Marvel United
365 Day Challenge Table Top

365 Days of Gaming – October Recap

I’m a bit late on this because, well, I was under the weather and I’ve been trying to do Holiday Lists as well. I will still put one out today of those, but I wanted to recap my board gaming for October as we are over half way through November at this point. What made it to the table, how many games did I get played, and where am I at, right now on my challenge as always.

Let’s get to the games:

Marvel United – 5 Plays

Marvel United only got played one evening. But we played it a lot because the game is so fast to play. It’s great to pull out whatever hero you want, whatever villain you want and just get going on the game. And it was fun to play around with other villains and heroes. The different villains in particular really change up the game.

But one really nice thing that I’ve found about this game is that I can get it to the table in a minute. Finding a villain figure and their cards, and then heroes and their cards is so fast, and there’s so little set-up for the game. It is extremely accessible and I’m excited to get it back to the table, though, thus far in November, I haven’t.

Werewords – 4 Plays

Werewords is a word based social deduction game. It’s basically playing twenty questions, but you can ask more, with someone being a traitor, or werewolf. I wrote up my thoughts on the game here. For me it was an okay game. I actually want to sell it, either to a friend or my FLGS (friendly local game store) because I don’t see pulling it off the shelf more.

Yes, it has more interesting going on than a game like Secret Hitler, The Resistance, and One Night Ultimate Werewolf. But it is still kind of a guessing game based off of no real information, in the end. And for me, that doesn’t work all that well. I want something with more meat to it, like Deception: Murder in Hong Kong, if I’m going to play a social deduction game.

Hanamikoji – 3 Plays

There is a new version of Hanamikoji on Kickstarter right now that I’m backing. It seems to add in some level of area control, more so than the base game has. And there are mini expansion for base Hanamikoji, which I’m tempted to get as well.

This is an abstract game about winning the favor of Geisha. The game plays so fast and only at two players that it’s one I need to break out more often. It’s a good filler to either end an evening or start and evening. And I have even brought it into work because it’s a nice lunch break game.

Image Source: EmperorS4

Tainted Grail – 2 Plays

Less plays of Tainted Grail than normal. We finished up Tainted Grail: The Fall of Avalon campaign, so we took a week off to just play other gamers. That is where five plays of Marvel United came from and some plays of other games as well. But we’re back to playing Tainted Grail, this time playing the Last Knight campaign.

This one we’re doing in story mode again, and honestly, I think this one needs to be played in story mode. I’ll write about it as a whole later after we get a few more plays of the game with what the new stuff is. And, the new stuff in the game is interesting. It is extremely challenging but again the writing is good and the story is good.

The Night Cage – 2 Plays

Of course had to play The Night Cage around Halloween. This is a cooperative game where you are going through a labyrinth but you can’t see much. Only the spots around you and as you lose site of spots they drop off the map and it twists and changes.

This game is fairly abstract, but it does create a good sense of tension. You carry candles which illuminate the board around you. That can go out and then you are moving around blind. But also all the tiles sit in a candle holder so as you remove tiles it looks as though the candle is burning down. The tension of it burning down works really well.

Dice Throne – 2 Plays

Dice Throne got a couple plays in. One king of the hill and one two player. The more I play King of the Hill style the more I enjoy it that way. I know I talk about Dice Throne quite often but mainly in the two player context. In King of the Hill, you get a benefit, an extra card, for attacking the player with the most health. It’s a nice twist and a good way to keep players from ganging up on a single player and knocking them out.

Hats Components
Image Source: Board Game Geek

Hats – 2 Plays

Another game that hadn’t hit the table in a long time. Hats is an abstract game that I prefer at two players. It can play more, but with more players it becomes way more chaotic. With two players you can plan and push for things to go your way. The game play is a lot of fun for it, and it’s one that is tricky to wrap your head around. Especially the idea of the cards you play down influence what scores but aren’t the cards that you score.

Cross Clues – 2 Plays

This party game only had been played on Zoom before. Playing Cross Clues in person is a lot of fun. You are trying to come up with a one word clue to get people to guess the intersection of two words. It could be something like cat and taco, what word would link those two.

When playing with a big group, you only get one coordinate card. That means that sometimes you are stuck without giving a clue for a while. But the game moves quickly enough that you never feel like you are holding up the game. And sometimes you need something else, another clue to be given, before you can give one as well. It’s a newer party game, but one I highly recommend.

Clank! In! Space! – 1 Play

I busted out Clank! In! Space! again, this time with an expansion. And I have to say, the expansion we played with is fun. The black cubes that you pull now matter in the expansion. Basically it is a mission that can happen which makes your life harder as the game goes on. So, a game where you can already die and have zero points at the end of it becomes even tougher. But it is still a good game with that expansion and it’s a nice twist.

Clank In Space Box
Image Source: Renegade Games

Tiny Towns – 1 Play

First game, not of Tiny Towns, but of Tiny Towns with more than two players. Two player Tiny Towns sometimes ends up with one player controlling everything. With three players, it makes the game more random but in a good way. Players diversify what they do more in a three player game which is good. It means that there are more things you can get stuck on, but also more interesting decisions to make. I still need to play with expansions.

Letter Jam – 1 Play

Another game that sat on the shelf for a long time. I love Letter Jam. It’s a cooperative word game that uses some of the mechanics of Hanabi. You can’t see your cards. But everyone else can. And you give clues that are words putting a marker in front of each letter that makes up the word. So if you did FROM, and my letter was the M, I’d see the word FRO* and need to figure out my letter.

The number of clues is limited. So you need to be smart about how you give them. And everyone needs to figure out their letters and words, so one person can’t give all the clues. The game works really well and doesn’t require a massive vocabulary or knowledge of how to game the game like a lot of word games do.

Calico – 1 Play

I played Calico with my wife and parents, and we played it in the simple version. That means that instead of having quilt blocks that determine any scoring, you only score buttons and cats. To me, it made the game too simple. But it is a solid way to learn the game. The basic concept of matching colors and patterns isn’t that hard to get. But adding in the scoring from quilt tiles adds a lot to think about.

Calico
Image Source: Flatout Games

Zombie Dice – 1 Play

Zombie Dice makes a great filler for a Halloween game night. Well, it was the October game night, but I did horror themed. That is why it came off the shelf. Zombie Dice is a basic push your luck dice game. And if things go poorly. people push too far, it can take way too long. But it is fun to pull of the shelf. And it is an easy game to teach and play. It is even easy to have people join part way through the game. I don’t own expansions for it, and I’m not sure I’d want to.

Yearly Gaming Stats

So, in October I added in 27 more plays. Slightly less than a play a day, but I was over that threshold already, so I am still on target. Currently, I am 98% of the way to completing the challenge, so a chance that even this month I finish it and then everything else is a bonus.

Now, because we are mid month, I do have plays on the list from November. But Orchard is still my most played game, up to 90 plays. And for all 356 plays that I have, there are 71 different games that I’ve played. Hitting 100 different games played would be great, but I doubt it will happen.

I have enjoyed this challenge a lot. I think that next year I will try it again, but also might put a focus on playing games in my collection that I haven’t played before. There are lots of games that need to get played on my shelf. Some are getting played, but I have 31 Kickstarters coming in and I’m sure more games than that, so a lot to get to the table.

Which of these games would you like to get played from my October plays?

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