Beyond the Box Cover: Icecool Wizards
When a new version of one of my favorite games comes out, I’m excited. I didn’t expect to get anything more for Icecool, and Icecool Wizards is it’s own thing. But what were they trying to do adding in a new smaller game to the Icecool line of games? And is Icecool Wizards at least an initial success when I look at it compared to Icecool?
How To Play Icecool Wizards
Immediately it’s pretty easy to see the differences between Icecool Wizards and Icecool. Icecool Wizards is adding in a new element to the game. You are still in a penguin school, but this time a school for wizards. And you are trying to collect resources or knowledge to be able to cast spells.
The basics of how you do that is similar to what’s done with Icecool. You flick your penguin twice each turn collecting resources. And no one is chasing you down. Instead, you and your opponents compete for the resources and the exams. You get both of them by crossing over them on your turn.
Then the game ends when all the resources are gone and players have an even number of turns. You score up the resources you haven’t spent on exams. And you get points for exams. The penguin with the most points wins.
Initial Reaction on Icecool Wizards
Let’s look into my initial reaction to the game here because I think it’s useful to compare it quickly to Icecool. I think that Icecool Wizards, for me, is a step down from Icecool. Mainly because Icecool is a pure dexterity game. There is some cat and mouse, but it’s all about flicking the penguins about.
Icecool Wizards offers some of the same thing, but seems to have built on it in a way that doesn’t make it more fun. It doesn’t make it unfun, but it adds in some to the game. And some of it I think is the smaller board size. It’s meant to be more portable and take up a little bit less space, I guess, but it neuters the ability for some great shots.
I think the fact that it’s all players versus each other versus a one versus all style of game also hurts it. The tension is gone and the excitement of that will they or won’t they hit me is gone. Instead a lot of it comes down to luck so let’s get into some of this.
Luck vs Skill
So let’s talk about what I mean by this. I kind of touched on it above, but the original Icecool is the skill of a player versus the skill of the other players. Can I pull off better shots and avoid the hall monitor better than the other players.
Icecool Wizards is a bit more luck focused. Why, because what exams and resources come out are random. The resources always go into specific spots. And while the game tries to balance that out, with powers, if the resources available on your turn are better than the ones on my turn for completing exams, it’s an advantage for you.
Collecting Resources vs Using Powers
Now it’s time to talk about the powers in the game. There are two types of resources in the games. Ones that you get in the classrooms vs ones you get in the doorways. The ones in classrooms are worse in that they don’t add in extra powers. And the exams they are used in don’t offer higher points.
But the ones in the doorways are interesting. There are four of them, and they offer extra powers. An extra flick for one of them, or adding in more resources for another. You might trash an opponents card instead.
These resources offer the decisions that this game is trying to give you. Do you flip one of them over, it’s still worth a point at the end of the game, but now you can’t use it on an exam. But it’s only kind of a choice because if there’s an exam that needs that resource, I can likely get to it in the next turn and it’s unlikely that someone else will have the exact resources to get it. It might happen, but it’s not super likely.
Who Is Icecool Wizards For?
It’s a tricky question. I think that they were attempting to make a game that offers a bit more balancing of strategy with skill. But I’m not sure it hits on that. So that is making it hard to know who this game is for. In some ways, I think it is making the game for a market that doesn’t exist. If you like Icecool, like I do, I don’t think it’s better. If you don’t like Icecool, Icecool Wizards isn’t adding anything new that you need to play.
Final Thoughts
For me, what I’ll like about Icecool Wizards in the long run is if I can mix it in with regular Icecool. Why, because that is how I want to play Icecool. Either as a race or as the hall monitor trying to catch the students. But this one only works with the former, but I think I can make it work with the latter as well. It’s easy enough to keep track of the doors you’ve done through.
Now, if this is your first introduction to Icecool, I think Icecool Wizards is going to be fun. For me, it is still fun. But it isn’t more fun that I’d pull it off the shelf over Icecool. And when I play Icecool, I generally want to play it with a lot of people. So I think it’s a situation where Icecool Wizards adds in too little and too much all at once. It’s too little because the game is too close to Icecool, and I just want to play that one.
Have you played Icecool Wizards, do you like it?
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