Gen Con Recap Part 3 – Everything I Played
So, I did want I wanted to get Gen Con in that I played a ton of games while there. In fact, that total I believe was 28 plays of 26 games, or something crazy like that. When I say play, I mean I at least got a demo of a game and got to sit down and play a few rounds of it. And then there were some games that I got a complete play in of. This is going to be a recap of everything I played even a few rounds.
Games Played at Gen Con 2022
Lost Ruins of Arnak
There are a few games that I have had on my shelf where I need to play my copy. Lost Ruins of Arnak from CGE was one of those games. And I got to play two games of it at Gen Con, including one full game. Needless to say, and if you saw the video, I liked it. It is a good game with interesting worker placement, light deck building and a great theme. I was worried that it might be more worker placement than I want, and while everything is mechanical, the theme makes it fun.
Ready Set Bet
This is one that is new, not even out yet. Ready Set Bet is a real time horse racing and betting game. One person is the caller who rolls the dice and shouts out horses as they move forward. The other players, in real time, are putting down bets on horses and trying to make the most money. You can rotate who the caller is, but the game goes so fast, and it is a fun role, that when I played it one person called.
This is a great con game. Everyone is around the table getting excited and shouting or getting into it. And you almost need to stand around the table so you can toss in your bids. It’s clever and fun and plays fast. And I could see getting this one and playing it a few times in an evening and having a great time.
Jekyll vs Hyde
This one I played twice as well. Jekyll vs Hyde is a trick taking game but with a twist or two. Firstly, it’s two player with one person being Jekyll and the other Hyde. The person who is Jekyll wants to keep the number of tricks as even as possible. Win too many or lose too many and Hyde advances on the board to the monster side. The Hyde player wants to get that difference up to get across the board. It is a fun idea and feels different, plus who top suit is determined for a trick is interesting as well. Not a two player trick taking game I need, but one I’d gladly play.
First Rat
First Rat has a silly but great theme. The moon is obviously made of cheese and you are rats trying to build a rocket to get to the moon. It is an interesting game where you are pushing your rat meeples up a track. You can push one up fast, unlock more rats or you can go slower and try and combo getting resources to build your rocket.
What you do on your turn is simple. You move one rat up to 5 spaces, or two rats up to 3 spaces as long as they end on the same color. But just that is a great puzzle. Plus how you pick what you do and what you’re going for works really well. It is a game that I wouldn’t have tried if it weren’t for Gen Con.
Draftosaurus
A game I already know I love and I own everything for. This was later one of the days at the con. I wanted to play a game but most of the bigger ones were either shut down as they take too long or already in the swing of things. Draftosaurus was easy to just sit down and play. The game is so light, but still it’s a lot of fun to play.
NFL Five
One that I demoed and came home with because if you demoed you got a demo copy. This is basically a way to sell packs of football cards, and specific ones, for the game. I describe it was rock paper scissors but instead of there being a tie option, you just need to watch. So it’s a guessing game that you can mess around with a little bit. It’s very light and just fine, but it was free and it was open for demoing so why not give it a shot.
Catapult Feud
Another one I own, this was me wanting to set down my bag after I bought Burncycle. Catapult Feud is fun, it’s fun building the castles and launching balls to try and knock it over. The game is barely there, but the toy factor is so high, who even cares.
Fit to Print
This is one that I believe was on my too demo list. Fit to Print is about making your best front page for a newspaper and scoring points based off of that. It was fun, and interesting because of the real time aspect to it. You start out picking out tiles which are articles, pictures, and ads for your paper. Then when you’re ready you try and set-up your layout as fast as possible to score the most points.
The game is simple and fun, and the real time element that didn’t bother me. I think because the feeling wasn’t intense. I had three minutes to do everything. But I never felt like there is too much time pressure on it. Nor is it like Fuse where it is always counting down. It’s fast moving and light fun, but the real time doesn’t add stress.
Spicy
Spicy was a bit of a miss for me. This is a bluffing game where you put down cards of different spices and they need to go up in numerical order, though you can skip numbers, but always ascending. You need to call out when someone lays down a bluff. Playing with masks makes the game trickier. And at three it was just okay. For me, the concept of the game and what it pulled off was less interesting than a bluffing game like Skull.
Galaxy Trucker
Here’s another game with a real time element that I like. I wanted to demo the new version of it, which I did. And I don’t really feel the need to upgrade my copy. Nothing seemed to have changed too much, so might as well keep what I have. I enjoy Galaxy Trucker because again it’s a real time game or a game with real time elements, but one that doesn’t take itself too seriously. And then if you are lucky, you can build up your ship so it won’t blow up, if you are lucky.
Let’s Dig for Treasure
A push your luck game. This one is very simple, you pull cards until either an evil skeleton gets you or pull up two worm cards. But you can bank your points whenever you want. The artwork on the game is fun, and as the person who demoed it said, it’s a restaurant or bar game. One that’s small enough you can take it along and pull out and play easily. Not much thought or strategy to it, but it works well enough.
FYFE
This is a random game that I got to try because the table was open. It reminds me a bit of Village Green and Calico. You are putting down discs to complete different scoring objectives in rows and columns. But you need to think about rows and columns so that you can score as many things as possible. It gets tricky as you start to have limited options to fill in and now which thing do you think it’s more likely to be able to get and score. Not one I needed to add to my collection but not a bad game.
Knights of the Hound Table
This is a small game that I was tempted to pick up. Knights of the Hound Table is a head to head battler. You put down one hound as an attacker, one as your defender, and one for their power. Then you compare, take damage and buy cards to improve your deck of hounds. The artwork is cute on the game, the game play with picking which power to use is interesting. Better for a small box head to head game than I expected.
Village Rails
I mentioned Village Green, Village Rails is from the same company and it shows. You are making rail routes to score points. Keeping track of where the tracks are going is trickier than what is in Village Green. But you don’t have the column and row scoring in Village Rails. So it is slightly easier, I’d say, and just as fun. Plus the artwork on the cards is amazing and the game itself felt pretty relaxing. A small box game I’d want to add to my collection.
Coatl
Not a new game but Coatl is about building out your best Coatl to score points. The game play is fine, it is basically collect pieces then build out your Coatl. I wish that the game would move slightly faster than it does because of how light it is. The toy factor is fun, but that is not enough for me to really recommend this game. It is more going to be one of those fine gaming experience that I’d play again but wouldn’t seek out.
Flamecraft
Flamecraft was only there for demo, I was kind of hoping it’d be there for sale. But Flamecraft is a worker placement game with dragons. You are trying to collect resources to improve shops and end up with the favor in the end. How you play is simple, you either go to a place and collect resources or to fulfill a contract. What makes this game is the artwork. I wish I had backed it for that, and now that I’ve played it, at least a few rounds, I suspect I’ll add it because of how cute it is.
Starship Captains
A new game from CGE, I snuck my way into a game the first day. And I got to play the full game which is nice. It is an action selection game where you build up a little bit of an engine, fly around, and try and complete contracts and defeat space pirates. The game moves quite fast, I would say too fast, though that’s probably a good sign that it leaves you wanting to do more and to try again to do even more.
Meadow
Meadow is one that I knew I wanted to see because it’s pretty. But looking at it and watching the GloryHoundd play of it, I thought it likely wasn’t for me. You can watch their video below. But the game itself was fun to sit down and try. I’m still torn on it because it’s a very thinky and pretty game. I am worried that AP would set in too much if I picked it up. I even found myself having to think through what I was doing for a bit. It’s one I’d love to try again though.
Asking for Trobils
Another one that was played on the GloryHoundd Youtube channel. You can see that play below. A worker placement game that is very light but a good amount of fun. You are basically building up traps and things to get Trobils which are worth points. Two players was fine with the game, I feel like it’d do a bit better with more and with a tighter board where you bounce each other more.
Twilight Inscription
One of the big games I wanted to try out at Gen Con. This is a 2 hour roll and write game based in the world of Twilight Imperium. It delivers on what it promises. And I don’t think that the game is too difficult to follow. There is just a lot later in the game when you get a ton of resources to spend and figuring out how to do that in the most efficient way.
The game comes with four boards. So you activate one board each time, whether combat or exploration, or whatever else they might be. And you do need to do a bit of everything, but you can really focus in on how you want to score your points. A fun game that I want to add to my collection.
Dwellings of Eldervale
Another game that I own but I hadn’t played. Sitting down at Gen Con is a great way to learn a game that you don’t know or you want to know more about. Dwellings of Eldervale was a lot of fun to mess around with. The core game play is fun for it and I like that this is a worker placement game but it feels so much bigger than that. You can do a ton of big things and just have fun with it. And there is no trading in the Mediterranean.
Oathsworn: Into the Deep Woods
And yet another game that I own. Oathsworn just came in before I left for Gen Con. I was almost tempted to move it to the top of the queue but Stars of Akarios First. We didn’t do the city and story part of the game. I say city, it could be different map locations where the story is happening. But we got into the combat and that was fun.
What I really like is how you can push your luck. You can draw cards for hits and you can pick how many to draw. You can roll dice and pick how many to roll. The more you roll of the white dice the more damage you can do. But at the same time the closer you are to busting.
Hero Realms
Hero Realms is one that I played day one and bought day two. And I even got crushed when I played it. But I really enjoyed the lighter deck building of the game. And I thought that it worked well for what it is. Plus it’s a two player game and battler game that is easy to learn. And the deck building combos are not hard to understand. I picked up the cooperative expansion as well which will be fun to mess around with.
Batman: Everybody Lies
I actually got this to the table last night again. But I did a prologue for it at Gen Con at an event. I’ve written and talked about it twice before. See my Highlights here for more information. But this is basically the Detective system with Batman theme from Portal Games.
The biggest change to it is adding in hidden personal goals. It means you might advocate for something for your character that you might not otherwise think about. Or that you might suspect is a red herring because it’ll answer a question for your character. It still is not competitive and the main focus is on the main case. But because of that personal goal it makes it different to play via Zoom like I did last night.
Long Shot – The Dice Game
I almost forgot that this was at Gen Con. But I’m glad I didn’t. A horse racing roll and write game, Long Shot is a lot of fun. I even picked up a copy to bring home. In this game you roll dice and move horses forward around the track. At the same time you are putting bets on horses, filling in spots on your board, and trying to be the person who has the most money at the end of the game. The whole track and physical board element of the game makes it feel different and the game isn’t that complex.
Caesar’s Empire
This is another one of those sit down and play a game because I needed something to do. And Caesar’s Empire is a just fine game. You basically are building our routes to get to cities and score points. The two player game needs a slight rules clarification, possibly. But the whole idea is that you can build off of other people’s roads. Is it worth it to get some points if you are giving them more points. All you do is build onto routes each turn. The game is okay, not one that I’d recommend that highly.
Paint the Roses
Paint the Roses is a great deduction game. It is hard to explain, I feel, without the board but with the board it is easy to explain. The general idea is that you’re trying to get the garden perfect and not have the queen of hearts take off your head. But each of you have a hidden (or multiple throughout the game) things that the queen wants. It might be two red roses next to each other or a diamond and heart shaped topiary next to each other.
You place a tile on your turn and then everyone puts down their clue tokens if it matches. So if I have two red roses and I place down a red rose next to two others. I put down two cubes. Basically giving information that I have two matches. And everyone puts down their clues. Then you need to make a guess on someone’s card. If you get it right you move ahead and the queen of hearts moves ahead one. If not, she moves head faster. Really great puzzle that I want to play again now.
Mythic Mischief
Probably one of the hotter games of the con, I got to play Mythic Mischief in a two versus two game. I suspect I’d like it better as a one versus one game. I also suspect I’d like it better in the blitz mode where you only can take so much time to do your turn.
Mythic Mischief is an abstract game with some fun powers and cool characters. But it’s also a game that induces a ton of AP (analysis paralysis) and for me that knocked the game a lot. The game just isn’t heavy enough to make it worth the amount of time and thought. If I want something like that, I want a big game, not this lighter heavily produced game.
Final Thoughts
I did what I wanted to do, I played a ton of games. I believe that is maybe up to 29 plays and 27 games? But either way, it is a lot and I had so much fun with it. I do want to do a Top 10 list of all of those games, see which my top ones were. So expect to see that tomorrow most likely.
What were the top games that you got to see if you went to Gen Con? And in particular, which ones were the top you got to play or demo?
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