Building a Dungeons and Dragons campaign can be exciting but daunting or blown into something too big. What are some tips to doing your first.
The dice hate you. How do you make Dungeons and Dragons more fun when no roll seems to be going your way? As the player, other players and the DM?
Why do monsters fight? That is the Dungeons and Dragons question that I am asking today and thinking about how different monsters fight differently.
I’ve talked before about feats, but now I’m looking at some of my favorite feats for Dungeons and Dragons, which are yours?
Which Dungeons and Dragons classes are the easiest and which are the hardest. I take a stab at ranking them to see which ones beginner friendly.
How do you beg, borrow, and steal for you Dungeons and Dragons game without totally ripping off a story, is it even possible?
It’s time to roll up your first character for your first Dungeons and Dragons game, what are the five things you need to do to get that character going?
It’s time for your next campaign, how and when do you introduce your next big bad guy to the players?
What are some of the pitfalls that a writer can come into when creating a character? And how do you avoid them?
How can you help foster and create memorable moments in your Dungeons and Dragons game?