Table Top Takes: Dominion
Normally I do these reviews on games that I really enjoy. However, I thought it would be interesting to do a TableTopTakes on Dominion, a game that I have enjoyed but now that I don’t enjoy as much, and it’s still a very popular game.
In Dominion, you are building your deck up to be able to buy as many victory points as possible. The downside is that those victory points clog up your deck. On your turn you are playing down cards that give you additional actions, card draw, number of cards you can buy, and money. At the end of your turn, you draw up a new hand of cards and you repeat the process. Doing this, you are getting cards like Marketplace, Council Room, Estates, or cards like Copper, Gold, and Silver that give you money.
In terms of a pure deck building game, Dominion is a pretty good game. The issue is that it had a dull theme on it. It looks like it’s a trading in the Mediterranean game with poor artwork and a dated looking card design. And with Dominion, that theme “works” because the game itself has nothing to do with the theme. Why the Council Room gives you draw of 4 cards and an extra buy action and the Festival gives you 2 coins, 2 more actions and another buy action, who knows. And really who cares, you are just trying to build an engine of cards to be able to buy estates as quickly as possible.

But, like most deck building games, you are really looking for a very small combo. You are looking for ways to get as much money into your hand as consistently as possible while avoiding getting dead cards. There is a strategy to the game, but with a bit of luck of the draw when you start the game, one person is going to be down the path to victory faster than everyone else, and there are going to be no catch-up mechanisms. Now, a good strategy game, that’s fine, but there’s enough luck with the shuffle of the deck that now it doesn’t matter that you figured out the strategy, someone was able to get the combo going a turn faster than you, you won’t win. And if you don’t notice the strategy, you can figure out half way through the game who is going to win because they figured out the right combo of the cards. Now, again, Dominion is an abstract deck builder with a pasted on artwork and theme that aren’t needed, so if you want that puzzle and hope that you can get your engine rolling faster with a little luck in the card draw, Dominion is a great game for that. It’s meant for you to min-max your cards and find the ways to empty out your deck to just have what you need, more power to you.
For me, I’ve gotten rid of Dominion though. I think that there are other deck builders like Clank! In! Space! or Xenoshyft: Onslaught that I have on my shelf that are a lot better. Now, there’s a bit more going on in those games, so it’s probably not as good for teaching deck building, but I’m not teaching deck building too often. And I think some of what bugged me about Dominion was that there are a plethora of expansions for the game, but they really don’t add that much new, and the new and additional rules that they add, they aren’t thematic, or are they used all that often, because they add to the complexity of Dominion. Dominion being more complex pushes it away from being that introductory deck building game, which means that unless you have people who live and breath Dominion, there are those people out there, I know one of them, and always want to play it and play it with other people who love it, those cards and rules aren’t going to be needed.
Dominion is significant to the hobby, and I recognize that. It really helped create deck builders, and without it, games like Xenoshyft: Onslaught or Clank! In! Space! might not exist. And Dominion has helped get people into the hobby, but some of the love for it that it’s gotten over the years, it just doesn’t resonate with me. That might just be my taste in games coming through, but I think that there are plenty of better deck building games out there, and while Dominion might have been a good introductory deck building game to teach the concept, I think that there are better ones out there, and an early year of Harry Potter: Hogwarts Battle is going to be just as good for deck building if not better. Or even something that’s definitely more complex like Xenoshyft: Onslaught, because it’s cooperative, could work decently well in that teaching role. And with both of those games, they feel like they have more theme and that you are doing something more. The veneer on Dominion has now become too thin when it comes to theme.
Overall Grade: C-
Gamer Grade: D
Casual Grade: B
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