TableTopTakes: Legacy of Dragonholt
This is a game that I’ve talked about some in previous articles, but I wanted to do a proper TableTopTakes review of it.
Legacy of Dragonholt is a combination of an RPG and choose your own adventure book. However, it does feel different from something like Choose Your Own Adventure: House of Danger as in that game you just have the choose your own adventure, you don’t have a separate character, everyone just plays as a single investigator. You do the RPG like thing of creating a character before you start playing Legacy of Dragonholt.

Let’s talk about character creation first. It’s a very simple and fast process compared to character creation for something like Dungeons and Dragons. In here you are still working off of the normal selection process of race and class, but you aren’t rolling up stats and everyone doesn’t have all the skills. In some ways, the best way to compare skill selection is in D&D classes you have a certain number of skills you can pick from a list of skills to be proficient at. You do the same thing based on your class and race in Legacy of Dragonholt, but you don’t get to have all the other skills that you can try to do. If you are “proficient” at the skill, you can use it, if you aren’t, you can’t use the skill. This means you have to diversify more across the group, but you generally will want to have a few of the more common skills and a true fighting skill. While this does make character creation a whole lot faster, because of how turn ordering works in the game, and because you can’t just try to do things, you’ll probably end up missing out on some story at times that you might have liked to get into.
So, how is the other big part of the game, the choose your own adventure side? To tie it back into the skills, I do really like the ability to use skills to open up story that feels more specific to your character. So that is a fun part of the story and making choices. When you have that skill ability though, you almost always feel like you should be doing that part of the story than one of the more mundane options. The writing isn’t extremely consistent on tone as well. I feel like they shy away from anything that would make it feel mature, but then sometimes you get situations where you’re fighting someone and you get a pretty detailed description of the damage you have caused, but then they try and stay away from saying that the person you were fighting died. It’s just an inconsistent blend in something that feels like it’s pretty often dumbed down and targeted to a young audience. I don’t think this is bad, but it needs to be feel more consistent and actually nail down what it wants to be. That said, the story is most definitely fun. I will say that I haven’t played through the whole story yet, but from what I’ve heard, the inconsistency does stay. I’m also not sure how you get around that feeling without either targeting only the younger or older audiences.
So, does this work as a game? I think it does, though it might be as much of a story activity as a game. It kind of walks that line where it doesn’t have extremely tough choices that you have to make, it’s always just choosing at a story point. But it is also clearly not just an RPG or clearly a board game. It certainly has been fun playing, and even though I’ve only played through the first chapter twice, once by myself and once with Kristen, it was fun and different enough each time. There were no extremely different new paths that I came across, but there were a few new things that happened in it that told a slightly different story than I’d play through before.
There’s also the question if this is something you can come back to again and again once you’ve played it? If you’re a completionist and must go down every path, I guess there is a lot of replayability, but having played through the first scenario twice now, I don’t feel like I’m going to want to come back to it any time soon, and the chunk of time between plays helped. It is probably something that I could come back to eventually and have a few story points forgotten, but as it’s not an extremely complex story, you’re going to generally know what happens once you’ve played it before. I don’t know if Fantasy Flight has plans to add in expansions, but that would certainly be a way to continue the game. Bring in new adventures that another adventuring party could face in a stand alone expansion. I hope, in some ways, that it happens as I could see playing this game as a family activity or an introduction to RPG’s.
Overall, it’s a fun time. If you’re looking for a grand and epic game, you aren’t going to love it, if you’re looking for amazing writing, you’re going to be disappointed. But if you go into the game just looking to have a fun time with it, it can certainly meet those expectation. And as an introduction to RPG’s, I think it works quite well. Probably the next step if someone likes the House of Danger game.
Overall Grade: B-
Gamer Grade: D
Casual Grade: B
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