Point of Sale: Making More Shelf Space
I’ve got a bunch of games coming into my collection, and I don’t have a lot of shelf space anymore. It’s always sad to see board games leave the collection, but sometimes it is just time because they won’t get played or won’t get played again. I do have a bunch so expect some quick things here.
Tofu Kingdom, Brewcrafters Travel Card Game, The Mind & Cthulhu Fluxx
I lumped these together. They are all smaller games, I gave them a chance, and while they aren’t bad, I have a number of smaller games that I’m going to pull off the shelf before them. And often that’s why games leave, something like Cthulhu Fluxx was a great gateway game for me, but now I have others.
I think that most people might be surprised by the Mind. My experience with that was just okay at the best. The game with it’s, you can’t share information is fine. But also leads to long chunks of time of people not talking. I wish there was more fun and funny going on for a game that is so simple. The Mind is like Cosmic Encounter for me as well, where it is very group dependent.
Gloom
Gloom is a very fun game. It has transparent cards and you are trying to kill off your family with them having the most miserable lives possible. And you tell stories as you do it. It’s a blast to play, and I haven’t played it since before I was married. I was dating now wife but we were maybe engaged. That’s over 7 years.
So, you can guess why this one is leaving. I just don’t play it often enough, or at all anymore. If someone else has it and pulls it off the shelf to play, I will play it and love it. I might even buy it again at that point. But right now, even though it’s a small game, it opens up room for other small games to try and play.
Werewords
This one came into my collection not that long ago and now it’s leaving my collection. I am always trying to find a second social deduction game that I like. I even watched on Board Game Geeks YouTube channel Werewords played and thought that it’d be it. It’s a game of twenty questions with a traitor, the concept even sounds fun.
But it’s like so many social deduction games, when it comes down to it, you are just guessing. If you don’t guess the word you will take a random stab at whom the traitor is and probably be wrong. If you’re the traitor and the word is guessed, you’ll give a random guess on the seerer unless they were extremely obvious. I want more deduction in my social deduction is what it is, I guess.
Werewords is a solid game, it’s just not for me.
Onirim
This one might surprise people. I like Onirim as a solo game. But it’s going away for three reasons. The first being Orchard: A 9 Card Solitaire Game, then A Gentle Rain – another solo game, and finally, because I own the app. I can still play Onirim, but I’ll do on the app. And there will be much less shuffling.
I know that a lot of people even like the app better because it does all the shuffling. I still think I prefer the physical game, but if I’m going to play a solo game right now, it’s going to be Orchard or A Gentle Rain. They are easier to get out and play, so sorry, Onirim, you’re leaving the collection. Again another really good game and this one is for me, but I just have others to play now.
The Siblings Trouble
This is one that I never actually played. I picked it up because when it was on Kickstarter, I had backed the companies other game, Lift Off! and wanted to back another one of their projects. It’s a kind of RPG like game that is tailored for kids. But it came out at the same time as No Thank You, Evil! A kids RPG that has more support. And I likely would just play D&D with my kid eventually.
Hex Roller
I got this game quite recently, I played it, and I’m selling it. Hex Roller is not a bad roll and write. But it isn’t a game where what you do will change much. The dice rolls will change things up, but the mechanics don’t change. So I’ve played it, and I’m passing it on to someone else.
My knock on Hex Roller is that while the scoring is simple, the teach is not. The rules are a little bit weird for how you take dice and use them. It just teaches harder then a game that doesn’t have that much going on should. I understand that they wanted the game to be clever and give you lots to think about, but it’s just a solid game. Not good enough for me to come back to.
Choose Your Own Adventure: House of Danger
This is a really fun and goofy game. It is also a story game that has limited replayability. Now, I am not done with the story, so why am I getting rid of it. It’s easy, I know two maybe three people who own it. If I want to play it again or play it the whole way through, I can.
Choose Your Own Adventure: House of Danger is a great time. It’s goofy and fun to sit around and play. If you play lighter games, I definitely recommend it. But most likely, like me, you’ll end up selling it once you’re done with the story. The downside is I won’t get much for it, the upside is, someone can play it and enjoy it again.
Blossoms
Blossoms is a two player push your luck game. You are trying to grow flowers and then harvest them at the point that it’ll give you the most points. It’s a pretty little game, though in a larger box than really needed. But it is a two player game, so the question I asked myself, how many two player only games do I need?
The answer didn’t include Blossoms. When I look at my two player games, I would pick Hanamikoji before it, Skulk Hollow, 7 Wonders Duel, Fox in the Forest, Fox in the Forest Duet. All of those I’d play before Blossoms. Blossoms is just a little bit too simple for when I want to play a two player game. But if you have a parent or grandparent who likes more classic feeling games, Blossoms would be great.
Cry Havoc
This is a tough game for me to get rid of. I really like Cry Havoc. This is another situation where I just own other games I’m going to play before it. Cry Havoc is asymmetrical area control. If I want area control that’s pretty complex, Blood Rage. If I want asymmetrical, well I own Root now. Cry Havoc is leaving because I own enough other games that do similar things. And I own enough other games that I’d play before it.
It is a bit of a casualty of my Top 100 that I just wrapped up, actually. When going through the Top 10 and seeing games like Lords of Hellas and Blood Rage, th ose will get played before Cry Havoc. So even with Cry Havoc just missing at 103 and being there last year, it’s time for it to go.
Castle Panic
This is getting bumped because of a future Kickstarter that is coming. It’s also getting bumped because it’s too easy a cooperative game. Now, some of that is that I’m older than the target audience. This is a tower defense game for 10 year old kids or younger. It’s not targeting someone like me. Village Attacks as a tower defense game is.
But this is a game that I win too often. And again, I think that’s with the target age. A 10 year old will want to win more often than they lose. I personally like to lose about 60-70% of the time when playing a cooperative game. In my Top 100 I have Say Bye to the Villains, I have yet to beat that game. I don’t think I’ve lost Castle Panic.
Lift Off!
I just talked about this one, it’s the first game that I backed on Kickstarter. I am greatly tempted to keep this one. I’ve played it a few times but it hasn’t been in years. It’s a fun little game, and I like some of their other games. I still have Skulk Hollow which won’t be leaving anytime soon.
This is one that I am tempted to keep to just play a few more times. It is also a game that isn’t going to come off my shelf all that often. It’s like Castle Panic in that it’s younger focused, not my gaming group, and there’s enough other games I’ll play before it.
Dicecapades!
For a mass market game, Dicecapades is generally a lot of fun. You get goofy things like stacking dice. Or you roll a die and need to do that many push-ups. Or you roll a die and there is trivia. Wait, there is trivia, what does that have to do with dice , the answer, nothing. And that’s why I don’t pull it out anymore.
Everything else in the game is fun, but you need to answer a trivia question on a random area that is determined by a die roll. If you get it wrong, you stay and then do it again next turn. Meanwhile, everyone else is doing goofy fun things, until they get stuck on trivia as well. And if I roll sports before you roll movies, because that’s what we know best, I get going faster just based off of luck.
It is a mass market party game, it is supposed to be lucky. But it’s just not that fun when you get to trivia. Remove the trivia from the game, I’d probably keep the game. It’s one that I can play with cousins and non-gamers. But with trivia, it’s annoying. If I want to do trivia, I own Wits & Wagers.
Star Wars: Imperial Assault
Now, this is the tricky one, and it might stay. I want to play this game. The intro scenario to teach you the game, I’ve played it twice. But it’s a campaign game, and it’s a campaign game with an app before apps were common. So the app itself isn’t great. Not bad, but not great. And I don’t have a group to play this game. So it’s a lot of work to play solo.
If I had a group, I’d play it. I might even play it solo, if I go through the introductory scenario again. But am I going to do that when I have Isofarian Guard coming sometime, Destinies coming that can be played solo, Middara, Roll Player Adventures, Solomon Kane, Deep Madness and more? I think it might leave like Lord of the Rings: Journeys in Middle-Earth did. Not because it is a bad game, it isn’t, it’s a lot of fun, but because I own so many.
16 Games of Shelf Space
It’s a tough list to cut. I look at Star Wars: Imperial Assault, Cry Havoc, Onirim, and Gloom especially, and I really enjoy all of those games. But the question is, will I play them? Or am I just keeping them on my shelf because I like the idea of getting back to them sometime?
I think it’s more the latter than I’d actually get back to the games. And some of them, Gloom in particular, that depends on the group. If you like a tell a story, it works well, if you just play the cards, the game is fine. So, all of these are leaving, probably over the weekend, to get traded into my FLGS. And I’m looking at a few games, Escape The Room and Star Wars Unlock, that I need to play to then free up more space.
Which one, if you could get one of these games I’m trading in, would you want to play most?
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