What are some issues that arise for new Players and Dungeon Masters as they sit down to play Dungeons and Dragons?
The Norse pantheon is marching on the Greek pantheon and you have a chance to join them and become a god in this competitive legacy game, Divinus, from Lucky Duck Games.
How do you introduce new board games to a new gamer? How many do you introduce and when is the right time?
Is there a simple way to create a lot of good NPC’s for your Dungeons and Dragons game? I look at what I find works.
Battle through a narrative dungeon crawler and level up your character in Chronicles of Drunagor: Age of Darkness Apocalypse from Creative Games Studio.
I’ve backed a number of games this year, let’s look at my crowdfunding mid year breakdown. What am I most excited to get eventually.
When playing Dungeons and Dragons should a Dungeon Master allow homebrew, and should the players want to homebrew their characters?
Building a Dungeons and Dragons campaign can be exciting but daunting or blown into something too big. What are some tips to doing your first.
The dice hate you. How do you make Dungeons and Dragons more fun when no roll seems to be going your way? As the player, other players and the DM?
When you build a board game collection, do you go deep or wide with it? And does that change over time or should it?