Kickstarter 101: FOMO and Stretch Goals
The final topic for Kickstarters is going to be this interesting idea of Stretch Goals and how they can cause FOMO or in general how Kickstarter causes FOMO. When it comes to board games, I know that I lot of people have FOMO or what it can also be called “Cult of the New”. If you don’t have the new thing and everything for it, you’re somehow missing out on a true gaming experience. It would take more than one article talking about Kickstarter to talk about FOMO fully, but I want to talk about it through the lens of Kickstarter because it is a big thing.

First off, though, let’s define what a stretch goal is. A stretch goal is a funding goal to get additional content or improvements added to a game. For example, in Marvel United, there are stretch goals to unlock additional characters for the game. Or there are some where it’s less game play focused or additional game play focused and it’ll be something like linen finish for the cards or a Game Trayz insert for the game. So something that is going to make the game feel more special or complete. Another example would be Tainted Grail, they did two expansions that were for added into the Kickstarter pledge but if it goes to retail, you’d have to buy them separately. Basically, they are to add extras into the game, sometimes for the Kickstarter backers only and sometimes for everyone. What is cool about stretch goals is what it can bring the community of board gamers into help something be fully realized. The downside is of course FOMO, that you might be missing out on a bit for the game because it wasn’t unlocked, or because something is exclusive to Kickstarter.
That is one of the toughest things about Kickstarter, the FOMO, not just from stretch goals. If you’re not familiar with the term, FOMO stands for “Fear of Missing Out”. Basically, it’s the idea that you need to do and get everything in order that you don’t miss out on something great. When it’s doing things, it can be a bit paralyzing, because you don’t know which thing is going to be the best or how you’re going to do everything. With buying a Kickstarter, it’s less paralyzing, because it’s money not your time, which isn’t a great thing. There are two ways that Kickstarters can create FOMO for users.

The first is what I mentioned above, Kickstarter exclusive things. Now, going back to Marvel United, a lot of the Marvel characters are going to be Kickstarter exclusive, it isn’t the main characters, but if you wanted Beta-Ray Bill or Spider-Ham, you need to get them through the Kickstarter. So while the game will likely be hitting retail, and I expect it to be pushed big in retail, you’re going to have a more limited number of things that you can get, and to track down those characters later could be spendy. So do you risk missing out on those exclusives? That’s how they get your FOMO going with Kickstarter exclusives.
The other way is technically not a Kickstarter exclusive, but it is pretty similar because it could just be that the game itself is exclusive or not hitting retail for sure. For example, Tainted Grail might not hit retail, and probably the expansions won’t even if the base game does. So do you risk it not hitting retail and having to find it on the secondary market, possibly costing a lot? And some games will only ever be on Kickstarter because they are too large and expensive to stock in stores, or because it is such a small indie project that the person doesn’t have connections to get it into stores. Those I think are easier, but the ones where it might go to retail, how do you handle that? Do you wait and hope that everything makes it to retail or that it isn’t a lesser retail version or do you still go in on the Kickstarter. Add in the fact that deservedly so Kickstarter backers who are making the project happen most of the time get their games first, do you want to wait the extra two months to a year to get the game in retail?
So, is there a good way to avoid FOMO with Kickstarter? I don’t really think that there is. At least nothing that you can do without treating FOMO as a whole. Kickstarter and sales in a brick and mortar store are all built around making you feel like you have to decide now and fast and that you’re going to miss out if you don’t decide fast. I can go into, maybe, in a future article about FOMO and how you can cope with FOMO, but Kickstarter is built to cause FOMO and without just avoiding Kickstarter, I think that FOMO is going to just be a part of it for a lot of people. So, if I were to have a few tips and tricks for helping deal with it with Kickstarter, I can think of a couple.

A lot of Kickstarters allow you to back for $1. You aren’t going to get a game just backing for $1, but it can give you access to the pledge manager quite often. In the pledge manager you basically can always get the same deals as you did on the Kickstarter. What that does is it allows you to consider it for a small amount of money. Get a regular coffee instead of a fancy coffee and you can do 2-3 $1 pledges. This allows you to feel not as rushed about making the decision. The Kickstarter will run for a month, fairly often, then it might be a month setting up the pledge manager and the pledge manager will stay open for another month. In that month between the Kickstarter campaign and the pledge manager, did you think about the game, if you don’t, you’ve just spent $1.
Similar to this, Kickstarter has a final 48 hour notification. That means that they send out an e-mail and notify you when a campaign is ending. I use this all the time. If I think something looks interesting, I save it, I get notified, and generally, if I haven’t backed it before then, I ignore it, because the FOMO wasn’t that strong. But it could be a good reminder or maybe I got some money for spending on games so I might consider it again at that point.
In both of the cases, it’s about seeing how much you actually think about it. In the games that I’ve been interested in and been all in on, I generally look at it, consider it and sleep on it, but if I’m still thinking about it the next day, I know if I’m going to back it, so I do right away. Otherwise, it’s probably isn’t one that I’d back. These can techniques buy you the time to decide that you might not feel like you have otherwise with a Kickstarter, and hopefully can help your budget and your FOMO.
Do you have FOMO with any games? Has it come back to bite you ever?
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(All games are Kickstarter games in images)
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