Mythwind – Spring of Year One
Join me on a new adventure. I travel into the valley in the world of Mythwind to start building up a new town. How will my settlement fair and how will I do in building up the town? Those are the questions. Mythwind from Open Owl Studios is a cozy game with no real win condition, just some objectives and advancing story and experiences as you play through the game. So join me and see what happens.
Mythwind
It’s early to talk about what I like or I don’t like about the game One season and I’ve only started to build up the engine that I have for the farmer. But I think that the game does a number of things, already, that I find interesting. Also a few things where it feels like a more boring action.
I am not going to spend time going over the farmer here. Mythwind is a game where each character does their own thing with their own rulebook in their own way. I plan on playing through all of them, eventually, and then I want to talk about them. If I talk about them now or the farmer now, I feel like I need to experience his engine of actions more.
But the core game loop is interesting to talk about. Mainly the daily cycle of actions and how you might trigger something via weather or not. For me, that dawn phase is interesting. I like how I might get a benefit during the day based off of how the weather is. I also like how it sprinkles in events throughout the time you play. They might all happen at the beginning or they might happen later.
It’s the town actions during daytime that I find to be less even than the other actions. Evening or dusk is not that exciting, but it’s very fast and it’s where they handle the bookkeeping aspect of the game. What do you need to do to be ready for the next day. But the in town actions are, like I said, a bit more uneven.
In Town Actions
Let me just say, I think that from what I’ve done there are mainly two interesting in town actions. And one of them really isn’t in town. It’s going adventuring. That one to me is by far the most interesting. You get to do a lot of cool things and while it is really read a bit of story and make your informed decision or lack of informed decision, it works. But it helps build up the world of Mythwind either way.
The other one that feels good is when you go and hire. When you hire, now you can do more actions on your board. It took me the whole time, but once I finally got there, once I got to the point where I had an engine built up on the farmers board, it was nice to have those workers. I could really clear out everything and make some money and plant and harvest efficiently because of my workers.
The other actions are needed, though, in the game. Clearing space, it does give a benefit. Getting a buck or being able to get a skill, I think that will be good. They are just less interesting and less often that I’d use them. Even the building that I added to the board. It’s good for manipulating what I have on the board. I expect I’ll use it next time, but it’s not the most exciting action in the game. I expect it might stay that way for a bit, but we’ll have to see, or if, as I build more, more actions will be more exciting.
Upcoming Streams
On Monday I stream at 9 PM Central. That is sometimes a bit hit or miss, but that’s the goal. And I do small solo game plays. The schedule is, right now, going to look like gaming every other Monday. A chance to see people in person came up for Monday and as much as I like streaming, it’s good to socialize as well.
On Wednesdays, well, I said that I plan to play at least a few more games of Rogue Angels. This is going to continue how I play my solo campaign games on the channel. The reason for that is with how many campaign games I can play solo, I want to try more. That is at 8 PM Central time for the campaign games.
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