Trek 12 a roll and write from Pandasaurus Games that I’ve heard a lot about. I get it to the table and climb on Malts and Meeples.
Why is it good to be bad at something in Dungeons and Dragons? And when you have a dump stat, how do you play into it?
Dive into battles, exploration, and a world of leveling up robots in RoboMon a 1 to 2 player game from Barrett Publishing.
Things go sideways in Stars of Akarios. And how will my two cadets do on their latest mission? Join me at the table on Malts and Meeples.
Player Counts sometimes lie to you. Why is that, and what can games do to make it better?
What board games hit that sweet spot of thinky, important choices and decisions to make? I have my Top 10 list, at least of right now.
What is good decision making space in board games? And why does that generally make the board game feel better?
Join me back down at the table as I play the second scenario of the prologue for Stars of Akarios from OOMM Games on Malts and Meeples.
Lost Ruins of Arnak promises adventure with it’s box cover and deck building and worker placement with it’s mechanics. Does it deliver?
Etherfields from Awaken Realms has shown up. What is in the box and the stretch goal box? And what is this game of dreams even about?