So, I’ve talked a lot before about Party Games and kind of how I dislike a number of the popular ones. I’ll recap this quick here, but I want to bring in some ideas as to what some better party or bigger group games might …
Tag: Wits & Wagers
We’re onto the top half of my Top 100 games. We’ve seen a number of games drop out of the top 50 so far, that means we’re either going to have new games or games that have rise, you’ll have to find out. You can …
Now, if you’re reading this years down the line, this might be the norm, or it could be something that isn’t even in your mind. Right now, though, we’re in the midst of the Covid-19 Pandemic with places having flattened the curve of the infection and now starting to reopen. That means that people are talking about game nights and now that might work on places like The Dice Tower Facebook group or Board Game Geeks forums. I wanted to write something about this, kind of as a suggestion list, for how you can create a gaming situation that can reduce the spread of a disease.
There are some games out there that are high contact games. Everyone is using the same cards, pieces, pool of resources, and things are just getting touched quite often. A couple of examples of this would be 7 Wonders or Sushi Go Party! where you are passing hands of cards for a draft. Classic games like Monopoly or Clue where you are passing dice and money or cards around, or Scrabble where you are drawing tiles out of the same bag, all of these are going to have more cross contamination potential. Now, we don’t know the precise likelihood of transmitting this disease that way, you’re definitely at more risk just sitting around the table and being in proximity. But if you’ve taken precautions, people are wearing masks, these wouldn’t be your ideal game options.
Instead lets look at games that have limited amounts of contact or potentially no contact.
The first genre of game that makes a lot of sense is roll and write games. Now, not all roll and write games work in this situation. Yahtzee has communal dice that are shared. However, Yahtzee has standard six sided dice, so, if you’re like me, you have plenty of six sided dice lying around for dice for everyone. But more so the roll and write games that are using a communal pool for placing. So games like Welcome To…, Criss Cross, and Second Chance, one person is rolling the dice or flipping the cards that everyone is using for a given round of the game. All you’ll end up with as points of contact as the player sheets and possibly writing utensils. However, I’ve laminated mine, so it’d be easy to wipe those off and the dry erase markers as people are taking them. Even if you haven’t laminated them, a pencil and a piece of paper as single points of contact isn’t bad for a game.
I’d also say that some party games work. Now, some, Catch Phrase or the likes where you are passing something around in a circle won’t work well. But there are others that have a similar roll and write amount of contact. I think that there are ways you can make something like Wits & Wagers work, where instead of having everyone sort and people grabbing random dry erase boards back, you put your own guess in the right spot, numerically and then take it back at the end of the round. Scattergories is another one that would work as you are coming up with answers. If your game is set-up well with the sheets and category lists already in the folder, there would be limited to no contact if you let a single person roll.
Finally, there are some other games that just don’t have much interaction in the game. A few that pop into my head are games like Dice Throne where each character has it’s specific deck, specific cards, and specific player board. So there is no reason to touch the other person’s cards. Skulk Hollow actually has some of that with the two asymmetric sides. While they react and interact with each other, that is only as a game play mechanic, not something that is physically done. Even something like Photosynthesis, which has a shared board, but you only are ever dealing with your own trees on that board. If you have one person who moves the sun around, and you lay out the point chips so that only one person is touching them, it’d be quite easy to have little to no interaction.
Now, the simplest way would be to play the games digitally. As I said, the proximity to people is going to be the bigger thing than the interaction of the game components for your likelihood to catch a disease. Even when there isn’t something like Covid-19 going around, it’s very often that “con-crud” will happen as big gaming conventions where a group of people get sick from being there. And that’s not because of interactions with games or anything, it’s about being around the people. But, if you are concerned about the physical interaction with the components of the game, there are certainly options out there that you can try when playing.
I think the final and best piece of advice I can give for getting games back to your table and starting up gaming after illness is going around, whether it’s the seasonal flu or something like Covid-19, if you’re worried about exposure but you still want to game in person, limit the amount of people you see. Don’t go to the game night at the local FLGS (Friendly Local Game Store), or don’t have your normal fifteen people over, instead, invite a couple or a couple of people to game with and do that a few times with the same people, then you’ve limited your points of contact to the possible infection. That, more than finding those multiplayer low component interaction games is going to make a difference, but those low interaction games won’t hurt either. And then just clean surfaces once people have left, there’s not going to be any ways to completely eliminate risk, but you can be smart about limiting it.
What ideas do you have to starting up your board game night around when people have been sick? Are there any games that don’t require component interaction that you’d play?
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Sometimes going to visit family can be a lot around the holidays. If you want to find something you can do together, board games are often a fun option, though not for every family. If you think your family would like board games, here are some options that you can give as a gift to hopefully add even more good times to your holidays.
Most of these games are going to be pretty simple and easy to play with a range of ages and are often called introductory games. While, if you are a seasoned gamer, these might be a little bit lighter than you’d want to play all the time, but it’s a good compromise with family who might only want to play very light games or “classic” games like Uno and Monopoly.
Carcassonne – This game can actually be a bit more challenging for new players when it comes to placing out their meeples. When do they do it, where should they do it, how do farmers even work? But the tile playing piece is something that is very easy for people to pick up on and fun for people to do. It’s a fun game for that tile laying aspect, and once they have down the basics of the scoring, and scoring at least towns and monasteries are easy to understand, Carcassonne is a good game for the whole family.
Castle Panic – This game skews a little bit younger, but maybe you have a younger sibling or niece of nephew who you want to get into gaming or a grand child. Whatever the relationship might be, Castle Panic is a fun game. It’s simple as to how it works, it’s cooperative, so you can all plan out things together and that makes it easier to teach as well. Definitely, once they start to get the idea of the game hang back and let them take the lead, but this tower defense card game is a lot of fun, and easy for younger kids to pick up. There is also My First Castle Panic for even younger kids.
Century: Golem Edition – I picked this one over the normal version, Century: Spice Road, because the gems in this game are cooler than cubes in Spice Road. It’s a pretty simple game of collecting gems, getting cards, using those cards to get other types of gems, and turning in gems for golems. This game has a bit more going on to it, but the turns are very fast, and since you can only do one action per turn, it makes it easier for people to figure it out as they go along. The table appeal is great for this game as well.
Choose Your Own Adventure: House of Danger – Now, this one is completely different and might be too silly for some people in your family. But in Choose Your Own Adventure: House of Danger, you are going through chapters of this story, making choices and rolling dice once in a while to see if you can complete a challenge. This is really a story telling game, and it would be an easy one to play just sitting around a living room without needing a table. This game is light, easy and cooperative.
Dice Throne Season 1 – This game is just silly in a very different way than Choose Your Own Adventure. This one is also about the opposite of a cooperative game as you’re having different contestants fight against each other in a dice chucking game. But it is also familiar because it’s yahtzee style rolling, just with more added onto it. It would be a fun one to face off different characters against each other and see who can do the best. The games also play fast, so you could do a small tournament if you wanted and had the right group. The art in the game is also fun, and the dice are great. I’d recommend the first season of the game though, as the second season has more complicated characters.
Draftosaurous – Draftosaurous is a game that I’ve only played once, but it was a ton of fun when I did. In it, you are drafting dinosaur and scoring them in different ways. The ways are simple and you can easily explain them as often as you want in your game without slowing down the game. Plus, the dinosaurs are meeples, which look amazing. So it has a cute factor going for it as well. The game also plays very quickly, so you might end up playing a few in a row. But the game isn’t so simple that people will get board with it fast.
Harry Potter: Hogwarts Battle – People will be drawn to games with an intellectual property (IP) that they recognize. And Harry Potter is a very popular IP that most people are at least familiar with, even if they haven’t seen all the movies or read all the books. This is a deck building game, so it has a little bit to teach with deck building if people aren’t familiar with it, but the first few games, which have bad guys from the first few books, keep the game simple so that people can understand it. Eventually you get more complex things, but by then, people should be familiar with deck building enough that more won’t complicate it for them. It’s a good fun game, and has a little bit more than some other games.
ICECOOL – This one, if you’ve followed my top 100 and my thoughts on the game, shouldn’t be a surprise to you. Icecool is a great family game that anyone can play. Even younger kids can play with only possibly needing to make the rules simpler just for scoring, and go with more of a tournament rule style. This game is just about flicking penguins around and having a silly good time. If you want to play it on a table, you can, if you want to play it on the floor you can. Adults might find it a bit too simple, but it is meant to be silly fun more than a strategic match.
Just One – Yes, it showed up on the stocking stuffer list, but it works well here also. It’s a cooperative party game, and instead of just pulling out the old ones at your parents or grandparents place, Just One offers something new. The game play is easy and the components are nice. The concept of the game is also easy to teach. This game should work well in most settings and with a wide age range, from Grandma and Grandpa to your 10 year old cousin.
Lost Expedition – Another cooperative game, but I really think that for family weight games, cooperative games are great. They are good introductory level and for people who might not like conflict in games, they work well. Lost Expedition is all about going and trying to find the lost city of Z. However, there are plenty of challenges you have to get through each morning and evening as you hike. If you don’t ration out your resources, you might die before they get there, but with some clever path construction, you can rush to the end before you run out of resources. The game is quite easy to explain and the artwork is nice. This game also helps keep alpha players from running the table.
Machi Koro – I’m not going to suggest any Machi Koro in particular, but if you think people will like the game, I recommend the legacy version. For me, that game seemed to play faster than the base game and being able to make the game unique to the person who is getting it, that’s something that is cool and most games don’t do. This is a tableau building game, but you can more easily explain it that you are trying to build up the best town by getting buildings and building monuments. Turns are pretty fast in Machi Koro, especially when people start to become familiar with the cards. And the cards are pretty simple, so it shouldn’t take too long. While not my favorite game, it’s a good one that is easy to teach to a lot of different levels of players.
Pandemic – I’m sure you expected this one to be on the list, but it’s a good and straightforward cooperative game. It’s also one that even if people aren’t gamers, they might have seen before. It’s also challenging enough that the person you give it to won’t get bored with it or beat it too often right away. And when they start to, there are expansions that can be added to change up the game to make it more challenging. This game of player powers and curing diseases also has a theme that people will be able to understand quickly, even if the game is fairly abstract.
Potion Explosion – The toy factor to this game is high with all the marbles in it, but the game itself is pretty simple. You are collecting marbles to complete potions to help you get more marbles. The game play is simple just pulling out a marble, if like colored marbles hit, you get those marbles, and it can cascade onward. These marbles you then use to complete potions, and the potions give you more things that you can do to get more marbles. But the game is really about pulling out those marbles and letting them hit and getting a whole bunch of marbles when they keep on doing that. Turns are pretty fast, and the concept is easy to grasp, especially with so many app games doing something similar.
Sagrada – A game about making stained glass windows, this looks great on the table with translucent dice that actually help make it look like stained glass. Another drafting game, this one you are taking dice that match specific colors or numbers to try and fill in your stained glass windows. The scoring for the game is pretty simple, and while there are some powers that are a bit tricky, there are plenty of simple ones you can start with, and I often choose those for the first game. The concepts are simple, like numbers and colors can’t go next to each other orthogonally (in rows and columns), and you have to place the die you drafted next to another one, diagonally or orthogonally. Definitely one that most people will pick up on fast.
Second Chance – Another one from the stocking stuffer list, but this is my roll and write (or flip and write as the case might be) for the list. Second Chance just works well because of the Tetris like shapes and people understand trying to fill in an area as much as possible. It is pretty solitaire as what other people are doing won’t affect you, but the game is pretty when it’s completed and a fast game to play. Generally I don’t see people only playing a single game of it, you at least play two, one for each side of your sheet before being done.
Small World – Another classic modern game, Small World is an area control game where you get points for all the areas that you have and other scoring, such as what type of area you are in. It’s a silly game that can be a bit mean, but the nice thing about how this game can be mean is that if you are almost kicked off the board, you can go into decline, get a new race next turn and go onto the board. That’s the only tricky part about the game, in my opinion, knowing when to go into decline and understanding that it is your whole turn. The combinations of races and powers are what then make the game stand out, because who doesn’t want flying halflings or maybe seafaring dwarves. You never know what combination you might get or want.
Sushi Go Party! – Now, this is a bit more complex than just normal Sushi Go, but because of that complexity, if offers variability which will keep it coming to the table longer. In the game you are drafting different types of foods to create the best meal and scoring points over three rounds. Depending on what type of food it is, it’ll score you points in various ways. Maybe you want three sashimi to get 10 points, but will get three of them, whereas tofu scores you points for two of them, but if you get a third, you don’t get any points, because you don’t want to fill up on tofu. The game can take a little bit to get into, but if you play a pretty basic set-up to start, people will catch on fast.
Ticket to Ride – The Train Game, as a lot of people call it, is a classic family weight game where you’re trying to complete various routes. This game has a little bit of strategy in it, mainly in picking your routes to help create the longest route, but beyond that, it’s collecting sets of cards and building your train routes. What works well in this game is that the rules are simple and you only do one thing on your turn. This helps people not be bogged down by all the options available. While this game doesn’t have a ton of variety in the base box, there are other maps you can get for it that’ll change up how the game works once you’ve played through the base game enough. But this one is a good one to add to parents or grand parents collection and play once or twice a year around the holidays.
Wits & Wagers – Final game on the list, and other party game. This one is my favorite trivia style party game, because you don’t need to be great at trivia. You just have to know, who in the group, might know the answer or be closest to the answer, without going over. All the questions have answers that are numbers, so you put down your answer and then bet on what answer you think is right. If you are correct, you get your money back plus some, depending on how close to the middle it was, so you can bet on your answer, if you think you are right, or you can go with the person who you think might know more about it than you do. It’s a fun and sometimes funny game that is good for a whole family and because of how it works, can play with younger kids.
Now, there are so many more family games out there. I left some off the list that I like, simply because I had something similar on the list. Dice Throne could have easily been left off the list for King of Tokyo that has a similar mechanic, but I also wanted to provide some different options as well. Hopefully you can play some of these with family or friends over the holidays, and maybe give them to them as a gift so that they can introduce them to their friends and grow the board gaming hobby.
What are some of your favorites from my list? Is there a game that you’ve found works well as a gift?
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One topic that I wanted to cover is gaming, board gaming that is, in a large group. Why is this something to write about?
It’s something to write about because when people think of large group games they think of games like Apples to Apples or Cards Against Humanity, with a few other party games thrown in. It’s fairly repetitive games that are either based around making a few jokes or trivia knowledge. I’m going to sound fairly negative about these games, but they do have their time and place. For me, however, these games have a limited shelf life. My wife and I are actually getting rid of our copy of Cards Against Humanity because once you’ve played it a handful of times, you know the general jokes.
The other reason I wanted to write about this topic is because people have trouble coming up with other larger group games. Now, not all of these games are going to be able to handle 20 people that I’m writing about, so I will write about what you can do with that size of a group as well. But, having games that will play 7-10 people are fairly difficult to come up with as well and often end up causing people to pull out party games again.
Before we talk specifics, let’s talk about what to do with that very large group of people. It’s tricky because part of playing board games is socializing, but sometimes you have a group that is just too large to play a single game. People don’t always want to split into smaller groups because people want to socialize with everyone. I would argue that this is something that you should push through as the host or as someone suggesting splitting into groups. When you have a large group everyone is not part of the same conversation anyways. As much as we want to think so, everyone is having their own little conversations. These can be done in smaller groups. Especially lean into splitting into smaller groups after you have played a larger game. Play a few hands of Cards Against Humanity first so that people are laughing and socializing and then before the game has gotten stale. People will likely be more up to splitting off into groups if they feel comfortable and having an ice breaker game is nice for that.
Also, adapt games as need be for larger groups. I’ve adapted Wits & Wagers for a larger group before because it’s not like there’s anything stopping you. Just add a few more ranges for betting and go from there. Or with a game like Scattergories, just have people share sheets. You can also team people up for games that normally wouldn’t have teams. Balderdash can really handle any number, but if you think there will be too many things to read and remember, have people team up for that.
Now let’s get into some games. I’m going to start with some of my preferred party style games. While I have expressed some dislike for Cards Against Humanity, it is a game that a lot of people know how to play already, and when drinking, can be kind of funny even if you’ve played it a number of times before?
In it’s place, I would suggest Stipulations. This game might be harder to find, I got it from kickstarter, but I believe it is available. Stipulations is one of those write something down based off of what the person who is it says. However, as compared to trying to come up with a definition for a word or the meaning of an acronym, Stipulations has you writing a stipulation for a super power, dream job, lifetime supply of, or fulfilled dream. This doesn’t force you into anything dark and twisted, but if you wanted to go that way and that’s the type of group you have, you can. Unlike Cards Against Humanity, Stipulations is a game you could play with Grandma or at a college kegger.
A nerdier game than Stipulations that goes along with the same premise of writing down an answer and either picking a favorite or trying to guess the right answer is Liebrary. It’s a silly game where you roll and select and get a book title and try and write down what the first sentence is. The person who is it is hoping people will guess the right answer, but not everyone. It fits into the classic Balderdash style of game. This game suffers a little bit because of the categories of books. Romance novels are great to write a first line for because you can be as silly as possible, but other genres aren’t as entertaining.
Scattergories and Wits & Wagers are two that I put down as games that fit into that trivia category. Both of them are better than Cranium in my opinion. The reason that I like both of them is that you can have an arbitrary ending to either of them. In Scattergories you can play three lists or you can play ten, it’s up to you and the group, though, I’d never recommend playing ten in one sitting. With Wits and Wagers, you can just pull out a certain number of cards, and whomever has the most money at the end is the winner. Cranium has a board you have to get around, and if you get the wrong questions in trivia, there’s a chance the game will just stagnate. The same thing is the case with Trivial Pursuit, so pick trivia games that you can have an arbitrary ending to.
Finally, Moniker is a solid party game where you start out by describing someone to get people to guess them, then can only use a one word clue, and then can only charade it. It’s a team game, so only half the time are you really involved, but turns go fairly quickly. This game is on my list because it allows people to be active and moving. It helps build up the energy and is good for a laugh. It is a game that you don’t really need the actual game for though to make work. As long as people know the famous person you wrote down on a slip of paper it works. When they don’t, it kind of breaks the game anyways.
So this is part one of two, the conclusion will come up here shortly. It would have been a bit much to do in a single post, and this one has a nice breaking point because we’re at the point where I’m going to talk about things that aren’t just pure party games. There are a number of games, including a few different categories of games that work well with larger groups. And I’ll also talk about some pitfalls to avoid when looking at games that can have a larger player count.
To Be Continued….
What are your favorite party games?
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