Mythwind
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Why I Ended up Backing Mythwind

It wasn’t that long ago that I was talking about Mythwind. I it was a game on Kickstarter that billed itself to be something like Animal Crossing or Stardew Valley. A game that doesn’t have a win condition to it. You play the game for the sake of playing the game. You can see my Back or Brick on it here.

Now, I only write a back or brick about something if I am interested in it. So I was interested in my Mythwind, but I wasn’t sure that it was for me. I like games that have a pretty solid objective to them. Mythwind just growing your town wasn’t as interesting. But as it was ending, it was still on my mind. And it, along with two other games, were fighting for my back. Those games were the Skyrim Board Game and Lords of Ragnarok. And I even had backed Lords of Ragnarok but then dropped it.

Why I Dropped Lords of Ragnarok

The last article I wrote before taking a week off, needed a break and some health things came up, was about new editions of board games. You can read that article here. And I was leaning towards yes at that point in time. But I had to ask myself, what does it do different, anf for that matter, what does the Skyrim board game do different?

Lords of Ragnarok is an area control style game, I have games like Lords of Hellas, Blood Rage, and Small World all that do area control in different ways. Skyrim is an adventure game, but I have stuff like Tainted Grail: The Fall of Avalon and The Witcher eventually coming that are like that. Plus, I can likely get Lords of Ragnarok on the second hand market. There are a lot of backers for it, and Skyrim is coming to retail.

But Mythwind

Why did i picked Mythwind, it wasn’t a game that I was sure about but now I’ve backed it? Well, because it is so different. Mythwind is a game that you don’t win, you just play more of. You explore the world, build up your town and you have characters that play in different ways.

How the characters play reminds me of Merchants Cove a game that I really love. But Merchants Cove is a one off game, you play it, win lose, done. Mythwind gives you all those characters that play differently and that you can just keep on playing with them. There is no win condition. I don’t think there is a lose condition, as I doubt your character can die. Instead you just expand your town, see the world around it and just enjoy what the game has to offer.

Mythwind Weather
Image Source: OOMM

Do I Think I’ll Love Mythwind?

That’s the question that I’m still not sure about. I think that I’d have liked the other games for sure, but would they come off my shelf over other games? Mytwhwind is a gaming experience that I don’t know when there will be something else like it that shows on on Kickstarter or Gamefound. It’s a unique concept that looks well thought out. Not only well thought out, but basically done.

If Mythwind looked like it was a general concept I’d have stayed a long ways away from the game. It is a concept for a game that without it being mainly done already, I’d suspect would fail. It’s different enough and someone would think it’s a great idea without realizing how much they need to do in the game. But Mythwind is a polished looking product so I’m confident that I’ll get something good.

I also think that if Mythwind isn’t a game for me, there’ll be a secondary market. Normally I just sell my games to my FLGS for store credit. But for Mythwind, I probably would sell it online myself, see what I could get for it. I didn’t get everything for the game, but it’s going to be one that my guess is will be harder to track down, at least for a little while. That said, I am hoping that I like Mythwind. The concept of the game really intrigues me, so what’s why I switched my tune and backed it.

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