their hands on the keys and take over.
What Would I Want?
I think I’d want a one versus all game. Maybe even with an element of questioning if someone one is infected or not. So it could end up being a Battlestar Galactica type of game or Unfathomable with hidden traitors. Like, who has been infected by the other world. But I also think it could maybe work better as a one versus all game.
But let’s break it down more so, I think we have one person who is playing an infected villain. Someone under the control of the other world. And then they are trying to get the keys from the Locke family, since they can’t just take them. And at times the Locke’s will need to figure out how to banish them and go to the Omega door, which seals away the other worldly creatures. They need to open the door to get more material to make a new key, but there is a chance someone else can be hit. And if they are hit, then they become other worldly.
Of course, it might not be obvious if they are hit. So every time you do that, you risk getting someone else infected. And if someone else is infected, they start working with the group still, but being less optimal. How do you hide it, when do you switch sides and just start working obviously for the bad guy. It’s more about trying to stop each other versus kill them.
Disenchantment
I know this one doesn’t have a game. And honestly, it is so weird, it might not work all that well. Disenchantment is about a princess who has some lousy friends who go on adventures in all sorts of weird places. And then eventually people want to kill them, everyone wants to kill them. It’s a lighter story, and a completely weird world.
What Would I Do?
This, to me is a great one for a dungeon crawler. They end up in a world of gnomes, elves, castles, hell, other castles, and more. They really get pulled around everywhere. Give it a nice world map and see where all you end up, how you can make it through challenges, and if the monsters will kill you. Or your own mother, or really anyone will kill you.
And because you can go to hell, and they do in the show, I think that’d be a fun way to keep a dungeon crawler moving forward. If you die, it isn’t the end, you just need to get back out of hell. Maybe make a hell book of scenarios. Then every time that you die you play through another one of those. It could be determined by where, or how you die, but it could also just be done randomly. And if you die too many times you eventually get stuck.
Keeper of the Lost Cities
I did just write about this. So if you want to know a bit about the series, you can find that here. But the basic idea is that a girl is plucked from her not so normal human life. She finds out that she is really an elf, she gets into elf school. She makes friends, and yes this sounds like Harry Potter, but the world is better and more interesting. And the magic, each elf has a different skill or could have a different skill. And the world is in unrest and their are secret organizations trying to mess with the status quo.
What Would I Want?
This is tough, mainly because I don’t want to repeat too much of what I’ve already done. And this is a really cool world to play in. Firstly, I would want character creation for this game, or at least some ability to pick. Maybe something like Midarra which is very story heavy and you can build out characters however you want.
The elves unlock their powers, but they also have skills that they all can do. It just depends on how well they train themselves. So really setting up stats in different ways and then picking what power you want from being an empath to mind reading or inflicting emotions on someone else. Plus so many more.
I think this would kind of ben another dungeon crawl type of game. Maybe a bit like something like Arydia which isn’t out yet and I might late back, possibly. The concept of Arydia is that you dig deeper. You spend time at the world map level, you make story decisions, and then you get down to a narrower focus.
What Theme Would You Want?
Do you feel that there are some that need more love? I could probably spend time and come up with more. Stormlight Archives by Brandon Sanderson is getting another one, otherwise it’d be on my list. The Call to Adventure version is cool, but there is so much that could be done in that world. And there are plenty of IP’s that could be treated better. I’m going to call out Japanime a little bit here, I think that they often put out okay games with a big IP. I’d love to see some of their anime IP’s get a better developed game.
Let me know which of my ideas sounds the coolest. And let me know what you want to see a game made about that doesn’t get enough love.
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