Friday Night D&D – Tower of the Gods Session 6
When we left our adventurers they were just getting back to the mess hall after there had been a dragon attack. During the attack, Bokken had rescued Cordin and Castillia from their barracks which was being dissolved by the dragons acid breath, gotten Barrai off the battlefield, and Thrain had sneaked off and found a trapdoor near where Bokken had seen Addruss talking to someone in the shadows right before the attack.
Things pick up immediately with Assendial calling up everyone from the cellar. Dorin tries to sneak into that group, but Barrai spots him coming out of some bushes that he had been looking in last time and had been hiding in during the dragon attack. Barrai calls that to everyones attention and Dorin tries to convince everyone that he was trying to be helpful and out of the way, not just cowering in the corner, but Barrai calls him out on that.
Meanwhile, Addruss comes out of the basement where Bokken knew he hadn’t been before. They call out Addruss on that and he says that he had come in after that fact since he had been outside and with a second year student when the attack had occurred, he hadn’t realized he was supposed to go to the cellar until later. Barrai calls him out on that, but he says that Barrai was probably unconscious when he came in so he wouldn’t have known.

Assendial, having enough off all of this, sent the rest of the students to the mess hall. Parrag and Cordin help Castillia to the nurses station to get her leg treated. Once everyone else has left, she gets the truth from Dorin that he’d been looking for threatening messages in the bush like he’d found before and that he’d just gotten scared. Addruss says that he came in a side entrance which is why Barrai, Bokken, and Thrain wouldn’t have noticed him. Assendial doesn’t look fully convinced, but sends them all into the mess hall.
About half an hour later, Tormin comes in and informs the students that they are going to be sleeping in there for the next few nights just for their protection in case something comes to attack again. Barrai has a lot of questions about what they should and shouldn’t do if something attacks and what the biggest things to attack are from the tower and if they are as targeted as this one was. Tormin says that most attacks haven’t been targeted and that this was an adult dragon and he’s seen ancient dragons come out of the tower before, and if the players see any sort of dragon, to run to the cellar. Barrai asks a few more clarifying questions and they all decide to call it a night.
Once the lights are out, Barrai and Thrain sneak out through the kitchen and Bokken, after losing his plate armor exoskeleton sneaks poorly after them. They notice that there is something up in the watch tower on the campus that is glinting every thirty seconds and Barrai uses minor illusion to create an image of Addruss sneaking. The illusion is spotted and after a few seconds Tormin comes to the door and tells Addruss to get back inside and then mutters under his breath, which Bokken hears, that they wonder why they had recruited an idiot like Addruss. They decide not to sneak to the trapdoor that night.
So next morning, Bokken, to get sunlight to recharge, goes to the top of the tower and meets a flashy half-elf who is smoking a cigarette. They chat for a little bit and Bokken finds out that he is one of two adventurers hired by the school to keep watch just in case something else happens. They chat some about dueling and Bokken is able to get some lessons or sparring with the half-elf. He finds out from Barrai, later, that the half elf is likely Sanphire whom Barrain and Thrain had seen fight in the duels.
They go about their school day until they can get a hold of Parrag and have him join them in talking with Assendial. They tell her that they know that Addruss is one of the spies and that they had found that out from Tormin. Assendial is pissed off at Tormin for letting it slip, but generally keeps a pretty good poker face. Parrag, after the initial shock is pretty pleased that the group has brought him in on that for the credit. They ask him if he’s a spy and he tells them, unshockingly, that he is not.

Barrai interested when the watch shifts sees that there is a female dragonborn up in the tower and goes up to find out who it is. It is Esmelda from the duels whom he’s seen before. He has a brief conversation, and he gets the information that he needs for Bokken that Sanphire will be taking over the watch at midnight.
They wait until midnight and put together a plan where Bokken has grabbed some dried meats and beer during dinner and he’s going to take those out to Sanphire to chat more and learn some fighting skills. Meanwhile, Barrai and Thrain will sneak to the trapdoor and go and explore down there. The party decided to split themselves, not me. It works well, and Bokken goes out and is sent a message by Sanphire to hurry up to the watch tower before any of the teachers spot him. He goes up there and they start to talk about his past and about how he wants to learn skills with throwing knives. He shows off some good dexterity to Sanphire and he suggests that they throw at a target to practice their skills, the target happens to be the barely propped open trapdoor.
During this time, Thrain and Barrai sneak over to the trapdoor and get it open. Barrai stick a piton in to hold the trapdoor just barely open and they climb down the ladder in pitch dark. At the bottom Barrai lights a candle and they can see that there are three passages, one leading under the messhall, one leading away from the tower and one leading towards it. They start out heading down the one leading to the mess hall to see if they can find an easier access when there is a thud and an echo in the tunnel from something hitting the trapdoor.
Behind the DM’s Screen:
Life has been busy so I didn’t have much time to plan. This is a reason that I like to end my sessions on a cliffhanger or in the middle of a scene. It means that even if I don’t have the full session planned out that I can then have a few minutes as we wrap up what was previously going on.
Also, I think I rolled dice twice or maybe three times in the session, it wasn’t much. This was heavier role play and playing off of the role play from what happened in the previous session.
All role play sessions or heavier role play sessions are interesting because it gives the characters chances to interact more and develop what is going on and gives me a chance to see who they care to interact with and what they are thinking. Doing this allows you, as the DM, to figure out which characters they think are important and give them a bigger role in the story being told.
So what can you take away to add into your own game?
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