So what campaign elements would I want to put into my campaign roll and write idea? I want it to feel like there is progression without too much weight.
So I’m back at it for game design after some time not posting anything. I had a couple of fairly busy weeks of work, and
So when building characters, the whole thing was pretty easy, the game is going to get you up and running pretty fast. For building the
So I talked a bit about the boss mechanics before, but let’s talk about the boss battle itself, how is that going to work, how
I’m continuing going through the level activities. While some of them, questing for example, warrants being on it’s own, there are others that are going
We’re now onto some of the activities that you can do in town, so let’s talk about probably the biggest first, which is going to
I already have talked about skills a little bit about how they aren’t something that you’ll level up and get a new one of. However,
I use the word level a lot when I talk about this game. I talk about a floor or two pages from the book as
A debate as old as time, what do you go with in a game, cards or dice. Are dice more random, or less customizable? Which
One of the most important parts of a board game is the board, not really. But a board is a really good spot to start