Shipping costs are high, and in general all costs are for Crowdfunding games. What can companies do to offer value without always breaking the bank?
Shipping for Crowdfunding is crazy. I talked a bit about it on Wednesday’s stream. But I want to spend time looking at good solutions, which there are none.
Crowdfunding has been interesting the past few years, what are the expectations that we should all have with it going forward?
I’ve been toying around with a series on Kickstarter for a while, and I think with some fairly contentious Kickstarter things happening or perceived that