What board games hit that sweet spot of thinky, important choices and decisions to make? I have my Top 10 list, at least of right now.
What is good decision making space in board games? And why does that generally make the board game feel better?
Join me back down at the table as I play the second scenario of the prologue for Stars of Akarios from OOMM Games on Malts and Meeples.
Lost Ruins of Arnak promises adventure with it’s box cover and deck building and worker placement with it’s mechanics. Does it deliver?
Etherfields from Awaken Realms has shown up. What is in the box and the stretch goal box? And what is this game of dreams even about?
What can make a board game stand out in a crowd? There are some areas I think work better than others, but what stands out to you?
What games did I get to learn about at Gen Con, maybe not demo? And which ones are the ones I’m most interested in picking up?
Yesterday I talked about all the games I played at Gen Con, but which ones make it into my Top 10 games that I got to see coming out of Gen Con?
Join me at the table as I take on my first space mission in Stars of Akarios from OOMM Games over on Malts and Meeples YouTube Channel
What all did I get to play at Gen Con? There were a ton of games that I saw and a lot of fun playing them, see all of them below.