Friday Night D&D: Wiz Kids
Let’s get a bit goofy with today’s Friday Night D&D. Fairly my ideas are a bit bigger and focused on telling a massive epic adventure, because, I mean, most of the time that’s what you’re doing in Dungeons and Dragons. You want to be the heroes. Instead of that, we’re going to be dealing with a group of pesky little brats.
There has been a terrible accident at the magic school of Geeblegaren the most prestigious magical school in all the land. You as the important adventurers that you are have been tasked with investigating and fixing whatever might have befallen the halls of Geelblegaren.
The players show up, and were basically doing a silly multi-part dungeon crawl as the players find out that someone, on the 42nd floor has unleashed a monster on the tower, a monster known as the Puppet Master. The Puppet Master has turned all of the wizards there into children.

The problems for the players arise because not all of the children are good little kids, some of them are friends (fiends) who has Puppet Master has brought up with him in disguise. Mix that in with the kids now having to defend themselves and they used to be magical students and teachers, so they have a very good arsenal of tricks and traps up there sleeves. And a few of them, those who might have decided to help The Puppet Master are now under the Puppet Master’s control.
The players aren’t powerful enough to just undo the spell, they need to find the headmaster of the school, they need to get components, they need to figure out who might be trying to trip them up and who are the actual kids, and who are the teachers, so that they can get everything undone. I’d try and keep this light, even with there are fiends in the school, they aren’t torturing people, they are there, looking for something or someone and they are caring more about impersonating the kid version of the students or the teachers so that they can find what they need.
As for the traps and stuff like that, this is a magical school, these are powerful wizards, but they are generally nice people. We’re going home alone style on this. Traps should be “none lethal” for the most part. Make them weird with using the full array of wizard spells, so that there are now magical creatures or mirrors that if you look into them you get polymorphed into a chicken, things like that.
This whole thing will end when two things are done. The first being that they have to rescue the head master whom the Puppet Master is obviously going to have tucked away somewhere or mind wiped to not realize who they is somehow. So the players need to either rescue them or get them to remember somehow. Once that happens, they need to get to the top floor, the 42nd floor, where the Puppet Master is in order to complete the spell with the headmaster and banish the Puppet Master. However the fiends in disguise are now going to be more aggressive to the party now that they have the head master.
Facing off against the Puppet Master can work two ways. If they are just going to banish him, it’s about surviving X number of rounds, 5 or 6, and keeping the kid version of the head master alive so that they can complete the spell. If it’s not about banishing the Puppet Master, it’s still going to be about holding out for a number of rounds, 3 or 4, before the head masters spell is completed and the Puppet Master is weakened enough so it’s an appropriate CR for the players.
That’s about where the story will end. Once the players have defeated the big bad Puppet Master, the students and teachers all return to normal and the fiends will be banished.
This is a game to really keep light and fairly silly. Go as full Home Alone as you can. Make the fiends play pranks, just a bit more deadly than the wizards are doing. Do what you can to keep it light hearted as you can and make the thing that the Puppet Master and the fiends want something that’s a bit absurd, maybe even something that has some cool but weird magical power that the players can discover along the way.
How would you keep this game light and silly?
Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Leave a Reply
You must be logged in to post a comment.