Back or Brick: Sleeping Gods Distant Skies by Red Raven Games
Delve into a whole new adventure of Sleeping Gods with Sleeping Gods Distant Skies. An adventure and story driven cooperative game building upon Sleeping Gods, put out by Red Raven Games.
Checkout the Sleeping Gods Distant Skies campaign on Gamefound now.
Pros
- Proven Game System
- Proven Company
- Aesthetic
- Story
- Shorter Campaign
- Cooperative and Solo
- Price
Cons
- Price
- All In Cost For Sleeping Gods
The Page
This is a beautiful page, and a lot of that is because of Ryan Laukat’s amazing artwork. Honestly, maybe the best artwork for any game out there. I get some people wanting maybe a more realistic look but I think it’s amazing. And it is so consistent across his projects that you can easily tell when something is a Red Raven Games product.
One thing, not a negative, but to note is that there is little in the way of exclusives for this campaign. As you go through everything, most of it will be available later. And I don’t mind that. But to note, looking at the costs, you can probably get it cheaper at retail, when you can find it at retail. And that’s going to be your driving factor to back it. Of course then the two reveals happening as well. But those will be available, most likely, after the fact.
The Game
The game is going to build off of what was started with Sleeping Gods. But it is taking feedback from what has been developed previously and improving upon that. So if you want to see how the game plays, you can checkout my Sleeping Gods game play over on Malts and Meeples.
So let’s talk about some of the changes that have happened in the game. The big one for me is that the skills you put on the characters they no longer reset each time through the event deck. If you watch my whole play through, you’ll notice that it’s something I missed. It didn’t make sense thematically that you’d lose them. Once you learn a skill why would that then go away, unless it was a one time use thing, so you use it. I’m glad for that rule change.
Combat is also changing up. Now, I didn’t mind the puzzle of combat, for some people, though, the accuracy and the chances to miss based off of a random card draw frustrated them. I could see that being annoying. Probably helps that I didn’t reset those skills for me. It keeps the same, cover things up, but removes accuracy so you always hits and now gives you other things for the puzzle. Instead of equipping weapons, a combat deck.
Finally, storywise, the game has more stories for the characters. So character development that can go on. I happened to find a thread that was pretty character specific, or at least focused on one character, that I played through in Sleeping Gods. But I’m guessing now it’ll be hard to go through a campaign or play without coming across some more character specific story. And I like it when I learn more about the people I’m playing.
Back or Brick
This is a Back for me. In fact, I was backer #31, and I backed it before I even looked at the page. I really loved Sleeping Gods. My only complaint on it is that it was dumb that the abilities you put on characters would go away. And I even broke that rule, granted, that then breaks some of the balance of the game.
So, I really do think that the new version, Sleeping Gods Distant Skies, is going to be a great version of the Sleeping Gods system. And I think it might be one that I like better because of that one frustration of the abilities. And I think it’ll be a great jumping in point for new people. So for me, I am backing it at Everything Pledge as well as adding on the one Sleeping Gods expansion that I haven’t picked up.
Is Sleeping Gods Distant Skies a Back or Brick for you?
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