So what campaign elements would I want to put into my campaign roll and write idea? I want it to feel like there is progression without too much weight.
I want to design a campaign roll and write game where you progress. So what theme am I picking, odd spot to start, but where I did.
So I’m back at it for game design after some time not posting anything. I had a couple of fairly busy weeks of work, and
So when building characters, the whole thing was pretty easy, the game is going to get you up and running pretty fast. For building the
Alright, let’s start getting into the details of this game. I’m not going to build everything out in front of people, but I do want
So I talked a bit about the boss mechanics before, but let’s talk about the boss battle itself, how is that going to work, how
So two last things that you can do on the level to talk about. Obviously there is a whole lot more work to do in
I’m continuing going through the level activities. While some of them, questing for example, warrants being on it’s own, there are others that are going
We’re now onto some of the activities that you can do in town, so let’s talk about probably the biggest first, which is going to
I already have talked about skills a little bit about how they aren’t something that you’ll level up and get a new one of. However,