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Top 5 Games Better with an Expansion

This is an interesting list to do and one that I don’t love to do. Why, because good games shouldn’t need expansions. And I’ll say this, I think that the games I have on the list are generally good games. If a game is bad, I’m not going to keep it around to get an expansion to fix it. But what games are made better by having more of it?

Top 5 Games Better with an Expansion

5. New Frontiers – More Variety

I’m not only telling you which games are better but how they are better. I enjoy New Frontiers, a Roll for the Galaxy Board Game quite well. And even out of the box it’s a fun game. But this is one of those games where the expansion does it right. It just adds in more stuff. That means you get more variety and variability in what you start with. Is it needed for the game, not completely, but I think that it makes it better because it just adds in a little bit more to the game.

So what does it add, it adds in new home planets, new planets and new development that you can do. All of those things are in the base game. It also adds in new actions that you can take. Those new actions replace the old ones and they provide again that added variety. And you can add in goals with them as well. Plus there is a solo mode now. But mainly it just adds more of what you already like about the game.

4. Pitchcar – More Track

I think this one is easy to understand why it’s great to have expansions. Expansions just give you more track for the game and allow you to create crazier different routes to go on. It gives you that freedom to decide, do we want to have a track that goes up and over? Do we want to do a loop? Do we want to make some narrow sections or really long straightaways? All of those things are now an option. I’m not sure that I need to say more than this, so I won’t.

Pitch Car
Image Source: Ferti

3. Marvel United – More Characters and Villains

This one is odd because I think there is a tipping point for it. Now I am definitely past that tipping point. I have everything in terms of game play for Marvel United. And there is so much stuff. I haven’t even dug into all the Marvel United: Multiverse stuff. But this is a great and simple to table cooperative game. It is made even better by the fact that everything is plug and play. It is so easy to drop in a villain or a hero from another set and just start playing. No matter who it is, it’s just a few minutes to get started.

And I think the expansions really do help. The core box of Marvel United is fine. I don’t think it stands out as an amazing game. Though, if you’re not a gamer, it’s good because it’s easy enough to understand and no heroes or villains are too complicated. And while none of the heroes or villains are complicated in the expansion, they tend to add in more flavor which is great and I think for people who enjoy the base game at all, they are needed for more robust game play.

2. Dice Throne – More Characters

Speaking of more characters, I think that Dice Throne really benefits from the expansions. And the expansions are just that, they are more characters for the game. The big reason is that the characters in the base game are fun, but they aren’t great. The Barbarian feels pretty standard, and that is on purpose. But you get six characters, originally, and if you are like me and love you, you want more.

So I think that the expansions are really great. And I think that the Marvel expansions are great as well for multiple reasons. One, they are fun and thematic. But it is also a great spot to get people into a game system who might be interested in it without the IP (intellectual property). And those characters are thematic as well, so it works very well.

Lost Ruins of Arnak
Image Source: CGE

1. Lost Ruins of Arnak – Expedition Leaders

And this is the game that made me think of the topic. I got to play Lost Ruins of Arnak twice last night. One time was just the base game, and the other time with the Expedition Leaders. Now, I love Lost Ruins of Arnak even as the base game. But the Expedition Leaders make it a even better. So what does Expedition Leaders add?

It is mainly just adding in what it says, expedition leaders. These are unique starting cards and leaders wit their own flavor to the game. It really makes for a more interesting experience because now everyone has something unique that they do in the game. And while the base game offers variety, this adds in more, just through the leaders. But it also gives you new research tracks and more cards to mix in, so it’s a great expansion where it just adds in more. But not just more, a bit more complexity as well, if you want it.

Final Thoughts

If a game isn’t good out of the box, I don’t want an expansion to fix it. I want a new, fixed, version of the base game. And I think that for the most part publishers are good about this. All of these things where I talk about the expansions, the base game makes a good game better.

The closest to a game that I’d be not so interested in without the expansions is Marvel United. Spinmaster Games wanted the base game to be simple because they wanted it to be in Target. And I understand that, but as a gamer, it felt like it was too little to me. I could see the fun in it, but I wanted that more, and because I love Marvel I got that more for it.

But the others really are great games without the expansions. The expansion just make a great game better. And the times where I’ve seen an expansion needed to fix the game, it’s often Kickstarter. And it’s often a time where they offer that expansion that makes the game good as part of the Kickstarter or crowdfunding campaign. Which I find to be a bad practice and definitely don’t want companies doing. Always give us the whole game in one box.

What are some of your favorite expansions for board games?

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