Res Arcana
Table Top TableTopTakes

TableTopTakes: Res Arcana by Sand Castle Games

Another new game to the table in the past week, there have been a lot of them. Res Arcana by Sand Castle Games is an engine building game that gives you a really small engine to build. Is this small engine enough to keep Res Arcana interesting through multiple plays or does the game get stagnant the more that you play it?

How To Play Res Arcana?

So, like I said, Res Arcana is an engine building game. You play down cards to produce resources, transform resources, and then use those resources to get points. That is pretty standard for a lot of engine building games. The trick with Res Arcana is that your engine can only become so large.

As you play, you are paying for cards that are going to stay in play. And you are doing that from a deck of eight cards that are your own. There are some places of power and monuments that you can get throughout the game. But generally, your engine is going to be those cards. The game recommends some cards to start with, but after that you can draft them.

So, Res Arcana is less about building out that perfect engine, but figuring, with leveraging the cards you have, how to get the places of power and monuments that are going to be your main ways of getting points. But the cards in your hand will be what drive your engine. And at the end of the round you check to see who has the most points, if no one is at 10 or more, the game goes another round. And that continues until someone is at 10 or more points and at the end of the round the player with the most points wins.

What Don’t I Like?

I am a little bit worried about the card pool in this game and the number of places of power. In the base box there are five places of power, each with two sides, and they can be in any combination. But two games is all you need to see all of the places of power. And the deck of cards isn’t that big either. Yes, I only play with eight a time, but it isn’t a big deck of cards.

And if you play with four players, you see even more of the deck, even if you aren’t building out the engine yourself. I think that this is a very correctible issue, and I already own the first expansion for Res Arcana. But I think it is worth noting that the base box might be a little bit lighter than I’d prefer for some of the main components, places of power and cards.

What Do I Like?

Res Arcana Components
Image Source: Sand Castle Games

Engine Building

I really enjoy the engine building in this game. Mainly that you activate part of your engine on each of your turns. So even as you get later into the game, turns don’t take too long. Often engine building games can suffer from an issue where as you do more turns take longer and there is even more downtime. And Res Arcana doesn’t fully fix this, I’ll explain in a moment. But in Res Arcana you only activate a single part of your engine.

Where it can create downtime, which is maybe a negative, but doesn’t happen too often, is that if I built my engine to take a lot of turns, I might have more turns in a round than you do. That means, especially in a higher player count game, that you could be sitting at the end of a round for a while. I find, though, that most people’s engines take a similar number of turns.

Places of Power

Next, I like that the places of power change up between games. I know I said it’s a negative, but the places of power offer your biggest point generating engine piece. It’s not that I don’t like the places of power, I just want more. And the expansion does offer two more. So that is more variability. But these places of power really give you a way to focus your engine building. Yes, you are limited to your cards, but figuring out which place of power is right for you is really interesting.

Drafting

I also really like the drafting in the game. I think that with most gamers, I’d draft from the get go. For newer gamers the base cards are good, but it’s more fun to draft. You can, based off of your starting hand of cards, start to figure out your engine. I see what I think is the best card, I take that, and now I hope you pass me something that will build off of it. And I think after a game, even with new players, I’d move to drafting.

Plus, I like that you draft in two groups of four. It’s a minor thing, but it means you can plan less with your drafting. And because it’s fewer cards to start, you can hate draft less, which is a bad plan in this game. And while I don’t mind a little bit of hate drafting, if a game were to encourage it, it would drop it down for me.

Who is it For?

I think that Res Arcana is mainly a engine building game for gamers. It is fast, so it might be a filler engine building game for some gamers, but it’ll still be fun. Res Arcana is just complex enough that I do think a lot of new gamers or people who just play gateway games, it might be a bit much.

That said, while I think the initial teach and game might feel like a lot. I could see it being one that grows for a lot of newer gamers They start to see how all the pieces work together and now the game is a while lot more interesting. It is a game, even for myself, it took playing it to see how all the pieces of the game worked together. The rules do a solid job of teaching the game, but it’s not the easiest to see how it works until you play it.

Res Arcana Final Thoughts

I like this game in my plays. I think I do wonder how long a shelf life it might have. But at the same time, it is basically a filler length game. Though, thinking about it more, it’s a filler that is hard to teach. When I compare it to another engine building game, Homebrewer, I like that theme better, game length is a bit longer, but it’s easier to teach.

Unlike last game I reviewed, Res Arcana is definitely not leaving the collection anytime soon. And some of that is that I think expansions to keep adding to the game and keeping it fresh. Right now I still feel like I want to explore more. And I can see it being a game that grows on me, or fades. But I could see, if I learn how to teach it better, this being a good filler engine builder when we want to play something more, but that’s not too long.

My Grade: B+
Gamer Grade: B+
Casual Grade: C

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