Table Top TableTopTakes

TableTopTakes: Pitchcar

It wasn’t too long ago that I did a Point or Order about how I had picked up Pitchcar. And while I didn’t get it to the game night table yet with 8 people racing around the track, I did try it out last night. Now, this isn’t with everything that I will have for the game that I am doing this review. I have the base game and three extensions (as they are called) that I played with. That is enough to fill up a big table, but I have more coming.

Pitchcar

Pitchcar is a dexterity racing game. And really, that’s about all there is too it, you are flicking your car, which is a disc, around the track. If you fall off, you go back to where you flipped from. If you tip over, you go back to where you flipped from. You take turns, the first person to make it the whole way around, they win. The second person, second place, and so on and so forth. You get points for your position, so you could play multiple times and see who the overall winner is.

Pitchcar
Image Source: Self

What I Didn’t Like

Honestly, there isn’t much that I didn’t like about Pitchcar. My table could be larger for it, but that’s an issue on my end. I guess, if there was anything, it was that the game might be too simple. Now, don’t get me wrong, as you’ll see, I had a blast playing the game. But it is just around the course, I was hoping that it might be up there with Ice Cool for me, but I think it’s just a step below, because Ice Cool has just that tiny bit more going on. Other than that, no negatives. And I think keeping track over multiple races, that would make it more fun and offer more of a challenge.

What I Liked

This game is stupid fun, and I really mean that in the best way. Stupid might sound bad, but it isn’t. This game is all about flicking your car and seeing what happens. You can practice and get better, for sure, but even if you are playing it for the first time it’s still fun. When you pull off that great shot, it feels amazing. And it’s like Ice Cool in that when someone pulls off an amazing shot no one is mad that they are doing better, everyone cheers.

So that’s another thing that I like, it’s a competitive game that doesn’t feel that competitive. Sure, someone probably has taken it too far with Pitchcar and gotten mad because they keep flicking it off the track. I don’t want to play with that person in general and definitely not play with them on Pitchcar. At the same time, that person probably knows after seeing Pitchcar set-up that the game isn’t for them. So they wouldn’t play anyways.

Pitchcar
Image Source: Self

Finally, I really like how accessible this game. In my negatives, I said that I missed the objectives from Ice Cool, thus making Ice Cool a bit better. Now, I think Ice Cool is as simple as Pitchcar, but offers a bit more strategy. Pitchcar, though, is still extremely accessible and I can see in two years setting it up on the floor and playing with my kid who will then be 4. And I can see my kid beating me. I can see bringing this to a FLGS (friendly local game store) and playing it. I can see playing it at the holidays or at an convention and people loving the game. It is a game for everywhere.

Who Is Pitchcar For?

Honestly, I think this game is for almost everyone. There will be some people who don’t love flicking or dexterity as much. That said, I find that flicking games go over better than stacking games because a larger person can do it easier. Like I said up above, I can imagine playing this game almost anywhere with anyone.

Do You Need Extensions?

So, I mentioned Extensions above, that is not a common term with board games. What are extensions, well, they are just more track pieces that extend how large you can make the track. So basically, they are expansions in normal board game terms. I think one or two extensions will probably make the game even more fun. Just the base game will still be a blast, but with the extensions you can make all sorts of wild tracks to go on. Even another copy of the base game would give a whole lot more options for building.

Pitchcar
Image Source: Self

That said, the base game takes up a bunch of room and would be plenty of fun. It still offers a lot of track options to be built. You just might not have quite as many so might not pull it off the shelf as often. I, however, do have three more extensions coming today for the Loop, and two more that just add in extra pieces to make it even bigger.

Final Thoughts

This game is stupid fun. Like I said, it might not be for everyone, such as those people who want their games to be more serious, but I think most people will like it. The rules are simple and easy to follow and there is just so much that can be done with it. Pitchcar is on the docket for board game night in July and I can’t wait. Especially because I’ll have two more. I will 100% be putting the leaf into our biggest table in order to make as large and crazy a track as possible.

Overall Grade: A-
Gamer Grade: C
Casual Grade: A

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