Board Game Design Diary – Building a Level Part 2
So I’m back at it for game design after some time not posting anything. I had a couple of fairly busy weeks of work, and full day training, so I haven’t had a chance to think on it as much, but let’s jump back into this, and then after this, it might go quiet again for a little bit as I start to work on a prototype first level for this idea.
Building a Level Part 2
What this one is going to be focused on is writing out sample events, quests, and more so that I can work on getting the ideas for the game down and you can get an idea of what something actually in the game might look like.
Events, shopping, and information example
Event 1
You open your eyes and see a town full of other people, looking around you realize that you’ll need to pull up the location of your friends on in a chat. You message them and get back the message: “Let’s meet at the bazaar and get some gear.” Pushing your way past people you see that some of them already have gear and others are sprinting off in other directions. You make it to the bazaar and find your friends and you start to browse the wares.
Mandatory Event – All Players Must Go to this Card and Take the Shopping Action
Shopping
Read Passage 101
Passage 101
The din in the bazaar is overwhelming as you get there. You can hear the stall keepers shouting though as the system adjusts the volume on the crowd around you.
“Weapons, armor, get your weapons and armor.”
“Every hero needs a potion, just in case, don’t be caught without one!”
“The best hunting grounds, the best way to get stronger fast, information only 1 gold!”
“The best weapon can’t save you without proper training, but who has time for that, skills for sale to give you a leg up on the other heroes.”
Pull Out cards 1-20 of the weapon and armor decks, and cards 1-40 of the small item deck and 1-10 of the big item deck and cards 1-10 of the skill deck. Purchase items from the card to create your playstyle.
[It is recommended that you get some form of armor and a weapon. Skills are something that you can come back and get unless you have an idea of the play style that you want.
Example: Archer
Leather Armor: 10 GP
Short Bow: 15 GP
Quiver/Arrows: 10 GP
Health Potion (2): 10 GP
Fire Arrows (20): 25 GP
Distracting Shot (Skill): 25 GP
Example: Swordsman
Chainmail Armor: 30 GP
Short Sword: 10 GP
Health Potion (3): 15 GP
Whirlwind Strike (Skill): 25 GP
]
Then Proceed to Passage 102
Passage 102
The lady shouting about the hunting grounds catches your attention. She is wearing leather armor and looks like she’s been through a few battles. She sees you looking at her and comes over.
“For two silver I can get you to a hunting ground that no one else knows about.”
You hand over two coins (deduct two silver if you can from between all players)
“There’s a glade just north of the town, that’s where most people are going, but beyond that, follow the deer paths to the west and you’ll come across an opening with a giant tree in it, there are bound to be a number of giant rabbits there.”
She goes back to her previous spot and starts shouting again until someone else looks at her. You’re not sure if she’s telling everyone about the same hunting spot, but it might not be a bad idea to hurry anyways.
End Round
Event and Hunting Example
Event 2
(Required for all characters)
You take off to the area that the lady had told you about. You pass groups who are fighting what look to be giant rabbits along the way. Apparently there are a lot of spots for players to be able to level up or learn how to fight here. It’s nice that you seem to get your own spot as you draw up to the spot in the forest where there is a clearing and a tree in the middle. You can hear other fights, but they are in the background.
Mandatory Event: All Players must go hunting
Read Passage 108
Passage 108
Combat, quests, and many other interactions will give you choices to make and actions can do many different things. But how you resolve them will be the same every time.
Shuffle your modifier deck [insert deck symbol]
Draw 7 cards
The modifier cards improve the weapon or ability that you are using. Look at your weapon card, it should have the ability that the weapon is paired with as well as a damage number and a number of modifier cards that can be played. You use the damage to defeat the monster and get the reward.
Look at the giant rabbit stats printed in the hunting section of the first level (lower left hand corner of the level page). You can see it’s health, defense, and attack. [note that health, defense, and attack will have symbols by them as well to make pairing up easier]
Look at your stat and weapon damage to see how close you are getting to defeating the giant rabbit. Look at both the health and defense because the defense will protect against damage on every attack you do. You won’t have enough damage to just kill it with your weapon, so you can modify it by playing up to the number modifier cards that your weapon says you can play.
Note: These modifier cards are all used in boss battle combat, every card you don’t use on the level gets shuffled into the boss battle deck so plan it carefully, if you need 2 more damage to kill the Giant Rabbit, and you can play 2 cards, it might be worth playing two +1 modifier cards versus one +2 modifier card.
Select your card and kill that Giant Rabbit. If you don’t, it’ll hit you back and you won’t get the reward for killing it. Once you’ve played your card and defeated the giant rabbit, look at the bottom row of text for the keyword reward in the hunting section on the giant rabbit. Gain the reward it says.
End Round
Now, obviously that doesn’t cover everything, and I think that the wording of a bunch of it will have to get cleaned up, but I wanted to lay out generally how it’s going to work for those first couple of rounds. What I haven’t shown here is branching dialog or what exactly the weapon, armor, etc, cards are going to look like. I might come back and show off those once I have them, but we’re getting to the point where I’m going to have to start doing the physical design of stuff. I wish I had time off around the holidays to spend trying to knock out this level, but might it’ll be a fun project to do coming up, you just might not hear anything for a while.
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