Kingdom Legacy Game Play on Malts and Meeples
I don’t post all of the games that I stream on Malts and Meeples. But the latest one is one that is worth talking about. This is a great game that offers a ton of replayability, but you need to buy a new game each time. Yes, Kingdom Legacy is a legacy game. I’m not going to do my full review on it yet, I’ll have one least session on Monday for it. So check that out and subscribe to the YouTube channel with notificiations on. But that is going to let you know when new games, like Kingdom Legacy, are getting played.
Highlights of Kingdom Legacy
Let’s talk about what stands out about Kingdom Legacy. This game by Fryxgames and Jonathan Fryxelius is not a big game. In fact, it is a quite small game that is just about 140 total cards. And in that, you don’t see all of the cards in the game. Because some of them you are going to unlock.
Ease to the Table
So that is the first element that works so well in this game. It is extremely simple to pick-up and play and to put down and put away. You just put the cards you’ve unlocked in one part of the box and use something as a divider, there is a first card that I use, to keep the deck separate from what you are already using. It’s just really easy to get to the table. So easy that I actually grabbed a second copy. I know what I’ll want to play it again.
Simple Game Play
The mechanisms work really nicely as well. When you play you are upgrading cards. So you draw four cards, and you can push to draw more, but the more you draw, the less you do in the game. Because, when you upgrade a card you get rid of the rest of the cards. So the more you push the faster you get through your deck and faster that you unlock more cards. So it’s this great push and pull of asking the question, can I do anything, if yes, is it worth it to do that and not push the game along further.
Legacy Elements
And I like the legacy elements of the game a ton as well. The first element is simply unlocking the cards. That is simple, you unlock two more each time through your play deck of cards. Sometimes it is more, and sometimes it gives you choices. And these will shape how you play the game. In particular with the end scoring of the game, when you pick those, it’ll shape what you want to upgrade.
But beyond that, you upgrade cards and keep track of extra goods to improve towers or sell trade goods. As well as then some stickers to add to different cards. That can increase your production of goods, or your attack and push you forward in the game that way. I think that each element is just enough to add a bit of flavor to what you are doing.
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