Can a Board Game by Scary?
This was a topic that they talked about on a Backtalk on The Dice Tower, or more specifically, board games causing emotions. They spent a bunch of time talking about it in terms of horror though. So that got me thinking, one of my favorite games, Betrayal at House on the Hill has a horror theme, but does it bring in the feeling of horror, and thinking about it, I don’t think that it does.
So can a board game bring in a feeling of horror or can a board game be scary?
Obligatory joke, if the rules are bad it can be scary.
But the game itself can a board game be scary, possibly, and it elicit a sense of horror in a game? I don’t think that they can.

Board game are inherently social by nature. Sure, there is a huge push towards solo gaming, but with the exception of a few games, they aren’t only built for a solo audience. So you are experiencing something as a group. When you do that, things are generally less horrifying. Even when something scares you, you can talk about it and joke about it with the group. In fact, this is why when I go into haunted houses, I tend not to interact with my group or at least speak. I want the more immersive experience, but in a board game, it’s not built to work that way. Board games, in cooperative ones that could really draw out the most horror for the group, have you planning and discussing.
But board games can do a few other emotions that you can experience that get close to horror. Good board games should have a feeling of tension. Again, going to cooperative games, you can have a game where you are looking for that one card before a timer runs out. Or in Pandemic, you know that an epidemic is probably going to be coming up shortly and you hope that you get what you need or you can abate a situation before it happens in what could be that next card flip. You can also have a sense of dread. I think that Arkham Horror does a decent job of this as does the card game, you are pulling a chit from a bag and you are worrying that it is going to be something that makes the situation much worse. Or you are pulling a card and you know that there is something that might cause the big bad guy to win or at least show up and make the game way more difficult. And you know that it’s going to happen eventually and as you pull more good cards, the closer you are to that very bad thing happening and the more likely it is that the next pull is going to be that bad one. I think that Betrayal at House on the Hill does a solid job of this as you roll for the haunt after every omen.

What are board games missing, then, to keep them from feeling horrifying and can they get there?
This actually goes back to my apps in games or technology in games. Something like Chronicles of Crime isn’t horrifying with it’s VR technology as you look at a crime scene. Yes, it is a crime scene and they could make it easily horrifying if they wanted to, but they haven’t. Plus, that asks the question, is that part of the board game. You can look back into the archives and find that article if you want to discuss that more. But I think that’s an obvious way that you could create a jump scare, but I’m not sure that it would be a lasting sense of horror still.
Again, board games are such as social experience for me, and even when I solo game, that is basically always done on the stream, so I feel like I’m still engaged with an audience. So you’d have to get the whole group feeling horrified at the same time. I think another thing that is often missing that really can create a sense or horror and might work for a group is the ambiance. So you could turn down the lights, add in some spooky noise or music in the background and I think that would help create a bit more of a sense or horror, but I feel like it is still going to fall short. I feel like dread is the best word to describe it as you worry about the bad thing that is going to happen.
Now, it’s hard to say that dread is horror though, it might touch on that because you are getting a sense of fear from the card pull, but I think with horror, most of the time you are having fear but you don’t know of what. With dread, you are fearing what is inevitably going to happen. And again, with an app, you might be able to create more fear because you don’t know what is going to happen as you unfold a story.
I think that’s the final way that you can help create a sense of horror. I think with a good story that you can get a sense of horror in a game. Again, I’m going to say that an app is going to be helpful. A good narrator in the app is going to be able to read some part of the story in the right tone with the right background noises to make it feel more horrifying. If I were to read it myself, and I didn’t want to spoil what is coming up, I wouldn’t be able to intone correctly to create that sense of building tension and dread that you’d want. Even with that, I feel like it’s less horrifying, because you are still part of that group.
So, no, I’m not sure that a board game could ever truly be horrifying by itself. I think even with an app that is playing the right music and telling the right story that are part of the game, you are still part of the group. The other things, like dimming lights and creating a spooky feel, those are outside of the game that you can use to enhance a feeling of horror. Now, I think that’s probably a fine thing, I think the tension of a roll or a card draw and the sense of impending doom, those can be enough for a board game, because you don’t always want to be terrified. But because you can’t really do a jump scare, unless you are adding in VR to the mix, the game feels like it’s never going to be truly horrifying because you’re never truly afraid of what is around the next corner.
What do you think, can a game be horrifying or scary? What is the game that gets the closest for you?
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