In Dungeons and Dragons, you have your character stats, that’ll be things like Strength, Dexterity, Intelligence, and more. When you start the game you get
In D&D, and other RPG’s, fairly often a special item is just something like a +1 sword, yay, you can hit better and do more
The old gods have fallen and new ones have risen up in there place. But the lands are not any better, that is the world
About a week ago, I started on a series talking about the three pillars of Dungeons and Dragons, Combat, Social Encounters and Exploration. I’ve talked
Just a quick recap of what’s come before, there are three different pillars to Dungeons and Dragons, according to Dungeons and Dragons. Those are Combat,
Dungeons and Dragons is built upon three pillars, Combat, Social Encounters, and Exploration. Now, these pillars don’t always evenly share the load, nor should they.
When going through the Dungeon Masters Guide (DMG) you’ll find that they talk about three pillars of D&D. The idea is that you’re going to
I’ve previously posted about this (You can find it here), but that was from more of a world building aspect, if you’re playing in a
Back with some D&D streaming, this is because I have a D&D game coming up this weekend, so I’m getting ready to generate some characters.
Yesterday’s article was about min/maxing a character. Just a quick recap, this is where you make the ideal build for your character so that you