Cartographers
Holiday Lists Table Top

Board Game Holiday List – 12 Roll and Writes

It’s time to continue the holiday lists and we’re looking at 12 roll and writes. Now, if you aren’t familiar with a roll and write, something like Yahtzee. You roll some dice (or flip some cards) and fill in something on your sheet. That might be a number, it might be a shape, but you’re putting something down. And yes, there are enough that I can do a list of 12. These also work great for stocking stuffers, at least some do.

Board Game Holiday List – 12 Roll and Writes

12. Super Mega Lucky Box

I talked about this one on Monday with my Top 100 Games list, Super Mega Lucky Box is a bingo style game where you are trying to get a “blackout” on your cards. But each time you fill in a row or a column it gives you a bonus. It might be crossing off a specific number on any of your cards. Or it might be getting you more ways to score points. Either way, it gives a lot of light fun play, but for a very simple game, more choices than you’d expect.

11. Isle of Cats Explore and Draw

Isle of Cats Explore and Draw is the roll and write version of Isle of Cats, which in the US you can find in Target. Explore and Draw takes the same concept but you are activating a column of cats and scoring objectives. Each player is doing that while trying to get families of cats onto the board all of the same color. Pick the scoring cards that work well for themselves. And, at the right times, use bonuses that allow them to break the rule of using only a column to get what they really need.

10. Super-Skill Pinball 4-Cade

A lot of roll and write games are pretty abstract. And this one is to some extent as well, but at the same time, there are also surprisingly strong elements of playing a pinball. You roll two dice and use one of them to bounce around the board in this game. The ball moves in specific ways as it bounces and it’s all about trying to get those combos, complete certain shots and see how many points you can get over two balls. And each set of boards, well, they are a different pinball machine.

There are three versions of the game, I’d probably recommend either the base game, or if you like Star Trek, there is a version like that as well. And, I believe soon, a fourth version, with holiday themed boards from classic holiday movies.

9. Sonora

Sonora is the most different of the “and write” games because it isn’t flipping cards, it isn’t rolling dice, it is flicking discs onto a board. That determines what number and area you get to fill in. Sonora isn’t the best introductory roll and write game. But if you like roll and writes that give you combos, Sonora might be the perfect game for you. Sonora gives you combos upon combos and is amazing for that. And it manages to feel different in the different scoring area. I’m still waiting for a new scoring sheet for this game to give more and different experiences while playing.

8. Paper Dungeons

Paper Dungeons is one that you can see a full playthrough of the game over on Malts and Meeples. I’ll like a video below, but it’s a roll and write with a “campaign”. I say that loosely, but you can play through a story. What Paper Dungeons tries to do, and I think does pretty well, is try to be a dungeon crawler.

You level up your heroes, go fight boss monsters, get treasure, and craft items. All in an attempt to get the most points and not to die. Now if you die, thankfully, you aren’t out of the game, but it is a lot of negative points. It’s a bigger roll and write but a ton of fun.

7. Patchwork Doodle

Patchwork Doodle is on the small side. You are making a quilt in this game. But really you are trying, at the end of each round, to have the biggest square possible. A 4×4 square scores 16 points, whereas a 3×5 rectangle scores 3×3=9 + 2 for each additional row.

I could have picked Second Chance as that game is really similar to Patchwork Doodle, But Patchwork Doodle offers a few powers and a few more choices. Not to the point where it is too complex, but to the point where it feels less like, flip something and fill it in. There are decisions to be made every time.

6. Ganz Schon Clever (That’s Pretty Clever)

I’ll start out by saying, this could be any of the Clever games. They are all a lot of fun, and I like playing all three in an evening. When you do that, well, you can find the “ultimate champion”. But if you are starting with one, Ganz Schon Clever is maybe the easiest to understand.

The mechanics are simple, roll some dice, pick one to use. Cross off something or then fill in a number. But, it does two clever things. Firstly, any number lower than the one I pick goes on a platter. So when you roll next time, you roll three times, you are rolling fewer dice. And those dice on the platter, at the end of the round, your opponents get to pick one of them to use. The game is clever and fewer combos than Sonora but still offers a lot.

5. Welcome To

Welcome To is another bigger roll and write. But kind of a classic roll and write game at this point. In Welcome To you are making your perfect Stepford neighborhood. White picket fences all go in the right spot, and house numbers all counting up the best that they can.

But, really, you are trying to build out neighborhoods, designated by fences, to score points, complete objectives, and build parks and pools. All of which give you points. One thing I like is that you have three combinations. A number and an action on each turn. So while this can play an infinite number, you feel like you can try really different strategies.

4. Metro X

Metro X is a game about building a bus route. Another one that I’ve played on Malts and Meeples, but I’ll let you find that one. In this game you are building out your routes, crossing off stops. But for each route you can only use so many numbers to cross it off. And route overlap. This means you need to plan out your routes carefully.

And as the routes overlap, they create short little bits. If that happens, now you’re dealing with filling in those spots. Because every time you hit a spot that’s been filled in, you stop. So if you fill in three spots and could have filled in six, but you hit a station that’s already filled in, you stop. It’s a light game, but clever.

3. Trek 12

Trek 12 is a game about mountain climbing. Who am I kidding, it’s one of those roll and writes with a theme, but the theme doesn’t matter. It’s about creating sets of numbers and runs. But it does so with a fun scoring way. How you score is based off of the highest number of a run or the number of the set. So a run of 4, 3, 2, 1 scores you 4 points, plus an additional one for each number in the run, so 7. And the same idea with sets, a 4, 4, 4, 4 is 7 as well.

But how you fill in numbers is what makes the game fun. You have a grid of options, and as you pick an option, you cross it off meaning you can do them only so many times. You can pick the high or the lower of the two numbers, easy enough. Or you could do the difference, combined total, or multiplied total on the dice, but each of them can be done only so many times. It’s a great puzzle.

2. Railroad Ink

Railroad Ink or Railroad Ink Challenge are great roll and writes about completing train routes and roads. You are trying to get your area as connected as possible. What I really like about it, compared to say Metro X which is about routes as well, is that Railroad Ink, you are rolling dice and those dice show you the specific type of route that you are adding.

I personally like the Challenge version of the game a ton. While the original is fun as you connect up routes. It’s simpler. The Challenge version gives you goals. If you can complete a whole column by the end of round 4 you get bonus points. Either way, though, I think it’s a simple roll and write that people can really enjoy.

1. Cartographers

Finally we have cartographers. And while most of these games are pretty solitaire, Cartographers has monsters that work best with others. Cartographers as the name suggests is about building out maps. But, as the cartographer, you are also putting where monsters are on the map. It’s silly, but monsters are bad and give negative points. Everything else, they can help you score.

What stands out about this game is the scoring. You score two things in the first round of the game, spring, let’s say goals A and B. But then when the fourth round comes back around, you are scoring D and A. So each goal is scored twice, and you need to balance how hard you go after a given goal. Because after summer, round two, B is never scored again.

Final Thoughts

Roll and writes are a great genre of game. Not all of them will be for everyone, but I really love them. I personally think that there are levels of difficulty for everyone if people gives them a chance. I have heavier ones than I listed, most of these are pretty light or medium weight, on my shelf. And I have ones that are even lighter as well.

Which of these games would you want to get as a holiday gift this year? Or are there any you’d want to give someone because of a theme you know that they’d love?

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