In Dungeons and Dragons, as a player, how do you get the most from your ideals, bonds, flaws, and personality traits?
It’s time to character your character as a player in Dungeons and Dragons. How do you create a great one?
What prep does a Dungeon Master need to do for a Session 0 and character creation? I give some of my tips on what works well.
You’ve pitched your campaign idea, what is the next tip or trick for a Dungeon Master to add to their arsenal, Session 0.
You have started a new Dungeons and Dragons campaign. You want your character to grow, how does that work, and should you even want it?
A board game without a theme is not that interesting to me. But we see so many board games out there with the same themes. What is a good new theme?
It’s time to roll up your first character for your first Dungeons and Dragons game, what are the five things you need to do to get that character going?
What are some of the pitfalls that a writer can come into when creating a character? And how do you avoid them?
Normally I’d be doing an Friday Night D&D article, but it’s an off week for playing, and I don’t have a new campaign idea floating
Alright, let’s start getting into the details of this game. I’m not going to build everything out in front of people, but I do want