TableTopTakes: Foodies by CMON
I like games where you get stuff on other people’s turns. But I’ve moved on from a few, My Farm Shop, Machi Koro, Dice Forge, and now I got to play Foodies. A game I got pretty cheap a while back and hadn’t played until recently. My issue, at times, with other games is that they can be too simple. Foodies doesn’t promise to be that much more complex, but is the game the right combination of light, fast, and fun?
How To Play Foodies?
In Foodies you are building out a food court of five different nationalities of food. All in order to have your food court gain the most popularity. You start with nothing, but you add more and more carts to your food court as you go. Each of them being activated when their number is rolled and them helping you gain more popularity until someone passes 20 points (in a two player game) and you trigger end game.
Each turn the active player rolls a die to activate one of nine locations in their food court. Players then take their coin or popularity for activating that spot. But the player who rolled the die gets to spend their coins in order to get another cart for their food court. Then the next player repeats the process.
As you place down a cart, you want to consider what is around it. Carts have stars on some or all of the sides. And as you place them onto your three by three grid you want to line up the stars because when you activate one of them, you gain more popularity. So there is an element of strategy where you place the carts that you buy.
And with the carts, you also consider the goals of the guest chefs you can get in. Some of them you can use any time 4 coins for a popularity. The others each player can score once. It might be four carts from one nation or three pairs of two carts from different nations. Each of those giving your three popularity. Until someone passes twenty popularity and then the round finishes so each player has the same number of turns.
What Doesn’t Work?
This is a very light game. Now, that is a negative because it’ll give the game limited shelf life, most likely. You roll and a die, get coins, by the thing that fits into your goal the best, and repeat the process. The biggest decision that you really make is trying to optimize a little bit of scoring. And making sure you line-up as many stars as possible. But those things are very obvious.
And another thing, while I like that you rotate the different nationalities so that you get different combinations each time you play, what you get from them is very limited. You basically have one resource in the game, coins, and you are trying to get two things, coins and popularity. The game would benefit from more choices around what you can get. There are menus, but your ability to get them is very limited.
What Works?
The speed that this game plays at is great. Turns go by really quickly. And with a few exceptions, I don’t need to think about what you are doing. The two exceptions are US and French foods where you want to have the most to get either money or popularity when you activate them. And that is barely glancing at what someone else is doing. But a two player game, taught and played two last night, took maybe just over and hour. So the game goes very quickly. But I suspect it might slow down a bit with more players.
I also think that while the variety of what the nationalities do work on a few basic things, I like that they give variety or variability. And it isn’t just the nationalities, you can swap out chefs as well. That does give you a lot of replayability before you repeat something. Now, on the flip side, it doesn’t actually feel that different, but for a gateway game, it is accessible and variable.
Who Is It For?
Foodies is for, well, a foodie who is interested in gaming. Or it is a good one for someone who wants to get into board games. If I were to compare this to other games, Machi Koro, Valeria: Card Kingdoms and My Farm Shop, I think it’s the second least interactive. Now, that can be a good thing with gateway games. It means that the player learning only needs to think about what they are doing.
And comparing it to My Farm Shop, also not interactive, I think that Foodies is a little bit simpler. And for some people that will work better. Plus, the theme, which I don’t think is bad on My Farm Shop, the Foodies theme is going to be more appealing. Most people like going out to eat, so it hits an accessible theme.
My Final Thoughts on Foodies?
Foodies is a fun theme for a game. And I think that it is a game a lot of people are going to enjoy. But like a lot of games in the genre, I think for me, I want there to be more. Machi Koro gave me good combinations and building up and engine but the engine was generally similar each time. And that had more cards to it, Foodies is going to do the same thing the more I play it. In fact, I don’t think it’ll be sticking in my collection.
Now, that isn’t to say that Foodies is a bad game, I find it fine. I think I probably prefer Valeria: Card Kingdoms out of all the ones in the genre that I have played. And Dice Forge for a game where I collect stuff on your turn. But in that case you are rolling your own dice. Foodies is going to, however, be a very good gateway game about engine building, and one that anyone can play. That’s what is tempting me to keep it in my collection.
My Grade: C
Gamer Grade: C-
Casual Grade: B+
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