Table Top Publisher Portraits: Mythic Games
A new series, I’ve not done any series recently, and I want to introduce what the series is going to be before I jump into talking about Mythic Games. Publisher Portraits is where I am going to take a look at a publisher and talk about games that I like of theirs and what sort of feel I get from the publisher. A lot of board game companies end up having a certain style of game that they make more often or games that have a certain feel. I hope it will be useful and help you know what company might make more games that you’d like.
The format is going to go along the lines of this:
- Company Overview
- Highlight The Feel
- Game Spotlights
- Final Thoughts
Let’s get to Mythic Games.
Publisher Portraits: Mythic Games
Mythic Games was founded in 2015 by Benoit Vogt and Leonidas Vesperini. Generally, Mythic Games has made very big immersive games, like their first game, Joan of Arc. This kind of set the tone for their company for a while as they have followed that up with massive games like Solomon Kane, Reichbusters: Projekt Vril, and a less story driven but still big game Super Fantasy Brawl. Recently, as of 2020, they announced a smaller line of games, their Phoenix Line, which started out with the game Enchanters. They have a few games, including one based off of a popular IP, Darkest Dungeon, still in the pipeline of Kickstarter having been funded and waiting to fulfill.
What Are Their Games Like?
The general feel I get from Mythic Games is that they generally produce epic and memorable games. Now, their Phoenix Line is a bit different from that. From what I can tell, the Phoenix Line was meant to bring in smaller and more accessible games versus their larger style of game.
Immersive and Experience Driven
With the larger games, though, they are extremely immersive, sometimes to a point where the rules don’t always work perfectly. That has been a knock on Mythic Games in the past, they make really interesting games, but he rules for those games can be a bit rough the first time around and generally they end up releasing either a 1.5 version of the game or just a new rules book. This is obviously a negative, but if you make it into the game, the experiences do hold up to the effort that was put into learning the game.
Board Game Spotlights
Super Fantasy Brawl
Normally I am not a big fan of skirmish games. Skirmish games tend to lend themselves to one person getting lucky in a lot of them. And because they tend to be 1 vs 1 battling, I find them harder to get to the table. Super Fantasy Brawl does a good job of giving more options than just to beat someone up. In Super Fantasy Brawl you are taking a team of three champions up against another team of three champions, so nothing that unique. What works so well for me, though, is the game play.
In Super Fantasy Brawl, you complete you actions by playing cards. Each card matches a color and a hero, you can play each color once per turn and that’ll activate the champion shown on it. The play is super simple, but gives you a lot of choices. And you aren’t just trying to knock out your opponent, though that is part of the strategy. You are going for five trophies, and you can do that by completing goals or knocking out your opponent. I find that you need to do both to be able to win. This is longer than how the game normally goes, but that is because GloryHoundd is talking with the chat which slows things down.
Reichbusters: Projekt Vril
You are the Allied Forces going on missions into Germany to stop the horrible experiments that are going on and the new soldiers that are being created. Honestly, this feels like you are taking the Howling Commandos from Captain America, and going up against Hydra and the Red Skull, to be honest. And I love that about the game.
I also like for a campaign style game with dungeon crawl, you don’t always just kick down the door and throw in a grenade. Most dungeon crawl games give you that option, but Reichbusters, it’ll go sideways fast if you do that as the more noise you make, the more bad guys can show up. I also like that even though this can be played campaign, it can also be played as a one off scenario. Gloryhoundd again takes on the game, so check out their playthrough below.
Solomon Kane
Another campaign game with dungeon crawling feel to it, Solomon Kane strives to be more than that. Solmon Kane has you playing through the story adventures of the Solomon Kane short stories and books but in a not so normal way. Normally in a board game you play directly as the heroes. In Solomon Kane, it is a bit different.
Instead, you are all playing a virtues, Courage, Prudence, Temperance, and Justice, all of which influence Solomon Kane on his journey. This makes it so that no one player is playing the main hero. This game also leans heavily into the narrative element as well. You can see me unbox everything for it over on Malts and Meeples below. Plus some solo game play from Rolling Solo.
Joan of Arc
Final one I’m going to be talking about as I’m still waiting for my copy to come in, Joan of Arc. I do also have HEL: The Last Saga, but no one has received that yet, so I don’t have any videos for it. Joan of Arc is not a game that I thought I was going to love. Mainly because it is a minis game, and who knows, I still might not. But it is a scenario based game that doesn’t just have you taking two armies up against each other.
Plus, I love the setting for Joan of Arc. It is the historical world, but it pulls from the history of that time and adds in fantastical elements that were presented in the history. So if something was eating sheep, it might have been werewolves, or some unexplained sighting, maybe a dragon. It takes those accounts from real history and adds it into the actual events that we know happened. The setting is just really interesting to me. And over on the Dice Tower they played through a scenario.
Final Thoughts on Mythic Games
I’m a big fan of theirs and their games. Mainly because they tend to have a great experience behind them, which you can see in the game plays that I have highlighted. Even something like Super Fantasy Brawl that doesn’t have an epic story behind it, it still has memorable moments and the game play is so light and fun that it works really well.
Have you played a Mythic Games game before? What is your favorite, do you have any that you want to try?
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