Beyond the Box Cover – Aquatica
Another new game hit the table last night, well, new to me. Aquatica is one that I’ve heard a lot of good things about and I wanted to give it a whirl. So I picked it up a while ago and finally got it to the table. In this hand management and engine building game, what elements to it stand out? Let’s take an initial look and some initial thoughts on Aquatica.
How to Play Aquatica
This, like I said, is a hand management and engine building game where you try and generate the most points. Whomever has the most points at the end of the game, and there are three game end triggers, will win the game.
But Aquatica comes more down to how you use the cards in your hand to generate more cards and complete locations. And, in a lot of ways the game is about how you can combo locations together. Each location has some actions that you can do. They might give you more money or fighting power to get more locations. They might push up past blank actions on locations. Or they might let you score locations that you’ve used all of the actions for. Plus a little bit more.
So on each turn you can play out a single card action. But you chain together as many location actions as you want and makes sense. I say makes sense because you might chain some actions together that you don’t use the benefit. For example, I might not use the fighting power that I get on a turn. But I want to push a card past that to get the benefit I do want or to be able to store it as a treasure.
Here’s Rodney with more.
Chaining Actions
Let’s talk a bit about chaining actions or chaining location actions because I think that is the strongest element of the game. It is the part of the game what you are really puzzling out with the help of manta rays. I didn’t mention manta rays, but they provide actions like the locations do. However, they can refresh when you refresh your hand of cards.
But the chaining of actions provides an interesting puzzle to figure out. You need to figure out which actions, like I said, to push past and basically waste. They might be a waste, but it might help you score more points or score an end game scoring objective faster than your opponents. So there is strategy around it.
And a lot of the locations, you find, take a fair amount to get. But that is again where and why you might skip on a locations actions. I say skip, I mean pass over without the benefit. So you pass over so that you can get what you need to buy or conquer another location. You still need to think about the blank spaces. Because you are not allowed to just pass over a blank space. You need an arrow to do that, so it’s an interesting puzzle.
The Manta Rays
The manta rays are a fun addition to the game. Like the locations they are a resource that you can basically spend for coins, attack power, or to move locations further up. But unlike locations it isn’t a use it and that section or action is hidden. Manta rays flip over and there are a few cards what when you play them flip them back. So there is good interesting with the character cards that you use.
I also like around the manta rays how they help with Aquatica’s end scoring objectives. In that the four you start out with are the scoring markers for when you score the objectives. So the first person to score them gets 8 points, next 5, and than 3 after that. But as a benefit of not scoring, you keep your manta rays around longer. And as long as you can complete all of the objectives later in the game, you keep that benefit going.
The Boring Part of Aquatica
Now Aquatica isn’t all fun and excitement of how you chain your location actions together. You get a main action in the game, and that is playing a card that does, generally one thing or one pretty basic element of the game. It interacts with the main board to recruit a character or get a location. That is about it. There is a bit more, but not that much more.
And even recruiting a character, a new character with a new version of an action is not that exciting. By, because the actions don’t vary much or feel that much stronger than they do with your starting actions. The only reason to recruit more characters is that they are slightly better and you need them for an objective. Otherwise, I think just the basic actions might be about as good.
This element of the game just feels lacking. As you recruit characters it costs money. That cost is from 5 down to 0 and everything slides down. I’m not sure that it’s worth paying more than one or two coins to get something. It’s never worth spending resources which can get locations to go all the way to 5. No card is that much better. So recruiting feels more like a bust of a turn.
Final Thoughts on Aquatica
I want more in this game. I don’t think it’s that often where I complain about a game having too little. And really, I don’t want that much more. I just want the cards for the characters I recruit to feel cooler. They are all so one and done that it doesn’t feel like I’m setting anything up or being that clever about it. And in a lot of ways that is holding the rest of the game back for me.
Why is that when I like the manta rays and the locations? Well, when I flip manta rays and slide up cards, it is all for an action that doesn’t feel that exciting. I complete this great puzzle of sliding cards around to get to 8 conqueror that I use when I play down a card that gets me a location. No points right then, which is okay, a benefit I can use right away, unless it just let’s me buy stuff or conqueror stuff. In which case, I get a great toy for the future with a pretty boring and basic action.
That said, I want to look into the expansions. This game might benefit from them because it might add variety. If it adds variety, then I think the game and the basic character actions might seem more interesting. And I need to play with the king, the powerful characters you can start with. It won’t make the other recruiting feel better, but it might make the game feel more interesting from the start with the actions I can do.
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