Do You Need Multiple of the Same Type of Board Game?
I think this is a big question and it’s a big question for myself. But the question of if you need or should have multiple of the same type of board game in your collection is interesting. I want to give some reasons why you maybe do. And then I want to go through a type of board game that I own a lot of and see if there is a reason to keep all of them in my collection. I suspect that I should get rid of some based off of my reasoning.
Though, I think a lot of gamers like to collect types of games that they like. I might say sometimes for the intellectual property or theme. But other times because they just love that type of game. So they play that type of game a lot and they want to own them. That is a valid reason to own them. But it’s not going to be one I talk about coming up here.
What Do I Mean Same Type of Board Game?
First off, let’s define what I mean by that. I mean two different things, and possibly both can be true about a game. The most common is a game with a similar mechanism to it. So that might be that it is a drafting game, deck building game or trick taking game to name a few examples. The other might be that it fits an overall theme of game in some way. By that I mean an adventure game or a filler game. These give you a feel of doing something in particular or a niche in particular of gaming.
Reasons To Own the Same Type of Board Game
Variation
Variation is the first thing that I want to talk about. This means that while a central mechanism might be similar or the theme or feel of the game might be similar they do something differently. So when you decide to pull a game off the shelf you are making a choice between the differences in those games.
Example 1: Stars of Akarios and ISS Vanguard
Both of the above are big space adventure games. But Stars of Akarios is going to give you some exploration but a lot of it is going to be tactical space combat. On the flip side, ISS Vanguard is going to be a lot of planetary exploration and ship management. So while you might get that big grand adventure feel, they vary how you do that.
Example 2: Fox in the Forest and Fox in the Forest Duet
Now we are narrowing down here. Both of these games are two player trick taking games. The difference is one is competitive and one is cooperative. And that is variation on what you are playing.
Variety
The next thing is similar but do you want variety in what you are playing. Meaning if you place a certain style of game a lot do you want variety in what you are playing and when you play it. I find if I play a certain game a lot to fill a particular niche in my gaming, it’ll often get left be the wayside and sold. But if I rotate the games, a game is more apt to stick in my collection.
Example 1: Filler Games
I think that filler games are a great example for this. I own probably 20-30 filler games that are just small box fillers. Why, because they travel very easily with me. And because they travel so easily that means that I can take different games to play with my family. And the same with game night, it makes it easy to pull out of a different one. But, for example, we played Tsuro a ton. And because we played it a ton my wife and I got board of that as a filler game. Tsuro didn’t become a bad game, we just got burned out and tired of it.
Example 2: Trick Taking Games
Much like filler games, I think it would be easy to play a trick taking game over and over again until you burn out on it. Because these games are shorter to play, generally, you might play a couple of games in a sitting. But if you play the same game over and over and over again it starts to become stale. The example of this for me would be Hearts or Euchre on the computer. They are fun, but I played them so much that I am somewhat burned out on them, or at least I was.
Player Count
This one I think is more obvious than some other ones. But I do want to clarify a few things about it. A lot of games I might say player count matters on. But it is possible for a board game to say that the player count is 1-5 and another one of the same style of game and mechanisms to say 1-5 as well and to still be worthwhile having in your collection. What I mean is, what is a game best at for player count. Sometimes a game might say that it plays great at 5 but that takes a 45-60 minute three player game to two hours.
Example: Nidavellir
Now, this is just a single game but it serves my example well. I dislike Nidavellir as a two player. Or it is probably more honest to say I find that it is more fragile as a two player game. But as a three or four player game I love it. So while it has bidding, open drafting, and set collection, I will not play it at two. So I want other games two fill in that player count.
Complexity
Another question is how complex a game is. Because sometimes a game might give you a similar feeling or use a similar mechanism but might be complex at different levels. And for that reason it might create a lot more difficulty to get a game to the table and for that reason you might play it with a certain group or situation versus another game.
Example: Aeon’s End versus Astro Knights
Both of these are cooperative deck building boss battler games. There are some differences to them, but I think that one is easier to table than another. In particular, Astro Knights is a simpler game to teach and play, in my opinion. Some of that is because there is less work to get it to the table. The deck that you set-up to buy from in the game is much faster and simpler to do. I also think that it is a bit more streamlined with understanding the heroes.
Game Length
The final one I have for the list is game length. Now I mention game length with player count. And that can be a factor with that as well. But sometimes it matters less with player count and more with how long you want to mess around with that mechanism or how much time you have to play a game. If I want to play a trick taking game and I have ten minutes versus forty minutes that is going to change the game that I play.
Example: Hero Realms vs Clank! In! Space!
Which do I pick when I want a short deck building game? Clank! In! Space! even at two players can take a while. Especially if the players are playing safe and trying to get the best treasure and not rush the end of the game. On the flip side, Hero Realms is a fast two player head to head battler of a game. And it escalates quickly in the deck building. So while a game can draw out a little bit because of healing, it is shorter and faster to play.
What Deck Building Games Do I Need?
So let’s run down my game collection here. In particular, I want to talk about deck building games because that is a style of game that I love. But do I need all of them that I own? First off, let’s create a little list of the deck building games I own. I likely will miss some, but here is that list.
- Clank! Adventure Deck Building Game + Expansions
- Clank! In! Space! + Expansions
- Clank! Catacombs + Expansions
- Clank! Legacy 1 & 2
- Ascension + Expansions
- Xenoshyft: Onslaught
- Xenoshyft: Dreadmire
- Hero Realms
- Aeons End + Expansions
- Aeons End Legacy 1 & 2
- Lost Ruins of Arnak
- Mistborn
- Harry Potter Hogwarts Battle
- Anng’s Destiny
- Nightfall
- Thunderstone Quest
- Tanto Cuoro
- Star Wars: The Deck Building Game
- Astro Knights
So let’s start out, a few that are safe on the list because I just need to play them. So when I run through everything games like Clank! Legacy, Aeon’s End Legacy 2, Anng’s Destiny, Nightfall, Thunderstone Quest, Tanto Cuoro and Star Wars: The Deck Building Game are all safe.
Variation
Variation is going to make a few more safe on the list. Firstly, Lost Ruins of Arnak is a great example of game that is safe. While there is a deck building element to the game it is more of a worker placement and resource management game, or at least as much of that as it is deck building.
Likewise, Mistborn does unique things with it’s powering up mechanisms and that is going to make it a bit more unique than some. And it has a solid solo and cooperative mode to it as well which makes it versatile. But it’s mainly the the metal burning system and leveling up that make it varied from other deck building games.
A question should be asked about Astro Knights and Aeon’s End. While there are some differences, mainly how the market works, the game mechanisms are pretty similar. But each of them has their own niche. I am apt to pull out Astro Knights when I want to introduce someone to deck building but Aeon’s End is less likely. And I think I’d play Astro Knights at a higher player count as well, though it does have the same issue as Aeon’s End.
Game Length and Player Count
I am lumping them together here because they often times are the same thing. So Hero Realms and the Star Wars: Deck Building Game are interesting because they are both two player. Do I need to two two player only deck building games. I say that, but I own to make Hero Realms a solo deck building game as well.
Then I also look at games like Clank! (all versions, Xenoshyft, and Aeon’s End, all games that are bigger deck building games that are going to take longer to play. So do I need them all. In particular I am looking at Clank! because I own so many different versions. Aeon’s End I do as well, but since I own them they can mix and match. Clank! Adventure Deck Building Game, Clank! In! Space! and Clank! Catacombs do not mix and match, so it is a question if I need them all.
Complexity
Now complexity is a spot where I look at it and I think, Ascension is likely safe, but not maybe all the expansions for it. Ascension is a good straightforward deck building game. If I want to just introduce the concept of deck building the base game works wonderfully. But some of the expansions add a bunch more to the game. And while they are stand alone so I don’t need to mix them in, or I can use just them, it does make it harder to get to the table sometimes.
Am I getting Rid of Any?
Honestly, I think I am. Just in this moment, I think I talked myself into getting rid of Clank! The Adventure Deck Building Game and Clank! In! Space!. Why, because while I really like both of them, I think I am just going to play Clank! Catacombs. And if that is the case, why am I going to keep all of them around?
As well as Hero Realms. That one or the Star Wars: Deck Building game is on the chopping block. Now, I know that I said I haven’t played the Star Wars game. This upcoming Tuesday I am likely to have a friend over for gaming. And since it is going to be two of us, that is going to be a chance to get the Star Wars: Deck Building Game played. If I like it, I think that Hero Realms is going.
Upcoming Series
I need to get rid of more games from my board game collection. So that means I need to prep more games for selling. So why not use this framework, clump games together, and see which ones maybe should leave the collection. It’ll kind of be like the culling videos that I did a few years ago, and I might actually turn it into that as well for the Malts and Meeples YouTube channel. So join me on this journey.
Is there any way that I should consider whether or not game overlap is needed or not?
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