Design Diaries Table Top

Board Game Design Diary – In Town Level Activies

I’m continuing going through the level activities. While some of them, questing for example, warrants being on it’s own, there are others that are going to be simpler to talk about. So I’m lumping those together into what I’m calling In Town Activities. Now, that doesn’t mean that they are going all take place in town, just more of them will, and their setting is less important.

The Premise

The Characters

The Bosses

The Guilds

The Levels

The Boards

Cards vs Dice

Character Leveling

Skills, Weapons and More


In Town Activities


The first of the in town activities is going to be shopping. Shopping is going to have three parts, the second part, however, is going to be optional. The first part is simply picking where you want to go. Levels might have information brokers, weapon and/or armor smiths, general stores, apothecaries, and more. There is not generally going to be a true one stop shop for everything. If there is a general store that would be the closest, but the armor, weapons, and medicine that you’d find there are going to be worse than you’d find at location that is specific to them. A general store will have more trinkets or interesting items that might be useful for PC quests, NPC quests, guilds or more.

The next part is the optional part and that is interacting with the shop keeper. They are going to have a limited dialog tree that you can go down, and while they might have a quest or information, not all of them will. So if you’ve been somewhere once and it just seems to be general conversation and nothing that’ll lead to a quest, you can certainly skip it. Most likely you won’t frequent the same person and shop too often, but who knows.

Finally, you shop, I mean, that’s what you came there for. Shopping is split into two parts, there is stuff that you can buy for the hero, and there is stuff that you can buy for the guild. You can spend your own money to buy stuff for your character, or you can use the guilds money. Same for buying stuff for the guild. If you spend too much of the guilds money on yourself, your morale will go down and you’ll lose more people dropping out of your guild. The flip is true, if you spend your own money on the guild, you are going to raise the morale, because you’re one of the elite players in the guild, so when you’re helping those who aren’t as good, that catches people’s attention.

Now, I’ll talk more about items and how they work coming up sometime soon.

Interact with NPC’s

I’ve kind of walked through some of this with how it’ll be work when I talked about quests. Now, NPC’s won’t only give you information about quests, they might let you know about floor events that could be coming up, they might let you know about secret locations to go on the level, they might give you a quest, knowledge on the floor boss, or just knowledge on the game. You’ll have a branching dialog path that you can go through, and while it might be like an MMORPG or video game RPG in general where you can go down one path of conversation and then it’ll go back to the previous list of questions, that might not always happen. Eventually either you’ll just be able to end the conversation, or you’ll reach a decision point that requires you to use a stat or a skill and that you can modify. When you hit one of those, you know that your conversation will be ending after that, or if it does continue, you’ll need to spend another round talking with that NPC.

Interacting with PC’s

Interacting with PC’s is going to give you more of the story that is going on outside of the game. Even though you won’t know what is happening in the real world, you’ll find out the stories of the other PC’s and you’ll have to see if you can help them, potentially. There’s going to be branching dialog, but most of the time, when talking with a PC you won’t be spending modifier cards or checking your skills. Maybe if it gets into a physical confrontation you’ll check your stats against the other PC’s stats, but fairly often the decision points won’t allow you to spend a modifier card or check a skill, you’ll just need to make a decision. Those will still end your turn and to continue further with that PC you’ll need to spend another action. Also, interacting with PC’s will be different than NPC’s because PC’s aren’t as likely to allow you to loop back and ask a question that you hadn’t asked before.

Recruit to the Guild

The final thing that I’m going to be talking about is recruiting to the guild. This one is pretty straight forward, you go there, you check your morale versus the relevant skill for recruiting that you choose to use, and see what you get, granted, you can modify it. So why wouldn’t you send over the guild members to recruit. Two main reasons, firstly, sending a generic guild member will mean that you cannot modify the check of the stat, and guilds general stats are generally worse than yours. And because they are generic guild members who are recruiting they don’t generally have as much sway period, so they are working off of their own side of a recruitment card which is going to have a lower top end, so even if you have the best guild possible, you wouldn’t get as much as if you had gone there yourself.

Thoughts on how all of these would work? All of them can be done by the guild, though, there would be a few differences. Mainly that you’d not be able to modify something if a guild member went there, and the guild doesn’t have access to the players funds for shopping, just to the guilds funds.

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