So last night, GloryHoundd and DrGloryHogg did stream for their Top 10 Kickstarters of 2020. Turns out, unknown to me, that they were doing their Top 10 that they played in 2020, either from being fulfilled. So they asked for people to chime in, so …
So I started this last year, and you can see what I wrote here. It was kind of a mish-mash of everything thrown together, I’m doing that again this time but I’m going to split it out into three areas. First are games that I …
Can you survive the darkest dungeon in this Rogue-Like RPG Dungeon Crawler from Mythic Games based off of a video game?
- Very established company
- Dungeon Crawl
- Dungeon Crawl
- IP Based
Mythic Games knows how to lay out their game pages, they are a very established company and one that I have one of their products, Reich Busters, and kickstarted another with Hel. You clearly get the pledge levels explained, though there is one odd thing about the pledge levels, and that’s that you are “saving” money on a KS exclusive game. If this is Kickstarter exclusive, and I realize it could be that you can get it in the pledge manager and you’d have to add-on the one character, you really aren’t saving anything, because where else are you going to get the game. Now, like I said, it probably means to get everything you’d have to pay $10 or $15 more in the pledge manager, but still, not great advertising and just odd. Also, while they do have a solid amount of information on the page, you have to get through so many pictures of minis, stretch goals and what not before you get to game play. Highlight the minis and the game play at top, that’s my preference.
This is a grim dark game with perma-death in it, so that is interesting, we’ve seen some games like that, Tainted Grail is kind of like that, though not really, but you an play it that way. And while normally I’m down for fantasy, the grim dark style is something that I feel like is played out for me at this point. I have Tainted Grail, I’m getting Oathsworn and Hel, so though it should be a theme that I like, right now I’m less here for it.
That said, I like that we’re starting to see Dungeon Crawls incorporate in some elements like town building and making the downtime between quests, between dungeon crawls more interesting. That’s something you can see that I’m baking into my game idea, but also that you have in this game, Frosthaven, and more. It makes it feel like a more complete world.
Back or Brick
This, for me, is a brick. I have no connection to the video game, if I did, it might be different. For me this game just doesn’t add much that I’m looking for. I already have games like Frosthaven coming that does the town thing, and grim dark worlds as well. So while I don’t think that this game isn’t interesting looking, I look at where I’d put it on my shelf, and I’m just not sure that there is a home for it. I also don’t love the FOMO of Kickstarter Exclusive, but then also advertising how much you’ll save on the Kickstarter (versus what), that bit just turns me off to it slightly as well. And knowing Mythic Games, I might have a chance to get this from their online store, but right now, not for me.
How about for you, is this a back or a brick?
Now we’re getting to some games that were pretty recently Kickstarted for me, though one of them I’ll be getting the first stuff probably in the next month, which is exciting. Both of these were really big Kickstarters so lets dive into them. Marvel United …
New series of posts, when I get stuck on what to write about, I’m going to go through and see what Kickstarters I’m waiting on, talk about why I backed them, and if I’m still excited for them, or what makes me excited about them. …
It’s Gloomhaven, the end.
No, to go into more than that, why do I need Gloomhaven: Jaws of the Lion when I have Gloomhaven and Frosthaven?
First part of it is being a completionist for that game. I have everything else, or it’ll be coming, so I want that, but there’s more to it. Gloomhaven: Jaws of the Lion is like Gloomhaven lite. Or maybe Gloomhaven introduction. What is cool about the game is that it’s all new content, but it’s not as big a thing on the table. You have new playable classes, that you can bring into the main game of Gloomhaven. But you can also use them in the introductory scenarios for Jaws of the Lions.
That’s another really cool thing, there are twenty five different scenarios in Gloomhaven: Jaws of the Lion. Three of those are an introduction to the game, where you start with really basic things and then you eventually build into playing Gloomhaven as I’ve been playing it. So for a new player you can get into it gradually. Which is one of the barriers of entry for Gloomhaven.
Another barrier for entry that Gloomhaven: Jaws of the Lion improves upon greatly is set-up and teardown. Because it’s a smaller game, there’s just way less stuff. But, one way there’s less stuff is that you’re playing on smaller maps in the scenario book itself. You aren’t finding tiles, putting them together and doing all of that before the scenario, you can flip it down, put some items and monsters on the map and be ready to go.
So besides being a completionist, that’s why I’m getting Gloomhaven: Jaws of the Lion. And if Gloomhaven seem like it’s too big for you, this might be a good starting point.
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So we’ve gotten some new information about Frosthaven out on Cephalofair’s website where Isaac Childress wrote a post about crafting in the game, you can find the whole article here. Now, normally when I do these posts, I’m writing up information from a video so …